forked from 1b-agent/fieldcraft-upstream
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
351 lines
16 KiB
Rust
351 lines
16 KiB
Rust
//! Opening SolidCraft designs (`.solidcraft`): read the design, rebuild its parametric timeline
|
|
//! with SolidCraft, and hand back its bodies with persistent face names.
|
|
//!
|
|
//! The design is rebuilt from its authoritative inputs (sketches, features, parameters); cached
|
|
//! display meshes in the file are never used. [`open_design`] takes the file's bytes (reading
|
|
//! files is `fieldcraft_io::fs`'s job, which in the browser holds the page's files).
|
|
|
|
use solidcraft_doc::{Document, Model, naming};
|
|
use solidcraft_kernel::{KernelError, guard};
|
|
|
|
use crate::{Face, Result, Shape};
|
|
|
|
/// Largest design file opened (SolidCraft's own limit).
|
|
pub const MAX_DESIGN_BYTES: usize = solidcraft_io::MAX_DESIGN_BYTES;
|
|
|
|
/// A rebuilt design.
|
|
#[derive(Debug, Clone)]
|
|
pub struct Design {
|
|
pub name: String,
|
|
/// The bodies at the end of the timeline, in the design's order, placed in the world: bodies of
|
|
/// components moved by their occurrences, one body per placement.
|
|
pub bodies: Vec<Shape>,
|
|
/// Features that failed to rebuild. The design still opens with the bodies the rest made,
|
|
/// as it does in SolidCraft.
|
|
pub errors: Vec<FeatureError>,
|
|
/// The partitions applied ([`Design::partitioned`]), in order; empty for the design as opened.
|
|
pub cuts: Vec<crate::partition::CutReport>,
|
|
/// The bodies as opened, before any partition: what [`Design::partitioned`] starts from.
|
|
pub(crate) source: std::sync::Arc<Vec<Shape>>,
|
|
/// The bodies as opened with the face merges on them ([`Design::merged`]): what
|
|
/// [`Design::source_body`] and [`Design::features`] describe.
|
|
pub(crate) opened: std::sync::Arc<Vec<Shape>>,
|
|
/// The timeline the design was rebuilt from ([`Design::features`]).
|
|
pub(crate) history: Option<std::sync::Arc<crate::features::History>>,
|
|
/// The defeatures applied ([`Design::defeatured`]) and the design as opened before them.
|
|
pub(crate) defeat: Option<std::sync::Arc<crate::defeature::Applied>>,
|
|
}
|
|
|
|
/// A feature of the design that failed to rebuild.
|
|
#[derive(Debug, Clone, PartialEq, Eq)]
|
|
pub struct FeatureError {
|
|
pub feature: String,
|
|
pub message: String,
|
|
/// The bodies that may differ from the design as SolidCraft builds it: those the feature
|
|
/// names, or every body when it names none of them.
|
|
pub bodies: Vec<String>,
|
|
}
|
|
|
|
impl FeatureError {
|
|
/// One line for the person opening the design, naming the bodies it may change.
|
|
pub fn warning(&self) -> String {
|
|
format!("{} failed to build, so {} may differ from the design: {}", self.feature, quoted(&self.bodies), self.message)
|
|
}
|
|
}
|
|
|
|
fn quoted(bodies: &[String]) -> String {
|
|
match bodies {
|
|
[] => "the design".into(),
|
|
[b] => format!("body \"{b}\""),
|
|
_ => format!("bodies {}", bodies.iter().map(|b| format!("\"{b}\"")).collect::<Vec<_>>().join(", ")),
|
|
}
|
|
}
|
|
|
|
/// The bodies of `bodies` that `feature` names anywhere in its saved form (targets, tools,
|
|
/// selections); all of them when it names none.
