web: FieldCraft in the browser (apps/fieldcraft-web)

The desktop's ModelApp in a web page through eframe's web runner
(WebGPU, WebGL2 fallback, `?webgl` to force it), built with Trunk.
The browser services sit behind the UI's host-service seams: File >
Open uses the browser's file picker, dropped files are read
asynchronously, and both go into the page's files; Save, Save As and
Write Deck hand the written file out as a download. Autosaves go to the
recovery folder as on the desktop and are mirrored to local storage, so
File > Recover offers what a closed or crashed page left. `?sample=NAME`
opens a sample. A loading screen with the app icon, and a message
instead of the app when neither WebGPU nor WebGL2 is available.

`cargo xtask wasm` (and so `cargo xtask ci`) now checks fieldcraft-web
for wasm32 with the library crates. docs/web.md: running it locally,
what works in the browser and what does not.

Part of #119

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
This commit is contained in:
jyvikoandClaude Opus 5.5 authored and Irakli Kourtis committed 2026-10-14 10:47:41 -04:00
1 parent 5011ae5896
commit ebd2493051
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[package]
name = "fieldcraft-web"
description = "FieldCraft in the browser (eframe web runner, WebGPU with WebGL2 fallback)"
version.workspace = true
edition.workspace = true
license.workspace = true
publish = false
[lints]
workspace = true
[[bin]]
name = "fieldcraft-web"
path = "src/main.rs"
[dependencies]
fieldcraft-engine = { workspace = true }
fieldcraft-ui-egui = { workspace = true }
fieldcraft-io = { workspace = true }
egui = { workspace = true }
serde_json = { workspace = true }
log = { workspace = true }
[target.'cfg(target_arch = "wasm32")'.dependencies]
# `wgpu` pulls egui-wgpu's defaults: WebGPU plus the WebGL2 fallback.
eframe = { workspace = true, features = ["default_fonts", "wgpu", "accesskit"] }
# `file-handle-inner`: a picked file's size, checked before it is read.
rfd = { workspace = true, features = ["file-handle-inner"] }
wasm-bindgen = "0.2"
wasm-bindgen-futures = "0.4"
js-sys = "0.3"
web-sys = { version = "0.3", features = ["Window", "Document", "Element", "HtmlElement", "HtmlCanvasElement", "HtmlAnchorElement", "Blob", "BlobPropertyBag", "Url", "Location", "DomTokenList", "CssStyleDeclaration", "Event", "EventTarget", "BeforeUnloadEvent", "Storage"] }
# Autosaves kept in the browser's local storage, which holds text.
base64 = "0.22"
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# Build with: trunk build --release (from apps/fieldcraft-web; docs/web.md)
[build]
target = "index.html"
dist = "../../dist/web"
public_url = "./"
filehash = true
[serve]
addresses = ["127.0.0.1"]
port = 8790
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
<title>FieldCraft</title>
<meta name="description" content="Open-source CAE modeling in Rust: mesh a part, set up the analysis and solve it, in your browser.">
<link data-trunk rel="rust" data-bin="fieldcraft-web" data-wasm-opt="z" data-weak-refs />
<link data-trunk rel="icon" type="image/svg+xml" href="../../assets/app-icon/icon-small.svg" />
<link data-trunk rel="copy-file" href="../../assets/app-icon/icon.iconset/[email protected]" data-target-path="icons" />
<link rel="apple-touch-icon" href="icons/[email protected]">
<style>
html, body { margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden; background: #262c37; }
#fieldcraft_canvas { position: absolute; inset: 0; width: 100%; height: 100%; display: block; }
#fieldcraft_loading { position: absolute; inset: 0; display: flex; flex-direction: column; align-items: center; justify-content: center;
gap: 16px; padding: 0 16px; text-align: center; color: #c3cad6; font: 14px system-ui, sans-serif; pointer-events: none; }
#fieldcraft_loading img { width: 96px; height: 96px; }
#fieldcraft_loading p { margin: 0; max-width: 32em; }
#fieldcraft_loading.failed { pointer-events: auto; }
#fieldcraft_loading.failed img, #fieldcraft_loading.failed .spinner { display: none; }
.spinner { width: 24px; height: 24px; border-radius: 50%; border: 3px solid #4a5468; border-top-color: #c3cad6; animation: spin 0.9s linear infinite; }
@keyframes spin { to { transform: rotate(360deg); } }
@media (prefers-reduced-motion: reduce) { .spinner { animation: none; } }
</style>
</head>
<body>
<canvas id="fieldcraft_canvas"></canvas>
<div id="fieldcraft_loading">
<img src="icons/[email protected]" alt="">
<div class="spinner"></div>
<p>Loading FieldCraft&hellip;</p>
<noscript><p>FieldCraft needs JavaScript and WebAssembly.</p></noscript>
</div>
<script>
// The page could not load or start the app (no WebAssembly, a failed download): say so
// instead of loading forever. Once the app runs it removes the loading screen.
(function () {
function fail(why) {
var el = document.getElementById("fieldcraft_loading");
if (!el || el.classList.contains("failed")) return;
el.classList.add("failed");
el.textContent = "";
["FieldCraft could not start: " + why, "It needs a current browser with WebAssembly and WebGPU or WebGL2."].forEach(function (t) {
var p = document.createElement("p");
p.textContent = t;
el.appendChild(p);
});
}
if (typeof WebAssembly !== "object") fail("this browser has no WebAssembly.");
addEventListener("unhandledrejection", function (e) { fail(String(e.reason && e.reason.message || e.reason)); });
})();
</script>
</body>
</html>
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//! FieldCraft in the browser.
//!
//! Runs the same [`fieldcraft_ui_egui::ModelApp`] as the desktop app through eframe's web runner
//! (wgpu: WebGPU where available, WebGL2 otherwise). Build with `trunk build --release` from this
//! directory (output in `dist/web`); docs/web.md says what works in the browser.
//!
//! Differences from the desktop app, all behind the UI's host services:
//! - files live in the page ([`fieldcraft_io::fs`] keeps them in memory): File › Open and drops
//! read the computer's files into it; Save, Save As and Write Deck hand the written file out as
//! a download;
//! - autosaves for recovery are kept in the browser's local storage ([`storage`]);
//! - no control channel (a page can't listen on a socket);
//! - background jobs (meshing, solving) run on the page's one thread once the window has shown
//! that they run.
//!
//! Address flags: `?sample` or `?sample=cantilever` opens a sample, `?webgl` forces WebGL2.
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
#![forbid(unsafe_code)]
#[cfg(target_arch = "wasm32")]
mod storage;
#[cfg(target_arch = "wasm32")]
mod web;
#[cfg(target_arch = "wasm32")]
fn main() {
web::start();
}
#[cfg(not(target_arch = "wasm32"))]
fn main() {
eprintln!("fieldcraft-web only runs in the browser: build it with `trunk build --release` in apps/fieldcraft-web (docs/web.md)");
}
/// The sample an address asks for (`?sample` opens the first sample, `?sample=NAME` that one).
#[cfg_attr(not(target_arch = "wasm32"), allow(dead_code))]
fn sample_in_query(query: &str) -> Option<String> {
let first = fieldcraft_engine::sample::SAMPLES.first().map_or("", |s| s.name);
query.trim_start_matches('?').split('&').find_map(|kv| {
let (key, value) = kv.split_once('=').unwrap_or((kv, ""));
(key == "sample").then(|| if value.is_empty() { first } else { value }.to_string())
})
}
/// The name a file from the computer is kept under in the page: its last path part, without
/// characters a path would read as folders.
#[cfg_attr(not(target_arch = "wasm32"), allow(dead_code))]
fn safe_name(name: &str) -> String {
let last = name.rsplit(['/', '\\']).next().unwrap_or_default();
let clean: String = last.chars().filter(|c| !c.is_control()).take(200).collect();
if clean.is_empty() || clean == "." || clean == ".." { "file".to_string() } else { clean }
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn samples_from_the_address() {
assert_eq!(sample_in_query(""), None);
assert_eq!(sample_in_query("?sample").as_deref(), Some("parts"));
assert_eq!(sample_in_query("?webgl&sample=cantilever").as_deref(), Some("cantilever"));
assert_eq!(sample_in_query("?sample=").as_deref(), Some("parts"));
assert_eq!(sample_in_query("?samples=x"), None);
}
#[test]
fn file_names_stay_in_their_folder() {
assert_eq!(safe_name("beam.fieldcraft"), "beam.fieldcraft");
assert_eq!(safe_name("../../etc/passwd"), "passwd");
assert_eq!(safe_name("C:\\work\\plate.solidcraft"), "plate.solidcraft");
assert_eq!(safe_name(".."), "file");
assert_eq!(safe_name(""), "file");
assert_eq!(safe_name("a\u{0}b.3mf"), "ab.3mf");
}
}
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//! Autosaves kept in the browser.
