forked from 1b-agent/fieldcraft-upstream
engine: guards in the Relax Nodes form without a default (strong mode only)
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -1430,7 +1430,7 @@ pub const NODE_RELAX: &[Field] = &[
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positive("reach", "Reach", D::Length).help("Strong: nodes this close to a moved node follow it, blended to zero at the reach.").hint("five element lengths"),
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choice("guards", "Keep a morph", &[("valid", "Unless an element inverts"), ("strict", "Only when it improves the elements")])
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.help("Strong: valid keeps every morph that inverts no element; strict keeps one only when the worst element it touches improves and no element gets longer.")
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.def("\"valid\""),
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.hint("valid"),
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int("iterations", "Iterations", 1, 200).help("Guarded: sweeps over the nodes (1 to 100). Strong: morph rounds.").hint("5 (strong: 20)"),
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range("strength", "Strength", D::None, 0.0, 1.0).help("How far each node moves toward its relaxed position, 0 to 1.").def("1"),
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choice("falloff", "Falloff", &[("smooth", "Smooth"), ("linear", "Linear"), ("none", "None")])
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