Deterministic CPU multithreading: supernodal Cholesky, parallel elements, LBM blocks (#50)

* parallel: deterministic thread pool helpers for the solvers (fixed partitions, ordered results)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* solver: supernodal left-looking Cholesky, multithreaded with a fixed operation order

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* solver: parallel element matrices, stresses, Lanczos block solves and products (sums in the sequential order)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* explicit: element updates in parallel, nodal forces added in element order (bit-identical to the sequential loop)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* lbm: collision and streaming by fixed cell blocks in parallel, wall forces in link order (bit-identical)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* engine: threads setting for the solve commands (session default from MODELCRAFT_THREADS or the cores); bit-identity test on 1, 2 and 7 threads

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: rayon threads in ADR 0001, the parallel crate, supernodal Cholesky

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

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Co-authored-by: jyviko <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
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@@ -84,7 +84,8 @@ People trust ModelCraft with their models; a crash loses their work. **This outr
L7 depends on egui/eframe/winit/wgpu/rfd. **Only
`crates/geometry` may use `solidcraft-*`.**
- **Determinism.** The same input gives the same mesh, deck and CPU solver result, bit for bit, on
every platform: no hash-order iteration into output, no thread-count-dependent results. GPU
every platform: no hash-order iteration into output, no thread-count-dependent results (threads
go through `modelcraft-parallel`: fixed blocks, sums in a fixed order, docs/adr/0001). GPU
solver backends (wgpu, f32) are the one exception: deterministic per device, and checked against
the CPU reference within a stated tolerance.
- **Robust geometry.** Meshing decisions (orientation, in-sphere, intersection) use exact or