Commit Graph
7 Commits
Author SHA1 Message Date
3c1485d83a Desktop app: egui/wgpu viewport, model tree, commands and control channel (#9)
* render: display data from the FE model, orbit camera and CPU rasterizer

modelcraft-render (L1, no GPU): DisplayMesh (the unshared faces of solid
elements, shells, element edges, line elements, nodes), the orbit camera
and a CPU rasterizer with PNG output for headless snapshots, adapted from
SolidCraft's render crate. Workspace: egui/eframe/egui-wgpu 0.36 and
SolidCraft's patched egui-wgpu from the pinned rev.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* engine: sample model script (a hex8 block and a tet4 cube)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Desktop app: egui/wgpu viewport, model tree, commands, status bar, control channel

modelcraft-ui-egui (L5): ModelApp over the engine Session; GPU viewport
(lit faces, element edges, nodes) with a CPU fallback; orbit/pan/zoom,
standard views and fit; model tree; commands panel generated from the
registry with a JSON parameter form; status bar; control request
handling (engine.*, ui.*, ui.screenshot, ui.render). apps/modelcraft:
eframe window, --sample, --control PORT loopback JSON-lines server.
Adapted from SolidCraft's ui-egui and app.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* THIRD-PARTY-LICENSES: the desktop app's dependencies

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: control protocol, desktop app in architecture, roadmap and attribution

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* render: simplify the display mesh (sorted face keys over maps, no unused fields)

Interior faces are found by sorting fixed-size face keys instead of a BTreeMap of Vecs, edges
are deduplicated by sort, and each element's corners are looked up once. Drops the unused
`element` fields on DisplayTri/DisplayLine, the unused Mat4::IDENTITY and corner_count, and
hoists the line colour out of the raster loop.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* viewport: split GPU geometry into batches within the buffer limit; refuse oversized CPU renders

A mesh with a few million boundary triangles made one vertex buffer larger than the device's
max_buffer_size (256 MiB under the limits eframe requests), and wgpu's default error handler
panicked. Geometry is now uploaded in batches of whole primitives, each at most 128 MiB and the
device limit, and all are drawn. A device error handler logs errors and shows them in the status
bar instead of panicking.

The CPU renderer refuses sizes over 8192 per side or 16 MP, and scenes over 20 million
primitives, with an error, and allocates its buffers fallibly. ui.render reports a size out of
range instead of clamping it; the CPU viewport fits a large window into the limit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 15:29:49 -04:00
a817a62440 Meshing test corpus built with SolidCraft; assembly placement in open_design (#11)
* geometry: build designs from SolidCraft command scripts (feature scripts)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* geometry: place component bodies through their occurrences when opening a design

An assembly's instances were missing and moved components sat at their own origin.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Meshing test corpus: 16 SolidCraft recipes, analytic shapes, loader and runner

modelcraft-testkit holds the corpus (tests/corpus/<name>/recipe.json run through SolidCraft's
engine, then opened as a design) and the runner binary behind cargo xtask corpus.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: corpus results, test corpus architecture and the scripts feature; licences

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* corpus: measure each body once, check stage widths, simpler loader and runner

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 15:19:06 -04:00
jyvikoandClaude Opus 5.5 f181c98b75 Face-tagged 3MF exchange: format spec, reader, geometry.import.mesh
docs/formats/tagged-mesh.md defines the exchange: 3MF Core with an optional
ft:face attribute per triangle (and ft:faces per object) in a ModelCraft
namespace. modelcraft_geometry::tagged_mesh::read_3mf reads it from bytes
(wasm), capping every size and count and range-checking every index and
coordinate. geometry.import.mesh adds the surfaces to the session, which keeps
them beside the open design and restores them when a command fails.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-13 14:48:22 -04:00
f36b1d9a69 Open .solidcraft designs: rebuild, persistent face names, geometry commands (#4)
* geometry: open .solidcraft designs, rebuild them and keep persistent face names

open_design(bytes) reads a design (container or JSON) with solidcraft-io, rebuilds its
timeline with solidcraft-doc and returns its bodies; each Shape carries SolidCraft's
persistent face names by B-rep face index, so a face keeps its name through a parameter
edit. sample::plate_design builds a parametric test plate in code.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* engine: geometry.open, geometry.bodies and geometry.tessellate

The session holds the open design (shared, restored on a failed command, journalled when
it changes). Hostile-params coverage includes non-files, missing files, oversized paths and
extreme tolerances against an open design.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: opening SolidCraft designs in the architecture and roadmap

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* geometry: open_design_file reads through SolidCraft's bounded file access; simplify

The engine's hand-rolled capped read is replaced by open_design_file, which uses
solidcraft_io::vfs::read (refuses non-regular files before opening, works on the browser's
in-memory files). Drops the duplicate size check, simplifies the sample sketch and the
design-change test in Session::execute.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 14:41:05 -04:00
620ef6bc64 Add the modelcraft-mesh crate (empty: error type only) (#3)
So the predicates and quality tasks can add modules in parallel without both creating the crate.


Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

Co-authored-by: jyviko <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 14:31:15 -04:00
e7f5c83b49 docs: meshing literature survey and the tet/hex pipeline it chooses (#1)
Survey of about 75 papers on robust predicates, Delaunay tetrahedralization, boundary
recovery, quality improvement and hexahedral meshing, with verified DOIs and the
licence of every associated code base. Architecture and roadmap now name the chosen
methods (robust CDT after Diazzi et al. 2023; octree-dual all-hex first). ADR 0001
adds the licence findings and the test-geometry rule.


Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

Co-authored-by: jyviko <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 14:11:15 -04:00
jyvikoandClaude Opus 5.5 b64ec3f698 ModelCraft foundation: workspace, quality gates, FE model, command engine, geometry boundary
A pure-Rust CAE modeling workspace following the SolidCraft conventions:
- modelcraft-model: nodes and elements by label with hostile-input validation
- modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API;
  tessellation into a face-tagged boundary surface for volume meshing
- modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard,
  scripts and a journal
- modelcraft-cli: list commands, run scripts
- xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci
- AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-13 13:56:42 -04:00