//!
//! The engine's recovery folder is [`fieldcraft_io::recovery::BROWSER_DIR`] among the page's
//! files, which last only as long as the page. This mirrors it to the browser's local storage
//! (kept across visits, shared by the site's tabs): each file as base64 under
//! [`PREFIX`]`<file name>`. At start the stored files go back into the folder, so the desktop's
//! recovery flow (File › Recover…, `file.recovery.*`) offers what a closed or crashed page left.
//!
//! Local storage holds a few megabytes per site: an autosave larger than [`MAX_AUTOSAVE_BYTES`]
//! (or one the browser refuses) is not kept, and the status bar says so.
use std::collections::BTreeSet;
use std::path::Path;
use base64::Engine as _;
use base64::engine::general_purpose::STANDARD;
use fieldcraft_io::recovery::BROWSER_DIR;
const PREFIX: &str = "fieldcraft-recovery/";
/// Largest stored file taken back (local storage itself holds less).
const MAX_STORED_CHARS: usize = 64 << 20;
/// Largest autosave kept: base64 makes it a third larger, and browsers give a site about 5 MB.
pub const MAX_AUTOSAVE_BYTES: usize = 3 << 20;
fn local_storage() -> Result<web_sys::Storage, String> {
web_sys::window().ok_or("no window")?.local_storage().map_err(crate::web::js_err)?.ok_or_else(|| "browser storage is turned off".into())
}
/// The mirror: the stored files this page knows of (took back or wrote), by file name.
#[derive(Default)]
pub struct Store {
known: BTreeSet<String>,
}
pub fn dir() -> &'static Path {
Path::new(BROWSER_DIR)
}
/// A file name of the recovery folder that is safe as a key (the engine's ids and extensions).
fn valid(name: &str) -> bool {
!name.is_empty() && name.len() <= 100 && name.chars().all(|c| c.is_ascii_alphanumeric() || c == '-' || c == '.') && !name.starts_with('.')
}
impl Store {
/// Put the stored files back into the recovery folder.
pub fn load() -> Store {
let mut store = Store::default();
let s = match local_storage() {
Ok(s) => s,
Err(e) => {
log::warn!("autosaves: {e}");
return store;
}
};
let keys: Vec<String> = (0..s.length().unwrap_or(0)).filter_map(|i| s.key(i).ok().flatten()).collect();
for key in keys {
let Some(name) = key.strip_prefix(PREFIX).filter(|n| valid(n)) else { continue };
let Some(text) = s.get_item(&key).ok().flatten().filter(|t| t.len() <= MAX_STORED_CHARS) else { continue };
let Ok(bytes) = STANDARD.decode(text.as_bytes()).map_err(|e| log::warn!("autosave {name} is damaged: {e}")) else { continue };
match fieldcraft_io::fs::insert(&dir().join(name), bytes) {
Ok(()) => {
store.known.insert(name.to_string());
}
Err(e) => log::warn!("autosave {name}: {e}"),
}
}
store
}
/// Keep a file the engine wrote in the recovery folder.
pub fn put(&mut self, path: &Path, bytes: &[u8]) -> Result<(), String> {
let name =
path.file_name().and_then(|n| n.to_str()).filter(|n| valid(n)).ok_or_else(|| format!("{}: not a recovery file", path.display()))?;
if bytes.len() > MAX_AUTOSAVE_BYTES {
return Err(format!("the model ({} MB) is too large for the browser's storage", bytes.len() >> 20));
}
self.known.insert(name.to_string());
local_storage()?
.set_item(&format!("{PREFIX}{name}"), &STANDARD.encode(bytes))
.map_err(|e| format!("browser storage is full or turned off ({})", crate::web::js_err(e)))
}
/// Drop the stored files whose entries left the recovery folder (cleared once saved,
/// recovered and discarded). Only files this page knows of: another tab's stay.
pub fn sync_removals(&mut self) {
let present: BTreeSet<String> =
fieldcraft_io::fs::list(dir()).iter().filter_map(|p| p.file_name().and_then(|n| n.to_str()).map(str::to_string)).collect();
let gone: Vec<String> = self.known.difference(&present).cloned().collect();
if gone.is_empty() {
return;
}
let Ok(s) = local_storage() else { return };
for name in gone {
if s.remove_item(&format!("{PREFIX}{name}")).is_ok() {
self.known.remove(&name);
}
}
}
}
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//! The browser shell: the web services of the UI (file pickers, downloads), dropped files, the
//! autosave, and eframe's web runner.
