read_3mf_file reads through solidcraft_io::vfs like open_design_file (regular files only,
browser files too), so the engine drops its own capped reader and EngineError::File.
A build item whose transform flattens its object is an error, and coordinates use
modelcraft_model::MAX_COORD (1e9) instead of a looser limit of their own.
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
Co-authored-by: jyviko <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
docs/formats/tagged-mesh.md defines the exchange: 3MF Core with an optional
ft:face attribute per triangle (and ft:faces per object) in a ModelCraft
namespace. modelcraft_geometry::tagged_mesh::read_3mf reads it from bytes
(wasm), capping every size and count and range-checking every index and
coordinate. geometry.import.mesh adds the surfaces to the session, which keeps
them beside the open design and restores them when a command fails.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* geometry: open .solidcraft designs, rebuild them and keep persistent face names
open_design(bytes) reads a design (container or JSON) with solidcraft-io, rebuilds its
timeline with solidcraft-doc and returns its bodies; each Shape carries SolidCraft's
persistent face names by B-rep face index, so a face keeps its name through a parameter
edit. sample::plate_design builds a parametric test plate in code.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* engine: geometry.open, geometry.bodies and geometry.tessellate
The session holds the open design (shared, restored on a failed command, journalled when
it changes). Hostile-params coverage includes non-files, missing files, oversized paths and
extreme tolerances against an open design.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* docs: opening SolidCraft designs in the architecture and roadmap
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* geometry: open_design_file reads through SolidCraft's bounded file access; simplify
The engine's hand-rolled capped read is replaced by open_design_file, which uses
solidcraft_io::vfs::read (refuses non-regular files before opening, works on the browser's
in-memory files). Drops the duplicate size check, simplifies the sample sketch and the
design-change test in Session::execute.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
---------
Co-authored-by: jyviko <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
A pure-Rust CAE modeling workspace following the SolidCraft conventions:
- modelcraft-model: nodes and elements by label with hostile-input validation
- modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API;
tessellation into a face-tagged boundary surface for volume meshing
- modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard,
scripts and a journal
- modelcraft-cli: list commands, run scripts
- xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci
- AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm