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ModelCraft foundation: workspace, quality gates, FE model, command engine, geometry boundary
A pure-Rust CAE modeling workspace following the SolidCraft conventions: - modelcraft-model: nodes and elements by label with hostile-input validation - modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API; tessellation into a face-tagged boundary surface for volume meshing - modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard, scripts and a journal - modelcraft-cli: list commands, run scripts - xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci - AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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# Contributing
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Thanks for helping. Read [AGENTS.md](AGENTS.md) first: it holds the rules every change follows,
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whether a person or an agent writes it.
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1. Branch from `main`, keep a pull request to one topic.
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2. Run `cargo xtask ci` before pushing; CI runs the same gates.
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3. User-visible behaviour is a command (`crates/engine/src/cmd/`) with tests, including hostile
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parameters.
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4. Meshing and solver algorithms cite the paper they come from in the module docs.
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5. Never contribute code, text or data from GPL-family projects or commercial CAE products
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(see [docs/adr/0001-libraries.md](docs/adr/0001-libraries.md)).
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By contributing you agree your work is licensed under MIT OR Apache-2.0.
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