|
|
fn bodies_of(feature: Option<&solidcraft_doc::Feature>, bodies: &[Shape]) -> Vec<String> {
|
|
fn strings<'a>(v: &'a serde_json::Value, out: &mut Vec<&'a str>) {
|
|
match v {
|
|
serde_json::Value::String(s) => out.push(s),
|
|
serde_json::Value::Array(a) => a.iter().for_each(|v| strings(v, out)),
|
|
serde_json::Value::Object(o) => o.values().for_each(|v| strings(v, out)),
|
|
_ => {}
|
|
}
|
|
}
|
|
let value = feature.and_then(|f| serde_json::to_value(f).ok()).unwrap_or_default();
|
|
let mut named = Vec::new();
|
|
strings(&value, &mut named);
|
|
let hit: Vec<String> = bodies.iter().filter(|b| named.contains(&b.name.as_str())).map(|b| b.name.clone()).collect();
|
|
if hit.is_empty() { bodies.iter().map(|b| b.name.clone()).collect() } else { hit }
|
|
}
|
|
|
|
impl Design {
|
|
pub fn body(&self, name: &str) -> Option<&Shape> {
|
|
self.bodies.iter().find(|b| b.name == name)
|
|
}
|
|
|
|
/// The body `name` of the design as opened (before any partition), with its merged faces.
|
|
pub fn source_body(&self, name: &str) -> Option<&Shape> {
|
|
self.opened.iter().find(|b| b.name == name)
|
|
}
|
|
|
|
/// The body of the design as opened that `name` is, or that partitions cut it from
|
|
/// (`Base` for `Base/a/b1`).
|
|
pub fn source_of(&self, name: &str) -> Option<&str> {
|
|
self.source
|
|
.iter()
|
|
.map(|b| b.name.as_str())
|
|
.filter(|s| name == *s || name.strip_prefix(s).is_some_and(|rest| rest.starts_with('/')))
|
|
.max_by_key(|s| s.len())
|
|
}
|
|
}
|
|
|
|
/// Open a design from its file bytes (a `.solidcraft` container or a JSON design) and rebuild it.
|
|
pub fn open_design(bytes: &[u8]) -> Result<Design> {
|
|
let doc = guard("read design", || solidcraft_io::read_design(bytes).map_err(|e| KernelError::Invalid(format!("not a readable design: {e}"))))?;
|
|
rebuild(&doc)
|
|
}
|
|
|
|
/// Rebuild an in-memory document (the design half of [`open_design`]).
|
|
pub(crate) fn rebuild(doc: &Document) -> Result<Design> {
|
|
let model = guard("rebuild design", || {
|
|
let mut m = Model::new();
|
|
m.evaluate(doc);
|
|
Ok(m)
|
|
})?;
|
|
let history = crate::features::History {
|
|
doc: doc.clone(),
|
|
state: model.state(),
|
|
errors: model.results.iter().filter(|r| !r.skipped).filter_map(|r| Some((r.id, r.error.clone()?))).collect(),
|
|
};
|
|
// Placed in the world: a component's bodies through every occurrence of it (an instance is a
|
|
// body of its own, named after its occurrence path), as SolidCraft displays and exports them.
|
|
let state = guard("place components", || Ok(solidcraft_doc::world_state(doc, &model.state())))?;
|
|
let mut bodies = Vec::with_capacity(state.bodies.len());
|
|
for b in &state.bodies {
|
|
let faces = guard("name faces", || {
|
|
let names = naming::face_names(b);
|
|
Ok(names
|
|
.iter()
|
|
.enumerate()
|
|
.map(|(i, name)| Face { name: name.clone(), exact: naming::face_name_exact(b, i), members: Vec::new() })
|
|
.collect())
|
|
})?;
|
|
bodies.push(Shape { name: b.name.clone(), body: b.body.clone(), faces, face_map: Vec::new(), cuts: Vec::new() });
|
|
}
|
|
// A feature that failed leaves a different solid than SolidCraft's: each one names the bodies
|
|
// it would have changed, so opening never hands back a silently different solid.
