forked from 1b-agent/fieldcraft-upstream
* ui.capture: the whole window drawn offscreen and rasterised on the CPU ui.screenshot falls back to it when no frame is presented (hidden window, locked screen), so agents can look at panels and the toolbar. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Draw the open design and imported surfaces in the viewport DisplayMesh keeps node labels on every element primitive (for results), gains add_surface (geometry faces and their boundaries, coincident points welded) and displaced (elements moved by nodal offsets). Bodies are tessellated at a thousandth of their size; meshed models show the geometry as boundaries only. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * results.* commands: deformed shape, contours, mode shapes, animation, reaction sums The results display is session state (ResultsView), set by commands that are not edits. Nodal fields (displacement, von Mises, principal and component stresses; principal stresses in closed form after Smith 1961) and reaction force and moment sums per set. Results kept from an earlier revision stay viewable, marked stale; solve.probe says when a result is stale. The Results tab's display and reaction entries are ready. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Results display: deformed shape, contours with legend, mode shapes and animation, probe, reaction sums The viewport draws the session's results view: elements moved by their nodes' displacements or a mode shape (automatic or given scale), faces split exactly along contour band boundaries into flat-coloured pieces (same on GPU and CPU), a legend with levels and extremes, a results panel whose controls run the results.* commands, a click probing the nearest node (solve.probe), and stale results marked. Solving from the form shows the result on the Results tab. sample::cantilever is a solvable model for tests and demos. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Simplify the results display (review) One Contour in the plot; the results scene reuses scene::build; a solve shows its result through the engine (ResultsView::for_result) and the UI raises the Results tab when a view appears; the plot's scale and contour values are kept across animation frames; design bodies are tessellated once per design; the first content is framed where the display is rebuilt; field_values in one match; probe reuses results::displacements. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Results display for explicit steps: field frames, energy histories The results view works on the engine's step results (static, frequency, explicit): ResultsView.frame and results.frame {frame | time} pick an explicit field frame; the deformed shape (true scale) and contours (element stresses averaged to the nodes, velocity) follow it; animation runs through the frames. The Results panel has a frame slider and plots the kinetic, internal, hourglass and external energies with their values at the frame. sample::impact is a steel bar flying onto a rigid wall. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * docs/features.md after the rebase Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm --------- Co-authored-by: jyviko <[email protected]> Co-authored-by: Claude Opus 5.5 <[email protected]>