render::draw_labels draws a scene's labels over finished pixels in the CPU
rasterizer's font. capture::shared opens the process's device once by the
FIELDCRAFT_GPU policy; capture::png draws on it or on the CPU and reports
which (Renderer).
Refs #422
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
fieldcraft-cli snapshot script.json --out shot.png [--view] [--size WxH]
draws the engine's framed scene (engine::view::frame, shared with the CPU
render_png) with the viewport's GPU pipelines offscreen: hardware GPU, then
a software one, then the CPU rasterizer (FIELDCRAFT_GPU=auto|hardware|
software|cpu). CI installs lavapipe so the GPU path runs there.
Refs #422
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
ui-egui keeps only the egui_wgpu paint callback; the shaders, batching and
pipelines are fieldcraft-gpu's view module, so an offscreen picture can draw
with the window's pipelines.
Refs #422
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo