Keep prepared assembly geometry through selection changes

This commit is contained in:
bherbruck committed 2026-10-11 21:59:33 -04:00
1 parent 18d487a9bd
commit 13aac4296d
4 files changed
+168 -12

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@@ -297,6 +297,10 @@ headline counts in-scope tabs only and lists the deferred ones separately.
benchmark runs reduce median rebuild time by 26% on the public sensor enclosure and 22%
on a local case assembly; shape measurements and topology match the original build.
See [performance measurements](docs/perf.md). Further cold Boolean and import costs remain.
- Prepared assembly geometry survives selection and view changes while real geometry and
placement changes invalidate it. A Pi assembly edge-selection probe drops from 9.24 s to
0.57 s; initial opening is unchanged. Actual Windows desktop profiling measures 15.87 s
median opening, with 82% spent rebuilding geometry; halving full opening remains open.
## Kernel
+35 -12
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@@ -150,6 +150,28 @@ pub struct Preview {
pub after: Arc<ModelState>,
}
/// Prepared world geometry depends on design/model identity and placement context, not
/// selection or the view revision. Retained Arcs prevent pointer reuse after a design closes.
#[derive(Clone)]
struct WorldCache {
doc: Arc<Document>,
model: Arc<solvecraft_doc::ModelState>,
pending_moves: std::collections::BTreeMap<u64, solvecraft_doc::Mat>,
active_component: u64,
active_occurrence_path: Option<Vec<u64>>,
world: Arc<solvecraft_doc::ModelState>,
}
impl WorldCache {
fn matches(&self, session: &Session, model: &Arc<solvecraft_doc::ModelState>) -> bool {
Arc::ptr_eq(&self.doc, &session.doc)
&& Arc::ptr_eq(&self.model, model)
&& self.pending_moves == session.pending_moves
&& self.active_component == session.active_component
&& self.active_occurrence_path == session.active_occurrence_path
}
}
/// An editing session on one design.
pub struct Session {
pub doc: Arc<Document>,
@@ -173,7 +195,7 @@ pub struct Session {
pub active_occurrence_path: Option<Vec<u64>>,
/// Occurrence moves not captured yet (Capture Position keeps them, a recompute drops them).
pub pending_moves: std::collections::BTreeMap<u64, solvecraft_doc::Mat>,
world_cache: std::sync::Mutex<Option<(u64, Arc<solvecraft_doc::ModelState>)>>,
world_cache: std::sync::Mutex<Option<WorldCache>>,
occurrence_visibility_cache: std::sync::Mutex<Option<occurrences::VisibilityCache>>,
/// Features copied with `timeline.copy` (pasted by `timeline.paste`).
pub clipboard: Vec<solvecraft_doc::Feature>,
@@ -308,10 +330,10 @@ impl Session {
return st;
}
if let Ok(c) = self.world_cache.lock()
&& let Some((rev, w)) = c.as_ref()
&& *rev == self.revision
&& let Some(cached) = c.as_ref()
&& cached.matches(self, &st)
{
return w.clone();
return cached.world.clone();
}
let mut w = if self.pending_moves.is_empty() {
solvecraft_doc::world_state(&self.doc, &st)
@@ -350,7 +372,14 @@ impl Session {
}
let w = Arc::new(w);
if let Ok(mut c) = self.world_cache.lock() {
*c = Some((self.revision, w.clone()));
*c = Some(WorldCache {
doc: self.doc.clone(),
model: st,
pending_moves: self.pending_moves.clone(),
active_component: self.active_component,
active_occurrence_path: self.active_occurrence_path.clone(),
world: w.clone(),
});
}
w
}
@@ -503,7 +532,7 @@ impl Session {
active_component: self.active_component,
active_occurrence_path: self.active_occurrence_path.clone(),
pending_moves: self.pending_moves.clone(),
world_cache: Default::default(),
world_cache: std::sync::Mutex::new(self.world_cache.lock().ok().and_then(|cache| cache.clone())),