|
|
let errors: Vec<FeatureError> = model
|
|
.results
|
|
.iter()
|
|
.filter(|r| !r.skipped)
|
|
.filter_map(|r| {
|
|
let message = r.error.clone()?;
|
|
let bodies = bodies_of(doc.features.iter().find(|f| f.id == r.id), &bodies);
|
|
Some(FeatureError { feature: r.name.clone(), message, bodies })
|
|
})
|
|
.collect();
|
|
// The errors name the bodies as SolidCraft does; they follow the pieces' new names.
|
|
let renamed = number_split_bodies(&mut bodies);
|
|
let errors = errors
|
|
.into_iter()
|
|
.map(|mut e| {
|
|
for b in &mut e.bodies {
|
|
if let Some((_, new)) = renamed.iter().find(|(old, _)| old == b) {
|
|
*b = new.clone();
|
|
}
|
|
}
|
|
e
|
|
})
|
|
.collect();
|
|
Ok(Design {
|
|
name: doc.name.clone(),
|
|
source: std::sync::Arc::new(bodies.clone()),
|
|
opened: std::sync::Arc::new(bodies.clone()),
|
|
bodies,
|
|
errors,
|
|
cuts: Vec::new(),
|
|
history: Some(std::sync::Arc::new(history)),
|
|
defeat: None,
|
|
})
|
|
}
|
|
|
|
/// A body name without the suffixes SolidCraft gives the pieces of a split body: ` (1)` for the
|
|
/// new piece and `'` for a piece kept under its old name, any number of times
|
|
/// (`Bracket (1) (1)' (1)` → `Bracket`).
|
|
pub(crate) fn split_base(name: &str) -> &str {
|
|
let mut s = name;
|
|
loop {
|
|
let t = s.trim_end_matches('\'');
|
|
let t = match t.strip_suffix(')').and_then(|r| r.rsplit_once(" (")) {
|
|
Some((head, n)) if !n.is_empty() && n.bytes().all(|b| b.is_ascii_digit()) => head,
|
|
_ => t,
|
|
};
|
|
if t.len() == s.len() || t.is_empty() {
|
|
return s;
|
|
}
|
|
s = t;
|
|
}
|
|
}
|
|
|
|
/// Name the pieces of a body split in the design `<body>.1`, `<body>.2`, … by position, instead
|
|
/// of the suffixes the splits stacked up (`Bracket (1) (1)' (1)`), which say nothing about where
|
|
/// a piece is. Pieces are ordered by centroid, x first, then y, then z, on a grid of a millionth
|
|
/// of their spread, so the names follow the geometry, not the order of the design's timeline. A
|
|
/// group is left as it is when one of the new names is a body's name already. The pieces keep
|
|
/// the group's places in the list of bodies, in the order of their numbers. Returns each
|
|
/// renamed body's (old, new) name.
|
|
fn number_split_bodies(bodies: &mut [Shape]) -> Vec<(String, String)> {
|
|
let mut renamed = Vec::new();
|
|
let mut groups: std::collections::BTreeMap<String, Vec<usize>> = std::collections::BTreeMap::new();
|
|
for (i, b) in bodies.iter().enumerate() {
|
|
groups.entry(split_base(&b.name).to_string()).or_default().push(i);
|
|
}
|
|
for (base, mut members) in groups {
|
|
if members.len() < 2 || members.iter().all(|&i| bodies.get(i).is_none_or(|b| b.name == base)) {
|
|
continue;
|
|
}
|
|
let names: Vec<String> = (1..=members.len()).map(|k| format!("{base}.{k}")).collect();
|
|
if bodies.iter().any(|b| names.contains(&b.name)) {
|
|
continue;
|
|
}
|
|
let centroid = |i: usize| bodies.get(i).and_then(|b| b.measure().ok()).map_or([0.0; 3], |m| m.centroid);
|
|
let centres: Vec<[f64; 3]> = members.iter().map(|&i| centroid(i)).collect();
|
|
let spread = (0..3)
|
|
.map(|k| {
|
|
let (lo, hi) = centres.iter().fold((f64::INFINITY, f64::NEG_INFINITY), |(lo, hi), c| (lo.min(c[k]), hi.max(c[k])));
|
|
hi - lo
|
|
})
|
|
.fold(0.0f64, f64::max);
|
|
let grid = if spread.is_finite() && spread > 0.0 { spread * 1e-6 } else { 1.0 };
|
|
let key = |j: usize| centres.get(j).map_or([0; 3], |c| c.map(|v| (v / grid).round() as i64));
|
|
let mut order: Vec<usize> = (0..members.len()).collect();
|
|
order.sort_by_key(|&j| (key(j), j));
|
|
// The group keeps its places in the list, now in the order of the numbers.
