forked from 1b-agent/fieldcraft-upstream
One end-to-end slice first (sets bound to SolidCraft names, materials, sections, BCs, loads, steps, three deck writers, own solve) on tet meshes; then structured hex (sweep, mapped, automatic decomposition) before octree all-hex; then contact, materials and explicit, and post-processing. docs/parity.md lists capabilities by milestone, with the areas where we aim to be better than Abaqus/CAE. Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm Co-authored-by: jyviko <[email protected]> Co-authored-by: Claude Opus 5.5 <[email protected]>