occurrence_visibility_cache: Default::default(),
clipboard: self.clipboard.clone(),
section: None,
@@ -519,12 +548,6 @@ impl Session {
pub fn invalidate_view(&mut self, previous_revision: u64) {
let old = self.revision;
self.revision = old.max(previous_revision) + 1;
if let Ok(mut cache) = self.world_cache.lock()
&& let Some((revision, _)) = cache.as_mut()
&& *revision == old
{
*revision = self.revision;
}
}
/// Commit commands evaluated on a scratch copy without losing this session's file,
@@ -38,9 +38,11 @@ fn world_placement_cache_preserves_pending_picks_materials_scratch_and_named_joi
let top = placed.body.faces(0.001).unwrap().into_iter().find(|face| face.plane_normal.is_some_and(|n| n.z > 0.99)).unwrap().index;
run(&mut session, "select.set", json!({"items":[{"type":"face","body":name,"index":top,"point":[pick.x,pick.y,pick.z]}]}));
assert!(matches!(&session.selection[0], crate::Sel::Face { body, index, .. } if body == &name && *index == top));
assert!(Arc::ptr_eq(&world, &session.world_state()), "selection changes must not discard prepared placements");
let scratch = session.scratch();
assert_eq!(scratch.pending_moves, pending);
let scratch_world = scratch.world_state();
assert!(Arc::ptr_eq(&world, &scratch_world));
let scratch_body = scratch_world.body(&name).unwrap();
assert!(scratch_body.mesh().bounds().min.dist(bounds.min) < 1e-9);
assert_eq!(crate::doc::naming::face_names(scratch_body), source_names);
@@ -63,3 +65,113 @@ fn world_placement_cache_preserves_pending_picks_materials_scratch_and_named_joi
assert!(reopened.world_state().body(&name).unwrap().mesh().bounds().min.dist(bounds.min + Vec3::new(5., 0., 0.)) < 1e-9);
assert_eq!(reopened.model.results.iter().filter(|r| r.error.is_some()).count(), 0);
}
#[test]
fn selection_visibility_section_and_view_revisions_reuse_world_geometry() {
let mut session = Session::default();
run(&mut session, "component.create", json!({"name":"Part"}));
run(&mut session, "solid.box", json!({"length":2,"width":3,"height":4,"body_name":"Block","operation":"new"}));
let world = session.world_state();
let revision = session.revision;
run(&mut session, "select.set", json!({"items":[{"type":"body","name":"Block"}]}));
assert!(session.revision > revision);
assert!(Arc::ptr_eq(&world, &session.world_state()));
run(&mut session, "select.clear", json!({}));
assert!(Arc::ptr_eq(&world, &session.world_state()));
run(&mut session, "browser.visibility", json!({"items":["Block"],"visible":false}));
assert!(!session.body_visible("Block"));
assert!(Arc::ptr_eq(&world, &session.world_state()));
run(&mut session, "inspect.section", json!({"plane":{"origin":[0,0,2],"normal":[0,0,1]}}));
assert!(session.section.is_some());
assert!(Arc::ptr_eq(&world, &session.world_state()));
session.invalidate_view(session.revision + 10);
assert!(Arc::ptr_eq(&world, &session.world_state()));
assert!(Arc::ptr_eq(&world, &session.scratch().world_state()));
}
#[test]
fn world_cache_requires_exact_design_model_pending_and_author_context() {
let mut session = Session::default();
let created = run(&mut session, "component.create", json!({"name":"Part"}));
let component = created["component"].as_u64().unwrap();
let first = created["occurrence"].as_u64().unwrap();
run(&mut session, "solid.box", json!({"length":2,"width":3,"height":4,"body_name":"Block","operation":"new"}));
let sketch = run(&mut session, "sketch.create", json!({"plane":"XY"}))["sketch"].as_u64().unwrap();
run(&mut session, "sketch.finish", json!({}));
let second = run(&mut session, "occurrence.copy", json!({"occurrence":first}))["occurrence"].as_u64().unwrap();