//!
//! Structure follows VectorCraft's `apps/vectorcraft-web/src/web.rs` and SolidCraft's
//! `apps/solidcraft-web/src/main.rs` (MIT OR Apache-2.0), see ATTRIBUTION.md.
use std::cell::{Cell, RefCell};
use std::path::Path;
use std::rc::Rc;
use fieldcraft_engine::Session;
use fieldcraft_engine::autosave::Autosaver;
use fieldcraft_ui_egui::files::Kind;
use fieldcraft_ui_egui::{Filter, ModelApp, Services};
use wasm_bindgen::JsCast as _;
use crate::storage::{self, Store};
const CANVAS_ID: &str = "fieldcraft_canvas";
const LOADING_ID: &str = "fieldcraft_loading";
const DEPTH_BITS: u8 = 24;
/// The page's folder for files from the computer and the files commands write.
const FILES_DIR: &str = "/files";
/// How often unsaved changes are autosaved for recovery (seconds), as on the desktop.
const AUTOSAVE_SECONDS: f64 = 30.0;
/// Files read from the computer (picked together or dropped together), waiting for the next
/// frame: (name, bytes or why they could not be read) each.
type Batch = Vec<(String, Result<Vec<u8>, String>)>;
type Inbox = Rc<RefCell<Vec<Batch>>>;
/// Largest file read from the computer: what the page can hold.
const MAX_READ_BYTES: f64 = fieldcraft_io::memory::MAX_TOTAL_BYTES as f64;
/// Why a file of `size` bytes is not read, if it is too large.
fn too_large(size: f64) -> Option<String> {
(size > MAX_READ_BYTES)
.then(|| format!("{} MB is more than this page holds ({} MB)", (size / 1048576.0).round(), fieldcraft_io::memory::MAX_TOTAL_BYTES >> 20))
}
/// Hand files read from the computer to the next frame.
fn deliver(inbox: &Inbox, ctx: &egui::Context, batch: Batch) {
inbox.borrow_mut().push(batch);
ctx.request_repaint();
}
/// Where a file named `name` is kept in the page.
fn page_path(name: &str) -> String {
format!("{FILES_DIR}/{}", crate::safe_name(name))
}
thread_local! {
/// The model has unsaved changes: leaving the page asks first.
static UNSAVED: Cell<bool> = const { Cell::new(false) };
}
pub fn js_err(e: wasm_bindgen::JsValue) -> String {
e.as_string().unwrap_or_else(|| format!("{e:?}"))
}
fn query() -> String {
web_sys::window().and_then(|w| w.location().search().ok()).unwrap_or_default()
}
fn element(id: &str) -> Option<web_sys::Element> {
web_sys::window()?.document()?.get_element_by_id(id)
}
pub fn start() {
eframe::WebLogger::init(log::LevelFilter::Info).ok();
// The browser's clock for the recovery entries (the plain wasm target has none).
fieldcraft_io::recovery::set_clock(|| js_sys::Date::now().max(0.0) as u64);
let Some(window) = web_sys::window() else { return };
ask_before_unload(&window);
let Some(canvas) = element(CANVAS_ID).and_then(|e| e.dyn_into::<web_sys::HtmlCanvasElement>().ok()) else {
log::error!("missing <canvas id=\"{CANVAS_ID}\">");
return;
};
wasm_bindgen_futures::spawn_local(async move {
let result = eframe::WebRunner::new()
.start(
canvas,
web_options(),
Box::new(|cc| {
let inbox = Inbox::default();
let mut app = ModelApp::new(Session::default()).with_services(services(inbox.clone(), cc.egui_ctx.clone()));
if let Some(rs) = &cc.wgpu_render_state {
let info = rs.adapter.get_info();
log::info!("fieldcraft-web: graphics {:?} {}, MSAA {}x", info.backend, info.name, rs.msaa_samples);
app.set_wgpu(rs, DEPTH_BITS, rs.msaa_samples, &cc.egui_ctx);
}
// The autosaves a closed or crashed page left, back in the recovery folder.
