The face's triangles are cut along the plane, split:<name>:a on its
negative side and :b on the other, both on the face's surface, with the
cut as a new edge between them and the face's edges cut where the plane
crosses them. Applied after the merges; the B-rep is unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
For a body with features the sweep cannot mesh, mesh.plan replies a
decomposition: the cuts that box those features into one cell, the region,
and the commands that make the cuts and mesh the cells with pyramids. A plate
with a joined dome: 5 cuts, 17 hex cells swept together, the dome cell tet,
valid and conforming, end displacement in tension within 0.4% of all-tet.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
With "transition": "pyramid" (the default; "tie" keeps the old join) a tet
cell is meshed after the hex cells, with a pyramid on every hex face of its
cuts and its tetrahedra on the pyramids' sides: one conforming mesh, no tie.
Where it cannot be built the cell says why (no_pyramids) and is tied. The
apex height is 0.4 of the quad's edge, so pyramids on faces meeting at a
right angle do not cross.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
transition::pyramid_surface puts a pyramid on every hex interface quad and
builds the tet region's surface closed by the pyramid sides, re-stitching the
neighbouring faces to the hex rim nodes. QualityOptions::frozen_faces keeps
those sides exactly (TetComplex refuses changes that remove or add a frozen
face; their vertices are corners), and apex_points checks the result.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The owner's direction: bad nodes move to better places, the nodes within a reach follow by
the graph Laplacian's harmonic extension, edges held, nothing outside the reach moves.
mesh.node.relax strong mode takes below and reach and reports each round.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The extrude/revolve cross-section took both ends of every B-rep edge as curve ends. A closed
edge without a vertex on it (a hole's rim after geometry.faces.merge of its halves) starts
wherever its chain was picked up, the old seam vertex, so that point stayed a curve end and a
node column stayed on the merged boundary. Only open edges' ends (and the B-rep vertices) are
curve ends now; the layout and interval assignment place the rim's nodes.
The hex test runs on a square plate and asserts the seams carry exactly as many nodes as the
same lines turned a quarter round the hole (10 and 10; before 5 and 10): the corner layout
puts arc-midpoint nodes there by symmetry, so 0 is not the right target.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A five-node pyramid, the conforming transition between a hexahedron's face
and tetrahedra: Bedrosian's rational shape functions with a collapsed (Duffy)
Gauss rule, a certified Jacobian on the base square with exact volume, a
scaled Jacobian, C3D5 / CPYRAM / LS-DYNA degenerate solid, VTK_PYRAMID and
the binary mesh code 13. A distorted hex8-pyramid5-tet4 transition mesh
passes the patch test and uniaxial tension exactly.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
geometry.stitch {name, surface, tolerance} records a stitch; the
surfaces keep what was read (TaggedSurface::original) and are stitched
again from it whenever a surface is imported, the model opened, or a
stitch added or deleted (geometry.stitch.delete). Opening a model also
warns about merges that no longer apply.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Open points closer than the tolerance become one point and a point on
an open edge near the inside of another splits that edge's triangle;
edges that are not open are never touched.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The whole cell is meshed with its layout split at each candidate cut and
the sheets there held planar (ProjectOptions::planes); the corner of the
best is added as the low cell's mesh with the whole mesh's face tags,
mirrored, and the middle meshed round it. Accepted only when the corner
and the middle are no worse than the cell meshed whole; else the cell is
meshed whole and corners.skipped says why.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
With symmetry, when the fundamental cell's two ends along another in-plane
axis are alike (layout planes and surface mirror-symmetric), the cell is
cut midway into the next block sheet and at its image; the low corner is
meshed with its blocks, mirrored onto the high one, and the middle meshed
with both cut faces fixed (#490). A plan cell's cut faces another cell's
mesh covers are taken as given. corners: false opts out.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A face merge may keep one of its faces' names (Merge::into, model
FaceMerge::into): absorbing a tiny face leaves the neighbour by its own
name, so sets on it still select it. Shape::absorbing_neighbour finds
the face a tiny one shares the longest edges with. geometry.face.absorb
absorbs one face (into a named or the best neighbour) or, from_check,
every small and sliver face the last geometry.check marked; check marks
now carry the small face they found.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
geometry.faces.merge {name, faces} records a face merge in the model;
it is applied after the partitions whenever the design is opened or cut
again, undoes through the journal and is saved with the model. Meshers,
mesh.plan (features and rings see merge:<name>; a merged face is
prismatic when its B-rep faces are), checks and the viewport see one
face, drawn in the warm colour. geometry.faces.merge.delete removes it.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A Merge makes adjacent faces of a body one virtual face in what meshers
take from it (tessellation tags, faces, surfaces, edge and vertex names):
the edges inside it are dropped and the pieces of an edge it leaves are
joined; the B-rep is unchanged. Design::merged applies merges after the
partitions and lists the ones that fail as feature errors.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A patch of quads already meshed on a face of the body (a neighbour's mesh)
is matched to the block faces on it: block vertices to its nodes (its
singular nodes first, then along its grid lines), block edges along its
grid lines, faces filled quad by quad. Those faces take the patch's
divisions and nodes, held through smoothing. mesh.hex.project takes
"fixed": [face names] and builds the patch from other bodies' meshes.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The reply's untagged_faces lists every face of the plan's bodies no
element face carries; the acceptance checks require it empty, and a
symmetric filleted base checks a set by every face of every cell (#494).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The image's face names came from one sample per source face (the first
element face's centre), so a source face whose sampled element face was
off it, or a sliver, mapped wrong and the true image face went untagged.
Each source face now maps to the image faces its own reflection covers,
and each element face to the nearest of those.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
project_trimmed accepted the exact surface's point up to a fifth of the
nearest triangle's median edge off the face: on a tall fillet piece
(triangles 30 mm long) that let a point on a sibling piece of the same
cylinder count as on it, so every quad round the corner took the first
piece's name. The slack is now the triangle's own chordal gap to the
surface, doubled.
A face narrower than the elements (the sliver a corner boss leaves of the
inner fillet) gets one row of the quads it runs through, from the
neighbour with the most quads left. Tessellation::nearest_face finds the
face nearest a point.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
When the grid layout does not fit a swept body (sides at an angle to the axes, root arcs where
an arm meets its bosses), mesh.plan tries the ring-and-pillow layout (cmd/plan/pillow.rs): each
boss is an annulus from its bore or pedal hole to its circle through every level, the arm a grid
carved a margin inside the outline and the bosses, with a pillow layer of blocks to the wall each
boundary face faces; a grid corner facing a boss and the outline gets a corner block reaching the
kink where the outline leaves the boss's circle. The old crank test (frame cuts) becomes the
heavy acceptance test at sizes 2.5, 3 and 4; the moved frame cut keeps a unit test.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
model.boundary_condition.symmetry takes a datum plane of any orientation,
finds the faces on it and reports the plane's unit normal when it is
inclined; the glyph draws a support along that normal. Verified: half a plate
cut on its diagonal with the plane deflects as the half mirrored across it
(6.7e-13), the mirror conforming on the plane.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
At an inclined plane's nodes the velocity along its normal is removed every
increment, from the components no prescribed velocity holds (planes meeting
at a node orthonormalized, so one pass is exact); a prescribed motion off the
plane is refused.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The symmetry condition takes any plane normal ({"normal": [nx, ny, nz]}).
An inclined one holds n·u = 0 and, at shell, beam and reference point
nodes, the rotations about the two in-plane axes: constraint rows the
implicit elimination already handles, its support forces reported as
reactions. Decks: Abaqus *EQUATION, Nastran MPC sets per subcase, LS-DYNA
*BOUNDARY_SPC in a *DEFINE_COORDINATE_SYSTEM along the normal.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The updater's release endpoint, docs, README, release notes and the Pages
URL point at the tangency-labs org. App IDs (io.github.jyviko.fieldcraft)
stay unchanged so installed copies keep their identity and settings.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Use selection puts the selected design faces in the form as faces, in
place of a sphere; Shift/Ctrl-click picks faces while the form is open,
and every click does once the form lists faces.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
mesh.node.relax takes faces: [{body, face}] (every node on those B-rep
faces and the nodes of the elements touching them, sliding on the faces)
and elements in its form; the undocumented-by-form set is dropped.
A schema test checks every top-level key a params doc names is accepted,
which also found mesh.hex.extrude normal, mesh.hex.project max_arc_angle
and mesh.plan.apply name missing from their forms.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
engine::view::build (Style, Show, Palette) is the viewport's builder,
moved from ui-egui; ui-egui maps theme::Tokens onto a Palette and calls
it. Palette::LIGHT now equals the light theme's tokens. Test: the app's
scene and engine::view::frame's are identical for the same session.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The app keeps a capturer on its own device; ui.render draws with the
viewport's pipelines there, on the CPU with the reason otherwise, and
the reply names the renderer.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The window's paint callback (slots, prepare, paint) draws the sample,
its symbols and an overlay into the capture's offscreen pass; the
pixels equal Capturer::rgba's.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Capturer::rgba becomes offscreen() (sizes, error scopes, MSAA, depth,
read-back) plus finish() (background and labels), so another painter,
such as the window's paint callback, can draw into the same pass.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
With a user's partition on a symmetric body, applying the whole body's plan cut it again by its
symmetry plane and mirrored one cell, leaving the other half unmeshed ("the mirror images do not
reach cell Base/b/a"). Such a body is its cells: the symmetry is not used and the plan is refused
with the cells named, as the replay of the saved Pi 5 model shows.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
After geometry.partition cuts a body, the body is its cells: a projection plan of the whole body
could not open it and failed with "no body `Base` (open a design first)". It now names the cells
and says to plan and apply a cell (mesh.plan {"body": "Base/a"}) or delete the partitions. Tests
cover a design opened directly and a saved model opened again, partitioned after opening.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The drawing tests skipped silently without an adapter. Under
FIELDCRAFT_REQUIRE_GPU=1 they fail instead, and the snapshot and MCP
screenshot tests require a GPU renderer. CI runs them with
FIELDCRAFT_GPU=software on lavapipe.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo