forked from 1b-agent/fieldcraft-upstream
engine: interaction.tie, tie.edit and tie.delete
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -6,7 +6,7 @@ Every entry is a toolbar button. **Ready** entries run their command; **coming s
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shown greyed with the roadmap milestone that brings them (ROADMAP.md). Scripts, the command line,
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the control channel and AI agents over MCP (docs/mcp.md) run the same commands.
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59 ready, 45 coming soon.
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60 ready, 44 coming soon.
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## Geometry
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@@ -102,7 +102,7 @@ the control channel and AI agents over MCP (docs/mcp.md) run the same commands.
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| Constraints | Reference Point — A reference point for couplings, loads and boundary conditions | ready | `model.reference_point.create`, `model.reference_point.edit`, `model.reference_point.delete` |
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| Constraints | Coupling — Kinematic or distributing coupling of a set to a reference point | ready | `model.coupling.create`, `model.coupling.edit`, `model.coupling.delete` |
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| Constraints | Tie — Tie non-matching meshes together | coming soon (M7) | |
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| Constraints | Tie — Tie non-matching meshes together (dual mortar constraints) | ready | `interaction.tie`, `interaction.tie.edit`, `interaction.tie.delete` |
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| Contact | General Contact — Contact between everything that may touch, or self contact of a surface, with friction (explicit dynamics) | ready | `interaction.contact.general`, `interaction.contact.edit`, `interaction.contact.delete` |
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| Contact | Contact Pair — Contact between two surfaces: with friction in explicit dynamics, mortar contact with friction in nonlinear static steps | ready | `interaction.contact.pair`, `interaction.contact.edit`, `interaction.contact.delete` |
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| Contact | Find Contacts — Find the parts of the mesh that touch, and make contact pairs of them | ready | `interaction.contact.find` |
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