let store = Store::load();
let listed = app.session.execute("file.recovery.list", &serde_json::json!({}));
let recoverable = listed.ok().and_then(|v| v.as_array().map(Vec::len)).unwrap_or(0);
let autosaver = Autosaver::new(storage::dir()).map_err(|e| log::warn!("autosave unavailable: {e}")).ok();
if let Some(name) = crate::sample_in_query(&query()) {
app.open_sample(&name);
}
if recoverable > 0 {
app.set_status(format!("{recoverable} autosaved model(s) can be recovered: File › Recover…"), false);
}
Ok(Box::new(Shell { app, inbox, store, autosaver, autosaved_at: 0.0, storage_error: false }))
}),
)
.await;
match result {
Ok(()) => {
if let Some(el) = element(LOADING_ID) {
el.remove();
}
}
Err(e) => failed(&format!("FieldCraft could not start: {}", js_err(e))),
}
});
}
/// The runner's options: wgpu (WebGPU where available, else WebGL2; `?webgl` forces WebGL2).
fn web_options() -> eframe::WebOptions {
let mut options = eframe::WebOptions { depth_buffer: DEPTH_BITS, ..Default::default() };
if query().split(['?', '&']).any(|kv| kv == "webgl")
&& let eframe::egui_wgpu::WgpuSetup::CreateNew(create) = &mut options.wgpu_options.wgpu_setup
{
create.instance_descriptor.backends = eframe::wgpu::Backends::GL;
}
options
}
/// Replace the loading screen with why the app could not start.
fn failed(why: &str) {
log::error!("{why}");
let Some(el) = element(LOADING_ID) else { return };
let Some(document) = web_sys::window().and_then(|w| w.document()) else { return };
el.set_text_content(None);
// Best effort: the console has the message too.
let _ = el.class_list().add_1("failed");
for line in
[why, "FieldCraft needs a browser with WebGPU or WebGL2 (a current Chrome, Edge, Firefox or Safari) and graphics acceleration turned on."]
{
if let Ok(p) = document.create_element("p") {
p.set_text_content(Some(line));
let _ = el.append_child(&p);
}
}
}
/// The browser's "leave site? changes you made may not be saved" prompt while the model has
/// unsaved changes (a page that is closing can't show its own dialog).
fn ask_before_unload(window: &web_sys::Window) {
let on_unload = wasm_bindgen::closure::Closure::<dyn FnMut(web_sys::BeforeUnloadEvent)>::new(|e: web_sys::BeforeUnloadEvent| {
if UNSAVED.with(Cell::get) {
e.prevent_default();
e.set_return_value("unsaved");
}
});
if let Err(e) = window.add_event_listener_with_callback("beforeunload", on_unload.as_ref().unchecked_ref()) {
log::warn!("couldn't ask before leaving: {}", js_err(e));
}
// The listener lives as long as the page.
on_unload.forget();
}
/// The UI's host services in the browser.
fn services(inbox: Inbox, ctx: egui::Context) -> Services {
Services {
// The browser's file picker: the files arrive in a later frame (the picker and the reads
// are asynchronous), so the call itself picks nothing.
pick_open: Some(Box::new(move |filters: &[Filter]| {
let (inbox, ctx) = (inbox.clone(), ctx.clone());
let dialog = filters.iter().fold(rfd::AsyncFileDialog::new(), |d, f| d.add_filter(f.name, f.extensions));
wasm_bindgen_futures::spawn_local(async move {
let Some(files) = dialog.pick_files().await else { return };
let mut batch = Vec::with_capacity(files.len());
for f in files {
let read = match too_large(f.inner().size()) {
Some(why) => Err(why),
None => Ok(f.read().await),
};
batch.push((f.file_name(), read));
}
deliver(&inbox, &ctx, batch);
});
None
})),
// Saving writes into the page; the shell hands each written file out as a download.
pick_save: Some(Box::new(|name: &str, _: &[Filter]| Some(page_path(name)))),
// The recent list holds the page's files, which go with the page.
recent_path: None,
}
}
/// The app with the browser's files around it.
struct Shell {
app: ModelApp,
inbox: Inbox,
store: Store,
/// `None` when autosave could not start.
autosaver: Option<Autosaver>,
/// App time of the last autosave check.
autosaved_at: f64,
/// The last autosave did not fit in the browser's storage (said once until one fits).
storage_error: bool,
}
impl Shell {
/// Files read from the computer go into the page's folder, then open: a model with the
/// design and meshes it refers to picked or dropped with it, else each file in turn.
fn open_arrived(&mut self) {
let batches: Vec<_> = self.inbox.borrow_mut().drain(..).collect();
for batch in batches {
let mut paths = Vec::with_capacity(batch.len());
for (name, read) in batch {
let path = page_path(&name);
match read.and_then(|bytes| fieldcraft_io::fs::insert(Path::new(&path), bytes).map_err(|e| e.to_string())) {
Ok(()) => paths.push(path),
Err(e) => self.app.set_status(format!("{name}: {e}"), true),
}
}
let model = paths.iter().find(|p| Kind::of(p) == Some(Kind::Model)).cloned();
match model {
// Its geometry files open with it, from the same folder.
