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ModelCraft foundation: workspace, quality gates, FE model, command engine, geometry boundary
A pure-Rust CAE modeling workspace following the SolidCraft conventions: - modelcraft-model: nodes and elements by label with hostile-input validation - modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API; tessellation into a face-tagged boundary surface for volume meshing - modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard, scripts and a journal - modelcraft-cli: list commands, run scripts - xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci - AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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# Licences are covered by `cargo xtask licences --check`.
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[advisories]
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unmaintained = "all"
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yanked = "warn"
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[bans]
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multiple-versions = "warn"
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wildcards = "warn"
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allow-wildcard-paths = true
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[sources]
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unknown-registry = "deny"
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unknown-git = "deny"
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allow-registry = ["https://github.com/rust-lang/crates.io-index"]
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# SolidCraft's kernel and its patched truck crates, pinned by rev in Cargo.toml.
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allow-git = ["https://github.com/bherbruck/solidcraft"]
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