Files
OneCAD-Simulation/crates/mesh/src/cdt/round.rs
T
aa68bbbcdf Constrained Delaunay tetrahedralization (boundary recovery) and mesh.tet.generate (M2) (#29)
* predicates: LNC points, generic insphere and its perturbed form (Diazzi et al. 2023 §4.3)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* mesh: constrained Delaunay tetrahedralization (segment recovery with LNC Steiner points, gift-wrapping facet recovery, labelling)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* cdt: rounding repair, mesh.tet.generate, corpus CDT column; review cleanups (shared perturbation rule, one facet scan, cached coordinates, worklist segment recovery)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* mesh.tet.generate is ready in the catalogue; corpus table with the CDT column

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 18:37:09 -04:00

127 lines
5.1 KiB
Rust

//! Rounding the Steiner points to doubles without inverting tetrahedra.
//!
//! The exact tetrahedralization is valid, but a Steiner point rounded to its nearest doubles is
//! off its segment by up to half an ulp per coordinate, which flips a tetrahedron whose volume is
//! below that scale (Diazzi et al. 2023, §5.1, §6.2: the nearly flat ones, typically four Steiner
//! points on nearly parallel boundary edges). For each tetrahedron that is not positive after
//! rounding, each of its Steiner points tries the doubles within [`REACH`] ulps of its rounded
//! coordinates, nearest first, and takes the first with which every tetrahedron around it is
//! positive (exact `orient3d` on the doubles). Surface vertices never move. The moves are a few
//! ulps, so boundary faces stay on their triangles to rounding precision. The number of passes is
//! capped; what is left is for the validity gate to report.
//!
//! This is the interim answer. The paper's own (§5.1) improves the exact mesh by flips that never
//! cross a facet before rounding, which removes most nearly flat tetrahedra instead of nudging
//! their vertices; it belongs with the flips of the quality stage.
use crate::predicates::{Point3, Sign, tet_volume_sign};
use crate::{Error, Result};
/// How far, in ulps per coordinate, a rounded Steiner point may move.
const REACH: i32 = 2;
/// Passes over the tetrahedra that are not positive.
const MAX_PASSES: usize = 4;
fn positive(points: &[[f64; 3]], t: &[u32; 4]) -> Result<bool> {
let p = |v: u32| -> Result<Point3> {
let c = points.get(v as usize).copied().ok_or_else(|| Error::Failed("rounding: vertex id out of range".into()))?;
Point3::try_from(c)
};
Ok(tet_volume_sign(&p(t[0])?, &p(t[1])?, &p(t[2])?, &p(t[3])?) == Sign::Positive)
}
/// `x` moved by `k` ulps.
fn step(mut x: f64, k: i32) -> f64 {
for _ in 0..k.unsigned_abs() {
x = if k > 0 { x.next_up() } else { x.next_down() };
}
x
}
/// Offsets within [`REACH`], nearest (smallest total) first, in a fixed order.
fn offsets() -> Vec<[i32; 3]> {
let r = -REACH..=REACH;
let mut o: Vec<[i32; 3]> = r.clone().flat_map(|a| r.clone().flat_map(move |b| (-REACH..=REACH).map(move |c| [a, b, c]))).collect();
o.retain(|d| d != &[0, 0, 0]);
o.sort_by_key(|d| (d.iter().map(|k| k.abs()).sum::<i32>(), *d));
o
}
/// Move Steiner points (ids `>= surface`) so every tetrahedron is positive where a few-ulp move
/// does it. The number of points moved.
pub(super) fn repair(points: &mut [[f64; 3]], tets: &[[u32; 4]], surface: usize) -> Result<usize> {
let mut bad = Vec::new();
for (i, t) in tets.iter().enumerate() {
if !positive(points, t)? {
bad.push(i);
}
}
if bad.is_empty() {
return Ok(0);
}
let mut around: Vec<Vec<u32>> = vec![Vec::new(); points.len()];
for (i, t) in tets.iter().enumerate() {
for &v in t {
if (v as usize) >= surface
&& let Some(a) = around.get_mut(v as usize)
{
a.push(i as u32);
}
}
}
let offsets = offsets();
let mut moved = vec![false; points.len()];
for _ in 0..MAX_PASSES {
let mut still = Vec::new();
for &i in &bad {
let t = *tets.get(i).ok_or_else(|| Error::Failed("rounding: tetrahedron id".into()))?;
if positive(points, &t)? {
continue;
}
let mut fixed = false;
for v in t.into_iter().filter(|&v| (v as usize) >= surface) {
let Some(origin) = points.get(v as usize).copied() else { continue };
let incident = around.get(v as usize).cloned().unwrap_or_default();
for d in &offsets {
let candidate: [f64; 3] = std::array::from_fn(|k| step(origin[k], d[k]));
if candidate.iter().any(|x| !crate::predicates::is_admissible(*x)) {
continue;
}
if let Some(p) = points.get_mut(v as usize) {
*p = candidate;
}
let mut ok = true;
for &j in &incident {
let u = tets.get(j as usize).ok_or_else(|| Error::Failed("rounding: tetrahedron id".into()))?;
if !positive(points, u)? {
ok = false;
break;
}
}
if ok {
fixed = true;
if let Some(m) = moved.get_mut(v as usize) {
*m = true;
}
break;
}
if let Some(p) = points.get_mut(v as usize) {
*p = origin;
}
}
if fixed {
break;
}
}
if !fixed {
still.push(i);
}
}
if still.is_empty() || still.len() == bad.len() {
break;
}
bad = still;
}
Ok(moved.iter().filter(|m| **m).count())
}