|
|
let ordered: Vec<Shape> = order.into_iter().filter_map(|j| members.get(j).and_then(|&i| bodies.get(i)).cloned()).collect();
|
|
members.sort_unstable();
|
|
for ((slot, mut shape), name) in members.into_iter().zip(ordered).zip(names) {
|
|
renamed.push((std::mem::replace(&mut shape.name, name.clone()), name));
|
|
if let Some(b) = bodies.get_mut(slot) {
|
|
*b = shape;
|
|
}
|
|
}
|
|
}
|
|
renamed
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
|
|
#[test]
|
|
fn split_suffixes_are_stripped() {
|
|
assert_eq!(split_base("Bracket (1) (1)' (1)"), "Bracket");
|
|
assert_eq!(split_base("Bracket (1)'''"), "Bracket");
|
|
assert_eq!(split_base("Bracket"), "Bracket");
|
|
assert_eq!(split_base("Part (a)"), "Part (a)");
|
|
assert_eq!(split_base("(1)"), "(1)");
|
|
assert_eq!(split_base("'''"), "'''");
|
|
}
|
|
|
|
#[cfg(feature = "scripts")]
|
|
/// The corpus bracket, split 29 times in the design, opens as `Bracket.1` … `Bracket.30`,
|
|
/// numbered by position.
|
|
#[test]
|
|
fn pieces_of_a_split_body_are_numbered_by_position() {
|
|
let script = include_str!("../../../tests/corpus/filleted-bracket-blocks/recipe.json");
|
|
let d = open_design(&crate::script_design(script).unwrap()).unwrap();
|
|
let names: Vec<&str> = d.bodies.iter().map(|b| b.name.as_str()).collect();
|
|
let expected: Vec<String> = (1..=30).map(|k| format!("Bracket.{k}")).collect();
|
|
assert_eq!(names, expected.iter().map(String::as_str).collect::<Vec<_>>(), "listed in the order of their numbers");
|
|
let x = |n: &str| d.body(n).unwrap().measure().unwrap().centroid[0];
|
|
assert!(x("Bracket.1") <= x("Bracket.30"));
|
|
}
|
|
use crate::sample::{self, Plate};
|
|
|
|
fn face_areas(shape: &Shape) -> Vec<f64> {
|
|
let mesh = shape.tessellate(0.01).unwrap();
|
|
let mut areas = vec![0.0; shape.faces().len()];
|
|
for (t, f) in mesh.triangles.iter().zip(&mesh.tri_face) {
|
|
let [a, b, c] = t.map(|i| {
|
|
let [x, y, z] = mesh.positions[i as usize];
|
|
solidcraft_geom::Vec3 { x, y, z }
|
|
});
|
|
areas[*f as usize] += 0.5 * (b - a).cross(c - a).len();
|
|
}
|
|
areas
|
|
}
|
|
|
|
#[test]
|
|
fn opens_rebuilds_and_tessellates_a_design() {
|
|
let plate = Plate::default();
|
|
let design = open_design(&sample::plate_design(&plate).unwrap()).unwrap();
|
|
assert!(design.errors.is_empty(), "{:?}", design.errors);
|
|
assert_eq!(design.bodies.len(), 1);
|
|
let body = &design.bodies[0];
|
|
let m = body.measure().unwrap();
|
|
let r = plate.hole_diameter / 2.0;
|
|
let expect = (plate.width * plate.depth - std::f64::consts::PI * r * r) * plate.thickness;
|
|
assert!((m.volume - expect).abs() < 1e-3 * expect, "{} vs {expect}", m.volume);
|
|
// Four sides, top, bottom and the hole (a cylinder is two half faces).
