forked from 1b-agent/fieldcraft-upstream
A sample may carry a SolidCraft script (the corpus recipe form) whose design opens before its commands run, and its script sees the design's bodies. fieldcraft-engine now builds fieldcraft-geometry with its scripts feature. The start screen scrolls its sample list, and a test keeps the file.sample form's choices in step with the samples. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
31 lines
960 B
TOML
31 lines
960 B
TOML
[package]
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name = "fieldcraft-engine"
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description = "FieldCraft's command engine: every user-visible action as a command with a JSON form"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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[lints]
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workspace = true
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[dependencies]
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fieldcraft-model = { workspace = true }
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# Samples build their geometry from SolidCraft scripts (sample.rs).
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fieldcraft-geometry = { workspace = true, features = ["scripts"] }
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fieldcraft-mesh = { workspace = true }
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fieldcraft-io = { workspace = true }
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fieldcraft-decks = { workspace = true }
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fieldcraft-solver = { workspace = true }
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fieldcraft-explicit = { workspace = true }
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fieldcraft-fem = { workspace = true }
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fieldcraft-lbm = { workspace = true }
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fieldcraft-parallel = { workspace = true }
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fieldcraft-render = { workspace = true }
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serde = { workspace = true }
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serde_json = { workspace = true }
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thiserror = { workspace = true }
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log = { workspace = true }
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[dev-dependencies]
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zip = { workspace = true }
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