forked from 1b-agent/fieldcraft-upstream
A seed names a design edge and asks for a number of divisions or a target length, optionally graded geometrically toward the start, the end or both ends, kept exactly, as a minimum or as a free goal. Seeds are saved with the model; Seed::spacing gives the node positions meshers and the viewport share. Part of #230. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo