A pure-Rust CAE modeling workspace following the SolidCraft conventions: - modelcraft-model: nodes and elements by label with hostile-input validation - modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API; tessellation into a face-tagged boundary surface for volume meshing - modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard, scripts and a journal - modelcraft-cli: list commands, run scripts - xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci - AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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ModelCraft — instructions for agents
ModelCraft is a clean-room, open-source, pure-Rust CAE modeling application: it turns geometry into analysis-ready finite element models (volume meshes, materials, sections, boundary conditions, loads and steps), writes them as Abaqus input, Nastran bulk data and LS-DYNA keyword decks, and solves linear static and modal problems with its own solver. It targets the pre-processing done today in Abaqus/CAE, Nastran pre-processors and LS-PrePost, and aims to beat them on meshing robustness, speed, openness and agent control.
Siblings with the same conventions: ../solidcraft (parametric CAD, Fusion-class), and the
storytold Craft apps (storytold/cadcraft, vectorcraft, photocraft, …). Code adapted from
them (MIT OR Apache-2.0) is noted in ATTRIBUTION.md.
Product name
ModelCraft everywhere: crates modelcraft-*, binaries modelcraft and modelcraft-cli,
.modelcraft models, MODELCRAFT_* environment variables, docs, CI and packaging.
Start every session here
- Read
ROADMAP.md(milestones, what is next) and your task. docs/architecture.md: crates, layers, the meshing pipeline.docs/adr/: library decisions (what we may depend on, what is rejected for licence reasons).- Meshing work:
docs/meshing/literature.md(the papers each algorithm comes from).
Never crash
People trust ModelCraft with their models; a crash loses their work. This outranks feature work.
- No panics in non-test code: no
unwrap(),expect(),panic!,unreachable!,todo!,unimplemented!; nounsafe(unsafe_code = "forbid"). - Errors are
Result<T, E>through the crate's error type and?. An unfinished feature returns an error ("not supported yet: …"); it never panics. - Input-derived numbers are hostile (command parameters, model files, solver decks,
control-channel input):
get()not[i], finite checks, caps on sizes and loop counts. - Bound every iterative algorithm. Mesh refinement, smoothing, untangling and solver iterations have explicit iteration and element-count caps and report when they stop early.
- SolidCraft calls are guarded: everything that calls
solidcraft-kernelgoes throughsolidcraft_kernel::guardinsidemodelcraft-geometry, which turns a panic into an error. - Last-resort guard:
Session::executeruns every command undercatch_unwind; an error or an escaped panic restores the model and reportsEngineError. - Prove it: every crash fix lands with a regression test (see
hostile_params_never_panic). - Every production crate root carries
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)].
Non-negotiables
- Independent. Behaviour is designed from public documentation, published papers, general CAE conventions and user feedback. Never copy another product's code, icons, artwork, help text, element or material libraries, templates or examples.
- No commercial CAE products. Agents must not drive, script, automate or extract data from commercial CAE or meshing products (Abaqus, MSC/NX/Simcenter Nastran, LS-DYNA, LS-PrePost, HyperMesh, ANSA, Femap, Patran, ANSYS, …): no test data, measurements, decks, results or ids produced with them. Deck formats come from the vendors' publicly available reference manuals; we write our own descriptions and our own examples, never copy manual text or example decks.
- Expected values are analytic. Reference tests compare with closed-form solutions (patch tests, beams, plates, Lamé cylinders, Kirsch plates, natural frequencies) and with mesh invariants (positive Jacobians, conserved volume, watertight boundaries).
- Algorithms come from papers. Meshing and solver methods are implemented from published
papers and theses, cited in the module docs and in
docs/meshing/literature.md. - Never read, copy or link GPL/LGPL/AGPL code: TetGen, CGAL, Gmsh, Netgen, CalculiX, Code_Aster, OpenRadioss, Elmer, deal.II, FreeFEM, Salome, OpenFOAM — don't even read their sources. Permissively licensed code (MIT, BSD, Apache-2.0, MPL-2.0) may be read for reference; anything adapted is noted in ATTRIBUTION.md with its licence.
- Assets — absolutely essential. ModelCraft contains no iconography, images, fonts or
artwork from commercial CAE products — ever. Icons are drawn in code. Any file asset must be
original or openly licensed and must have a row in ATTRIBUTION.md (
cargo xtask assetsenforces it). Screenshots of commercial software are never committed. - Everything is a command. User-visible behaviour = a command in
crates/engine/src/cmd/*(CommandSpec: our own dotted, lower-case id<area>.<thing>[.<variant>]such asmesh.node.addormesh.tet.generate, never another product's keyword; label; params doc; JSONrun) + tests. The UI, scripts, CLI and control channel all reach the same commands. - Programmatic calls never open dialogs.
- Layering is enforced by
cargo xtask layers(docs/architecture.md): L0model→ L1geometry,mesh,solver,decks,render→ L2doc→ L3io→ L4engine→ L5ui-egui,mcp→ apps. Nothing below L5 depends on egui/eframe/winit/wgpu/rfd. Onlycrates/geometrymay usesolidcraft-*. - Determinism. The same input gives the same mesh and the same deck, bit for bit, on every platform: no hash-order iteration into output, no thread-count-dependent results.
- Robust geometry. Meshing decisions (orientation, in-sphere, intersection) use exact or adaptive-precision predicates, never a bare floating-point sign.
- Units. The model is unit-consistent and never converts (the user picks e.g. mm, t, s, N, MPa); geometry from SolidCraft is in millimetres. Z is up.
- Rust only. Never break wasm: everything below the apps builds for
wasm32-unknown-unknown(cargo xtask wasm, part ofcargo xtask ci). - Quality gates before every commit:
cargo xtask ci(fmt, assets, licences, layers, clippy -D warnings, tests, wasm). - Publishing:
originis github.com/jyviko/modelcraft. Changes land through pull requests: branch, push, open a PR, let CI run, thengh pr merge --squashwhen green. Rebase ontomain(never mergemaininto a branch); never force-pushmain. Never commitplan/,.agent-files/,worktrees/ortarget*/; checkgit ls-filesbefore pushing.
Running
cargo run -p modelcraft-cli -- commandslists every command with its parameters.cargo run -p modelcraft-cli -- run script.jsonruns a script (a JSON array of{"command", "params"}) and prints the model summary.- Build with
CARGO_TARGET_DIR=<repo>/target. Parallel agents: separate target dirs, one worktree each.
Roadmap
ROADMAP.md (committed) tracks milestones. Update it whenever a milestone task lands.