forked from 1b-agent/fieldcraft-upstream
ModelCraft foundation: workspace, quality gates, FE model, command engine, geometry boundary
A pure-Rust CAE modeling workspace following the SolidCraft conventions: - modelcraft-model: nodes and elements by label with hostile-input validation - modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API; tessellation into a face-tagged boundary surface for volume meshing - modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard, scripts and a journal - modelcraft-cli: list commands, run scripts - xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci - AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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# Security policy
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ModelCraft is young; only `main` and the latest release get fixes.
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Please **don't open a public issue** for a security problem. Report it privately through the
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repository's [Security tab](https://github.com/jyviko/modelcraft/security/advisories/new) with
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what you found, how to reproduce it (a model, deck or script), the version and platform, and the
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impact you expect.
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Reports are especially useful for opening untrusted models, decks or scripts (crashes, runaway
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memory or CPU, path tricks) and for the control channel once it exists.
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