forked from 1b-agent/fieldcraft-upstream
packaging/macos/package.sh builds FieldCraft.app (io.github.jyviko.fieldcraft, with icon.icns and the layered Assets.car), signs it with a Developer ID and notarizes it when the credentials are there and ad-hoc otherwise, and puts it on a drag-to-Applications dmg that is mounted and checked; fieldcraft-cli goes in its own zip. packaging/linux/package.sh makes an FHS tar.gz (binaries, .desktop entry, hicolor icons, licences) and an AppImage made with appimagetool and the type 2 runtime at pinned, hash-checked releases. packaging/windows/package.ps1 zips fieldcraft.exe and fieldcraft-cli.exe (static CRT, checked PE headers and icon). Every package carries README.md, LICENSE-MIT, LICENSE-APACHE, NOTICE and THIRD-PARTY-LICENSES.txt (#72). Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
14 lines
501 B
Plaintext
14 lines
501 B
Plaintext
Install FieldCraft
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Drag FieldCraft.app onto Applications.
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If this build is not notarized (the release notes say so), macOS blocks the first launch:
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right-click FieldCraft.app in Applications and choose Open, then Open again. Or run
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xattr -dr com.apple.quarantine /Applications/FieldCraft.app
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Updating: quit FieldCraft, drag FieldCraft.app from this disk image onto Applications and
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choose Replace.
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The command-line tool, fieldcraft-cli, is a separate download (fieldcraft-cli-*-macos-*.zip).
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