Some(model) => self.app.open_path(&model),
None => {
for p in &paths {
self.app.open_path(p);
}
}
}
}
}
/// What commands wrote: autosaves to the browser's storage, everything else downloaded.
fn hand_out_writes(&mut self) {
for (path, bytes) in fieldcraft_io::fs::take_writes() {
if path.parent() == Some(storage::dir()) {
match self.store.put(&path, &bytes) {
Ok(()) => self.storage_error = false,
Err(e) if !self.storage_error => {
self.storage_error = true;
self.app.set_status(format!("Autosave: {e}. Save the model to keep it (File › Save downloads it)"), true);
}
Err(e) => log::warn!("autosave: {e}"),
}
} else if let Err(e) = download(&path, &bytes) {
self.app.set_status(format!("{}: the download did not start ({e})", path.display()), true);
}
}
self.store.sync_removals();
}
fn autosave(&mut self, ctx: &egui::Context) {
let Some(a) = &mut self.autosaver else { return };
if self.app.now - self.autosaved_at >= AUTOSAVE_SECONDS {
self.autosaved_at = self.app.now;
if let Err(e) = a.save(&self.app.session) {
log::warn!("autosave: {e}");
}
}
ctx.request_repaint_after(std::time::Duration::from_secs_f64(AUTOSAVE_SECONDS));
}
}
impl eframe::App for Shell {
fn logic(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
self.open_arrived();
self.app.logic(ctx);
self.autosave(ctx);
UNSAVED.with(|u| u.set(self.app.session.is_dirty() && !self.app.session.journal.is_empty()));
}
/// Dropped files are read here (browsers read them asynchronously) and arrive through the
/// inbox; the app never sees their names as paths.
fn raw_input_hook(&mut self, ctx: &egui::Context, raw: &mut egui::RawInput) {
let dropped = std::mem::take(&mut raw.dropped_files);
if !dropped.is_empty() {
let (inbox, ctx) = (self.inbox.clone(), ctx.clone());
wasm_bindgen_futures::spawn_local(async move {
let mut batch = Vec::with_capacity(dropped.len());
for f in dropped {
let name = f.path().to_string_lossy().to_string();
let read = match f.web_file().and_then(|w| too_large(w.size())) {
Some(why) => Err(why),
None => f.bytes_async().await,
};
batch.push((name, read));
}
deliver(&inbox, &ctx, batch);
});
}
self.app.raw_input_hook(raw);
}
fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
self.app.ui(ui);
// Once a frame, after everything that writes: autosaves, saves and decks.
self.hand_out_writes();
}
}
/// Hand `bytes` out as a download named after the last part of `path`.
fn download(path: &Path, bytes: &[u8]) -> Result<(), String> {
let name = path.file_name().and_then(|n| n.to_str()).unwrap_or("fieldcraft").to_string();
let window = web_sys::window().ok_or("no window")?;
let document = window.document().ok_or("no document")?;
let parts = js_sys::Array::of1(&js_sys::Uint8Array::from(bytes));
let options = web_sys::BlobPropertyBag::new();
options.set_type("application/octet-stream");
let blob = web_sys::Blob::new_with_u8_array_sequence_and_options(&parts, &options).map_err(js_err)?;
let url = web_sys::Url::create_object_url_with_blob(&blob).map_err(js_err)?;
let a: web_sys::HtmlAnchorElement = document.create_element("a").map_err(js_err)?.dyn_into().map_err(|_| "not a link")?;
a.set_href(&url);
a.set_download(&name);
a.style().set_property("display", "none").map_err(js_err)?;
document.body().ok_or("no body")?.append_child(&a).map_err(js_err)?;
a.click();
a.remove();
// Revoked once the click has been dispatched; the download keeps its own reference.
let revoke = wasm_bindgen::closure::Closure::once_into_js(move || {
let _ = web_sys::Url::revoke_object_url(&url);
});
// The download has started: a timer that can't be set leaves the URL allocated, no more.
let _ = window.set_timeout_with_callback_and_timeout_and_arguments_0(revoke.unchecked_ref(), 10_000);
Ok(())
}