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Camera orientation in degrees: ui.camera and the MCP screenshot's camera
`ui.view` and the MCP `screenshot` tool only turned to the named views, so
a picture sequence could only cut between them. `Orientation` (render) is a
camera orientation in degrees, {yaw, pitch, distance?}, checked as hostile
input: angles finite, distance finite and above 0, yaw wrapped, pitch
clamped to ±90, distance to 0.001–1e9. `modelcraft_engine::view::orientation`
parses it from JSON for both callers:
- control channel `ui.camera {yaw, pitch, distance?}` turns the app's camera;
- MCP `screenshot {camera}` turns it first (bridged through `ui.camera`,
headless in the CPU render, framed unless a distance is given). `view` and
`camera` are not given together.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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@@ -104,7 +104,7 @@ software on the computer.
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| `show_results` | `step?`, `field?`, `bands?`, `deformed?`, `scale?`, `mode?`, `frame?`, `time?` | The `results.*` commands its arguments ask for; the reply has the contour range (smallest and largest value and their nodes: `field: "displacement"` gives the largest displacement), modes or frames. |
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| `probe` | `step?`, `nodes?`, `elements?`, `points?`, `forces?`, `mode?`, `frame?` | `solve.probe`: stored results at nodes, elements (explicit) or points (fluid). |
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| `reactions` | `step?`, `sets?`, `about?` | `results.reactions`: reaction force and moment per node set and in total. |
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| `screenshot` | `view?`, `source?` (window, model), `width?`, `height?`, `path?` | A PNG image content block and what it shows. Headless: a CPU render framing the model, the geometry and the results display (deformed shape, contour bands). Bridged: the whole app window drawn offscreen (`ui.capture`, the default) or a model render with the app's camera (`ui.render`); `view` turns the app's camera first. |
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| `screenshot` | `view?`, `camera?`, `source?` (window, model), `width?`, `height?`, `path?` | A PNG image content block and what it shows. Headless: a CPU render framing the model, the geometry and the results display (deformed shape, contour bands). Bridged: the whole app window drawn offscreen (`ui.capture`, the default) or a model render with the app's camera (`ui.render`). `view` turns the camera to a standard view first; `camera` `{yaw, pitch, distance?}` to any orientation, in degrees (yaw 0 looks along +Y, −45 is the iso view's; pitch is the elevation, clamped to ±90) and model units (`ui.camera`; headless, the picture is framed unless `distance` is given). Give one of the two; the orientation is kept for the next picture, so a sequence of `camera` angles orbits smoothly. |
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| `undo`, `redo` | — | `edit.undo`, `edit.redo`. |
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Resources: `fieldcraft://model` (`model.info`) and `fieldcraft://commands` (the command catalog).
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