forked from 1b-agent/fieldcraft-upstream
mesh: a screw hole's ring takes in the fillet of its rounded corner; frames centred on the hole (#402)
The projection layout gave every fillet a blend layer along the sides it runs between, so a screw hole close to a rounded corner sat inside the layer and the plan fell back to frame cuts and swept cells, which fan into the hole. A corner fillet that lies inside the square from the hole to the two sides is now taken in by the hole's O-grid ring: the frame reaches both sides, its outer corner projects onto the middle of the fillet, and no layer is needed. An O-grid's frame is centred on its hole (a near side is the frame, the far side as far), and the plan reports the layout's frames and drops the frame-cut notes when it does not cut. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -28,8 +28,9 @@ not guessed. Read it before you plan anything:
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`mesh.plan.apply {"plan": "Plan-<body>"}`. When the plan has rings or blends and the body
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fits, its `mesher` is `project`: one block topology over the whole body (a grid on the
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body's planar faces, an O-grid square-inside-square round every circle, concentric ones
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nested: a boss and its hole; a blend layer along fillets, chamfers and shell walls at their
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stored depth) projected and smoothed — no partitions, one conforming mesh, one division
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nested: a boss and its hole, frames centred on the hole; a screw hole in a rounded corner
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takes the corner's fillet into its ring; a blend layer along fillets, chamfers and shell walls
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at their stored depth) projected and smoothed — no partitions, one conforming mesh, one division
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count per sheet of blocks. Read `layout` and `blend_layers`; the plan's `notes` say why a
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body did not fit (a plane at an angle, a curved face that is not a ring or a blend, two
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circles in one frame), and then the frame cuts and swept cells are used instead (`pending`
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