forked from 1b-agent/fieldcraft-upstream
lbm-gpu: the lattice Boltzmann step on the GPU, checked against the CPU
A new L7 crate: the CPU scheme's collision (TRT with Guo forcing), the per-link streaming rules (bounce-back with Ladd's term, slip reflection, open placeholders), the Zou–He boundaries and the momentum exchange per force group as wgpu compute shaders, stepping the flow fieldcraft_lbm's Flow prepared, through its Backend trait: populations stay on the device, a chunk of steps is one submission, and only frames, forces and the stability check come back. Populations are stored as deviations from their weights, which keeps single precision honest: the verification cases (Poiseuille with Λ = 3/16, Couette with wall forces, Taylor–Green, a sphere's drag, a Zou–He channel) agree with the CPU to 2–5e-6 in velocity, 1e-6 in density and 5e-5 in force, with those tolerances stated in the tests. The rules are applied one thread per link rather than in a per-cell loop, which lavapipe's JIT miscompiles (and which diverges on real GPUs anyway). Native only for now; the browser registers nothing. Part of #529.
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@@ -1401,6 +1401,19 @@ dependencies = [
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"thiserror 2.0.21",
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]
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[[package]]
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name = "fieldcraft-lbm-gpu"
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version = "0.6.0"
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dependencies = [
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"fieldcraft-gpu",
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"fieldcraft-lbm",
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"fieldcraft-mesh",
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"fieldcraft-model",
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"log",
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"pollster 1.0.1",
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"wgpu",
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]
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[[package]]
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name = "fieldcraft-mcp"
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version = "0.6.0"
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