forked from 1b-agent/fieldcraft-upstream
A pure-Rust CAE modeling workspace following the SolidCraft conventions: - modelcraft-model: nodes and elements by label with hostile-input validation - modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API; tessellation into a face-tagged boundary surface for volume meshing - modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard, scripts and a journal - modelcraft-cli: list commands, run scripts - xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci - AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
17 lines
418 B
TOML
17 lines
418 B
TOML
[package]
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name = "modelcraft-engine"
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description = "ModelCraft's command engine: every user-visible action as a command with a JSON form"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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[lints]
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workspace = true
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[dependencies]
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modelcraft-model = { workspace = true }
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serde = { workspace = true }
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serde_json = { workspace = true }
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thiserror = { workspace = true }
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log = { workspace = true }
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