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mesh.block: mapped hex, tet and wedge blocks with curved edges; solve.probe at points
A structured mesh of a six-sided block from its corners, with circular and elliptical edges (Gordon-Hall transfinite interpolation), grading, named faces, edges and vertices as geometry tags, and joining to the existing mesh face to face (refused otherwise). solve.probe takes "at" points and reports the nearest node with a result. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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@@ -43,7 +43,7 @@ shown greyed with the roadmap milestone that brings them (ROADMAP.md).
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| Improve | Untangle — Repair inverted elements | coming soon (M6) | |
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| Improve | Layers — Boundary padding and layers through thin walls | coming soon (M6) | |
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| Edit | Node — Add a node | ready | `mesh.node.add`, `mesh.node.remove` |
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| Edit | Element — Add an element on existing nodes | ready | `mesh.element.add`, `mesh.element.remove` |
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| Edit | Element — Add an element on existing nodes, or a mapped block of them | ready | `mesh.element.add`, `mesh.element.remove`, `mesh.block` |
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| Edit | Merge Nodes — Merge coincident nodes | coming soon (M6) | |
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| Edit | Remesh Region — Remesh a region in place; split and collapse elements | coming soon (M6) | |
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| Edit | Orphan Mesh — Import a mesh without geometry | coming soon (M6) | |
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