Files
OneCAD-Simulation/docs/architecture.md
T
3c1485d83a Desktop app: egui/wgpu viewport, model tree, commands and control channel (#9)
* render: display data from the FE model, orbit camera and CPU rasterizer

modelcraft-render (L1, no GPU): DisplayMesh (the unshared faces of solid
elements, shells, element edges, line elements, nodes), the orbit camera
and a CPU rasterizer with PNG output for headless snapshots, adapted from
SolidCraft's render crate. Workspace: egui/eframe/egui-wgpu 0.36 and
SolidCraft's patched egui-wgpu from the pinned rev.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* engine: sample model script (a hex8 block and a tet4 cube)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Desktop app: egui/wgpu viewport, model tree, commands, status bar, control channel

modelcraft-ui-egui (L5): ModelApp over the engine Session; GPU viewport
(lit faces, element edges, nodes) with a CPU fallback; orbit/pan/zoom,
standard views and fit; model tree; commands panel generated from the
registry with a JSON parameter form; status bar; control request
handling (engine.*, ui.*, ui.screenshot, ui.render). apps/modelcraft:
eframe window, --sample, --control PORT loopback JSON-lines server.
Adapted from SolidCraft's ui-egui and app.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* THIRD-PARTY-LICENSES: the desktop app's dependencies

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: control protocol, desktop app in architecture, roadmap and attribution

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* render: simplify the display mesh (sorted face keys over maps, no unused fields)

Interior faces are found by sorting fixed-size face keys instead of a BTreeMap of Vecs, edges
are deduplicated by sort, and each element's corners are looked up once. Drops the unused
`element` fields on DisplayTri/DisplayLine, the unused Mat4::IDENTITY and corner_count, and
hoists the line colour out of the raster loop.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* viewport: split GPU geometry into batches within the buffer limit; refuse oversized CPU renders

A mesh with a few million boundary triangles made one vertex buffer larger than the device's
max_buffer_size (256 MiB under the limits eframe requests), and wgpu's default error handler
panicked. Geometry is now uploaded in batches of whole primitives, each at most 128 MiB and the
device limit, and all are drawn. A device error handler logs errors and shows them in the status
bar instead of panicking.

The CPU renderer refuses sizes over 8192 per side or 16 MP, and scenes over 20 million
primitives, with an error, and allocates its buffers fallibly. ui.render reports a size out of
range instead of clamping it; the CPU viewport fits a large window into the limit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 15:29:49 -04:00

6.8 KiB
Raw Blame History

Architecture

ModelCraft turns geometry into finite element models, writes them for the solvers engineers already use, and solves linear problems itself.

SolidCraft B-rep ──tessellate──▶ boundary surface ──▶ volume mesh ──▶ FE model ──▶ Abaqus .inp
 (solidcraft-kernel)           (welded, watertight,   tet (Delaunay)   materials,     Nastran .bdf
                                face-tagged)          hex (core goal)  sections,      LS-DYNA .k
                                                                       BCs, loads,  ──▶ own linear
                                                                       steps            solver

Crates and layers

cargo xtask layers enforces the table in xtask/src/layers.rs: a crate may depend only on crates in strictly lower layers.

Layer Crate Role Status
L0 modelcraft-model Solver-neutral FE model: nodes, elements by label; materials, sections, sets, BCs, loads and steps as they land. Knows no file format. started
L1 modelcraft-geometry The only door to SolidCraft: opens .solidcraft designs (rebuilt from their timeline, bodies with persistent face names), B-rep bodies, measures, tessellation into a face-tagged SurfaceMesh; face-tagged 3MF files read into the same type without the kernel (docs/formats/tagged-mesh.md). No SolidCraft type in its API. started
L1 modelcraft-mesh Surface preparation (weld, watertightness, feature edges), robust predicates, Delaunay tetrahedralization and refinement, Voronoi-based optimization, hex meshing, quality metrics. started
L1 modelcraft-solver Element formulations, assembly, sparse linear static and modal solution. planned
L1 modelcraft-decks Abaqus input, Nastran bulk data and LS-DYNA keyword readers and writers, to and from model. planned
L1 modelcraft-render Display data without a GPU dependency: the visible faces, element edges and nodes of a model, the orbit camera, a CPU rasterizer for headless snapshots; contour maps later. started
L2 modelcraft-doc The document: geometry, mesh, model, results, history. planned
L3 modelcraft-io .modelcraft files, result files. planned
L4 modelcraft-engine Commands (CommandSpec), Session::execute with rollback and the panic guard, scripts. started
L5 modelcraft-ui-egui, modelcraft-mcp Desktop UI (egui + wgpu viewport, model tree, commands, status bar) and control channel requests (docs/control-protocol.md); MCP server. ui started
testkit modelcraft-testkit Test tooling, a dev-dependency only: the meshing test corpus (tests/corpus/*/recipe.json, analytic shapes) and its runner (cargo xtask corpus). started
apps modelcraft, modelcraft-cli, modelcraft-web Desktop, command line, browser. desktop, cli started

Rules beyond the layer order:

  • Nothing below L5 uses egui, eframe, winit, wgpu or rfd.
  • Only modelcraft-geometry uses solidcraft-*, pinned by rev in the workspace Cargo.toml. SolidCraft's [patch.crates-io] (its fixed truck crates) does not reach dependents, so the workspace repeats it from the same rev; bump both together. The same goes for SolidCraft's patched egui-wgpu (MSAA clamped to what the device supports, 1x on OpenGL adapters, so the desktop app's 4x never fails pipeline validation at start).
  • Everything below the apps builds for wasm32-unknown-unknown.
  • modelcraft-geometry's non-default scripts feature builds designs from SolidCraft command scripts (script_design, through solidcraft-engine) for the test corpus; the library opens designs without it.

Meshing pipeline

  1. Boundary surface. SolidCraft tessellates each body; every triangle carries its B-rep face, so feature edges and face-based loads and BCs survive meshing. Faces of an opened design also carry SolidCraft's persistent names (F2:side:l4, from the feature and sketch curve that made them), so a load on a named face follows it when the design is edited and opened again. Bodies of components are placed in the world through their occurrences (one body per placement), as SolidCraft displays and exports them.
  2. Surface preparation. Weld coincident vertices, check the surface is closed, manifold and consistently oriented, find feature edges (face boundaries, sharp dihedral angles).
  3. Tetrahedral meshing. Bowyer–Watson Delaunay on Shewchuk's adaptive predicates (symbolic perturbation for degeneracies), boundary recovery by the robust constrained Delaunay method of Diazzi et al. 2023 (implicit Steiner points on indirect predicates, gift-wrapping fallback), so every boundary triangle and its B-rep face tag survives. Then constrained Delaunay refinement to a size field, ODT smoothing interleaved as in Tournois et al. 2009, and the Klingner–Shewchuk 2007 improvement schedule against slivers.
  4. Hexahedral meshing (the core). Octree/grid dual all-hex first, the one family that meshes any input validly (Livesu et al. 2021 dual schemes, Pitzalis et al. 2021 refinement, Gao et al. 2019 feature projection and padding, Garanzha et al. 2021 untangling). Then hex-dominant by tet recombination (Pellerin et al. 2018), then polycube (DualCube labelling) for blocky parts; frame-field/integer-grid-map methods stay research. Validity uses a certified trilinear Jacobian check (Marschner et al. 2020), not corner Jacobians alone.
  5. Quality. Scaled Jacobian, aspect ratio, dihedral angles; every generated mesh is checked for positive Jacobians and conserved volume before it reaches the model.

Commands

Every user-visible action is a CommandSpec in crates/engine/src/cmd/<area>.rs with a JSON form. Session::execute clones the model, runs the command under catch_unwind, and restores the model on an error or a panic; commands that changed the model are journalled, so the journal replays as a script.

Test corpus

Meshers are measured on our own parts (docs/adr/0001-libraries.md, test geometry). Each part is a SolidCraft command script in tests/corpus/<name>/recipe.json (the file solidcraft-cli run takes, plus a corpus object with its categories and, when it has one, its closed-form volume) with a one-line README.md; analytic shapes (sphere, torus, cylinder, thick-walled pipe, plate with a hole) are generated in code. modelcraft-testkit runs a recipe in SolidCraft's engine, saves the design and opens it through open_design, the path a person's design takes, so no geometry is stored. cargo xtask corpus (a release build of the testkit's corpus binary) builds every part, tessellates it and runs each stage of modelcraft_testkit::runner, writing docs/meshing/corpus.md. A mesher joins by implementing runner::Stage (its columns, and a run over the part's tessellated surfaces) and adding itself to runner::stages().