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engine, ui: mesh.node.relax and relaxation fields, Relax Nodes tool with sphere and preview (#398)
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -62,6 +62,11 @@ Before the first mesh command:
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1. `mesh.quality`: all valid; scaled Jacobian min ≥ 0.3 (≥ 0.5 in the region of interest);
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edge ratio max ≤ 10; no element below these is acceptable without a stated reason.
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**Isolated spikes** (a few bad elements in an otherwise good mesh) are fixed last, with
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`mesh.node.relax {"around_element": <worst>}` (or `center` + `radius`): nodes there relax, surface
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nodes sliding on their faces, nothing inverting. It is a final touch, never a substitute for a
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better block plan: many bad elements mean the cuts are wrong (§2). Pass `"reapply": true` (or
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run `mesh.node.relax.apply {field}`) so the relaxation follows a later remesh.
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2. Look at it: screenshots of each body and a section. Fans, pinches, wedges, slivers → back to §2.
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3. Volume: `mesh.quality` volume equals the geometry volume (a mismatch means orphan or missing
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cells, #385).
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