|
|
assert_eq!(m.faces, 8);
|
|
assert_eq!(body.faces().len(), 8);
|
|
let mesh = body.tessellate(0.01).unwrap();
|
|
let mut tags = mesh.tri_face.clone();
|
|
tags.sort_unstable();
|
|
tags.dedup();
|
|
assert_eq!(tags.len(), 8);
|
|
assert!(tags.iter().all(|&t| (t as usize) < body.faces().len()));
|
|
// Every face has its own name.
|
|
let mut names: Vec<&str> = body.faces().iter().map(|f| f.name.as_str()).collect();
|
|
names.sort_unstable();
|
|
names.dedup();
|
|
assert_eq!(names.len(), 8, "{names:?}");
|
|
}
|
|
|
|
#[test]
|
|
fn face_names_survive_a_parameter_change() {
|
|
let narrow = Plate::default();
|
|
let wide = Plate { width: 70.0, thickness: 15.0, ..Plate::default() };
|
|
let a = open_design(&sample::plate_design(&narrow).unwrap()).unwrap();
|
|
let b = open_design(&sample::plate_design(&wide).unwrap()).unwrap();
|
|
let (a, b) = (&a.bodies[0], &b.bodies[0]);
|
|
let (area_a, area_b) = (face_areas(a), face_areas(b));
|
|
let pi = std::f64::consts::PI;
|
|
// Each half of the hole.
|
|
let hole = |p: &Plate| pi * p.hole_diameter * p.thickness / 2.0;
|
|
let cap = |p: &Plate| p.width * p.depth - pi * p.hole_diameter * p.hole_diameter / 4.0;
|
|
for face in a.faces() {
|
|
let i = a.face_index(&face.name).unwrap() as usize;
|
|
let j = b.face_index(&face.name).unwrap_or_else(|| panic!("{} is gone after the edit", face.name)) as usize;
|
|
// The same face by name: the hole stays the hole, a cap stays a cap, and a side keeps
|
|
// its own dimension (depth sides grow with the thickness only, width sides with both).
|
|
let (x, y) = (area_a[i], area_b[j]);
|
|
let close = |v: f64, e: f64| (v - e).abs() < 0.02 * e;
|
|
let kind = if close(x, hole(&narrow)) {
|
|
assert!(close(y, hole(&wide)), "{}: {y}", face.name);
|
|
"hole"
|
|
} else if close(x, cap(&narrow)) {
|
|
assert!(close(y, cap(&wide)), "{}: {y}", face.name);
|
|
"cap"
|
|
} else if close(x, narrow.width * narrow.thickness) {
|
|
assert!(close(y, wide.width * wide.thickness), "{}: {y}", face.name);
|
|
"width side"
|
|
} else {
|
|
assert!(close(x, narrow.depth * narrow.thickness), "{}: {x}", face.name);
|
|
assert!(close(y, wide.depth * wide.thickness), "{}: {y}", face.name);
|
|
"depth side"
|
|
};
|
|
assert!(face.exact, "{} ({kind}) is named from geometry", face.name);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn hostile_bytes_are_an_error() {
|
|
for bytes in [&b""[..], b"PK\x03\x04", b"{", b"{}", b"\xff\xfe\x00", b"[1,2,3]", br#"{"format":"solidcraft/9999","name":"x"}"#] {
|
|
assert!(open_design(bytes).is_err(), "{bytes:?}");
|
|
}
|
|
assert!(open_design(&vec![b' '; MAX_DESIGN_BYTES + 1]).is_err());
|
|
}
|
|
}
|