forked from 1b-agent/fieldcraft-upstream
* Planar all-quad meshing: size fields, TFI mapped meshes, free quad mesher, planar quad validity - modelcraft_mesh::size: SizeField trait, division counts, graded polyline division, per-loop parity - modelcraft_mesh::quad: transfinite (Gordon-Hall) mapped meshes of four-sided regions; free all-quad meshes of polygons with holes on prescribed boundary nodes (half-resolution CDT with Ruppert refinement, Lee-Lo recombination, uniform split, smart Laplacian plus Freitag-Plassmann untangling), exact validity gate on every element - modelcraft_mesh::quality: Robinson aspect ratio and skew for quads, exact planar quad validity Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * quad mesher: true-boundary guard for Steiner points, untangling by corner area, parity retry, recombination quality floor; I-beam and perforated plate tests Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * docs: quad meshing papers (B7), roadmap M5 and M2, architecture pipeline step Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * quad mesher: simplify (shared corner and validity helpers, vertex rotation helper, guard decoupled from the CDT, verify inside the CDT, non-allocating final gate) Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm --------- Co-authored-by: jyviko <[email protected]> Co-authored-by: Claude Opus 5.5 <[email protected]>
109 lines
5.2 KiB
Rust
109 lines
5.2 KiB
Rust
//! Mapped meshing of four-sided regions by transfinite interpolation.
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//!
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//! W. J. Gordon, C. A. Hall, *Construction of curvilinear co-ordinate systems and applications to
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//! mesh generation*, IJNME 7(4):461–477, 1973: the bilinearly blended Coons map
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//! `X(u, v) = (1−v) B + v T + (1−u) L + u R − [(1−u)(1−v) P00 + u(1−v) P10 + u v P11 + (1−u) v P01]`
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//! from the four sides `B` (bottom), `R` (right), `T` (top), `L` (left) and their corners. The
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//! discrete form uses the side nodes directly; the blending parameters of node `(i, j)` follow the
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//! arc-length distribution of the sides, from the intersection of the straight parameter lines
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//! `u = (1−v) u_B(i) + v u_T(i)` and `v = (1−u) v_L(j) + u v_R(j)` (the standard treatment of
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//! unequal spacing on opposite sides, e.g. Thompson, Soni, Weatherill, *Handbook of Grid
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//! Generation*, CRC 1999, ch. 3). The map is dimension-generic: faces of a block in space use it
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//! with `D = 3`.
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use crate::{Error, Result};
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/// The most nodes of one mapped grid.
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pub const MAX_GRID_NODES: usize = 1 << 24;
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fn dist<const D: usize>(a: &[f64; D], b: &[f64; D]) -> f64 {
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a.iter().zip(b).map(|(x, y)| (x - y) * (x - y)).sum::<f64>().sqrt()
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}
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/// Normalized cumulative arc length of a side, from 0 to 1.
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fn params<const D: usize>(side: &[[f64; D]], name: &str) -> Result<Vec<f64>> {
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let mut acc = Vec::with_capacity(side.len());
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let mut s = 0.0;
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acc.push(0.0);
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for w in side.windows(2) {
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if let [a, b] = w {
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s += dist(a, b);
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}
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acc.push(s);
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}
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if !(s > 0.0) || !s.is_finite() {
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return Err(Error::Invalid(format!("the {name} side has zero or non-finite length")));
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}
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let mut out: Vec<f64> = acc.iter().map(|x| x / s).collect();
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if let Some(l) = out.last_mut() {
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*l = 1.0;
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}
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Ok(out)
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}
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/// The transfinite grid of a four-sided region: `(nu + 1) × (nv + 1)` points, node `(i, j)` at
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/// index `j·(nu + 1) + i`. `bottom` and `top` run in `+u` (each `nu + 1` points), `left` and
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/// `right` in `+v` (each `nv + 1` points); the corners must match exactly (`bottom[0] =
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/// left[0]`, `bottom[nu] = right[0]`, `top[0] = left[nv]`, `top[nu] = right[nv]`). Side nodes are
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/// copied exactly into the grid.
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pub fn transfinite_grid<const D: usize>(bottom: &[[f64; D]], right: &[[f64; D]], top: &[[f64; D]], left: &[[f64; D]]) -> Result<Vec<[f64; D]>> {
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let (nu, nv) = (bottom.len().saturating_sub(1), left.len().saturating_sub(1));
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if nu == 0 || nv == 0 || top.len() != bottom.len() || right.len() != left.len() {
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return Err(Error::Invalid(format!(
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"opposite sides need the same number of divisions (at least 1): bottom {nu}, top {}, left {nv}, right {}",
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top.len().saturating_sub(1),
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right.len().saturating_sub(1)
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)));
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}
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let count = (nu + 1).checked_mul(nv + 1).filter(|&c| c <= MAX_GRID_NODES);
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let count = count.ok_or_else(|| Error::Limit(format!("a {nu} × {nv} grid exceeds {MAX_GRID_NODES} nodes")))?;
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for side in [bottom, right, top, left] {
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modelcraft_model::check_coordinates(side.as_flattened())?;
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}
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let corner = |s: &[[f64; D]], last: bool| if last { s.last().copied() } else { s.first().copied() };
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let (p00, p10, p01, p11) = match (corner(bottom, false), corner(bottom, true), corner(top, false), corner(top, true)) {
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(Some(a), Some(b), Some(c), Some(d)) => (a, b, c, d),
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_ => return Err(Error::Invalid("empty side".into())),
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};
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if corner(left, false) != Some(p00) || corner(right, false) != Some(p10) || corner(left, true) != Some(p01) || corner(right, true) != Some(p11) {
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return Err(Error::Invalid("the sides of a mapped region must share their corner points".into()));
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}
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let (ub, ut, vl, vr) = (params(bottom, "bottom")?, params(top, "top")?, params(left, "left")?, params(right, "right")?);
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let mut grid = Vec::with_capacity(count);
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for j in 0..=nv {
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for i in 0..=nu {
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let (Some(&b), Some(&t), Some(&l), Some(&r)) = (bottom.get(i), top.get(i), left.get(j), right.get(j)) else {
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return Err(Error::Failed("grid index".into()));
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};
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let point = if j == 0 {
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b
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} else if j == nv {
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t
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} else if i == 0 {
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l
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} else if i == nu {
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r
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} else {
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let (u0, u1, v0, v1) = (
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ub.get(i).copied().unwrap_or(0.0),
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ut.get(i).copied().unwrap_or(0.0),
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vl.get(j).copied().unwrap_or(0.0),
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vr.get(j).copied().unwrap_or(0.0),
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);
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let (du, dv) = (u1 - u0, v1 - v0);
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// |du|, |dv| < 1 at interior nodes, so the denominator is positive.
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let u = (u0 + v0 * du) / (1.0 - du * dv);
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let v = v0 + u * dv;
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let mut x = [0.0; D];
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for (k, xk) in x.iter_mut().enumerate() {
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*xk = (1.0 - v) * b[k] + v * t[k] + (1.0 - u) * l[k] + u * r[k]
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- ((1.0 - u) * (1.0 - v) * p00[k] + u * (1.0 - v) * p10[k] + u * v * p11[k] + (1.0 - u) * v * p01[k]);
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}
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x
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};
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grid.push(point);
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}
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}
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Ok(grid)
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}
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