let initial = session.world_state();
run(&mut session, "occurrence.move", json!({"occurrence":second,"translate":[10,20,0],"capture":false}));
let pending = session.world_state();
assert!(!Arc::ptr_eq(&initial, &pending));
let name = session.occurrence_placement(&[second]).unwrap().bodies[0].world.clone();
assert!(pending.body(&name).unwrap().mesh().bounds().min.dist(Vec3::new(10., 20., 0.)) < 1e-9);
run(&mut session, "component.activate", json!({"component":component,"occurrence":second,"path":[second]}));
let authored = session.world_state();
assert!(!Arc::ptr_eq(&pending, &authored));
assert!(authored.sketch(sketch).unwrap().plane.origin.dist(Vec3::new(10., 20., 0.)) < 1e-9);
let mut scratch = session.scratch();
assert!(Arc::ptr_eq(&authored, &scratch.world_state()));
scratch.active_occurrence_path = Some(vec![first]);
let scratch_world = scratch.world_state();
assert!(!Arc::ptr_eq(&authored, &scratch_world));
assert!(scratch_world.sketch(sketch).unwrap().plane.origin.dist(Vec3::ZERO) < 1e-9);
assert!(Arc::ptr_eq(&authored, &session.world_state()), "scratch context must not replace the source cache");
run(&mut session, "appearance.assign", json!({"bodies":["Block"],"color":"#ff0000"}));
let painted = session.world_state();
assert!(!Arc::ptr_eq(&authored, &painted));
assert_ne!(session.doc.model_body_look(painted.body("Block").unwrap()), None);
run(&mut session, "edit.undo", json!({}));
let undone = session.world_state();
assert!(!Arc::ptr_eq(&painted, &undone));
run(&mut session, "edit.redo", json!({}));
let redone = session.world_state();
assert!(!Arc::ptr_eq(&undone, &redone));
assert!(session.doc.model_body_look(redone.body("Block").unwrap()).is_some());
let before_edit = session.world_state();
run(&mut session, "solid.box", json!({"length":5,"width":6,"height":7,"body_name":"Other","operation":"new"}));
let edited = session.world_state();
assert!(!Arc::ptr_eq(&before_edit, &edited));
assert!(edited.body("Other").is_some());
session.doc = Arc::new(crate::doc::Document::from_json(&session.doc.to_json()).unwrap());
let replaced = session.world_state();
assert!(!Arc::ptr_eq(&edited, &replaced), "equal contents in a different document cannot share the cache key");
session.model = crate::doc::Model::default();
session.model.evaluate(&session.doc);
assert!(!Arc::ptr_eq(&replaced, &session.world_state()), "a new evaluated model must invalidate even when the document Arc is unchanged");
}
#[test]
fn adopted_scratch_keeps_its_warm_geometry_and_history_stages_invalidate_it() {
let mut session = Session::default();
run(&mut session, "component.create", json!({"name":"Part"}));
run(&mut session, "solid.box", json!({"length":2,"width":3,"height":4,"body_name":"Block","operation":"new"}));
let source = session.world_state();
let source_json = session.doc.to_json();
let mut scratch = session.scratch();
run(&mut scratch, "solid.box", json!({"length":5,"width":6,"height":7,"body_name":"Draft","operation":"new"}));
let warmed = scratch.world_state();
assert!(!Arc::ptr_eq(&source, &warmed));
assert_eq!(session.doc.to_json(), source_json);
assert!(Arc::ptr_eq(&source, &session.world_state()));
assert!(source.body("Draft").is_none());
let feature = warmed.body("Draft").unwrap().feature;
session.accept_computed(scratch);
assert!(Arc::ptr_eq(&warmed, &session.world_state()), "adoption/view revision must retain the worker's prepared geometry");
session.invalidate_view(session.revision + 20);
assert!(Arc::ptr_eq(&warmed, &session.world_state()));
run(&mut session, "timeline.rollback", json!({"position":1}));
let rolled = session.world_state();
assert!(!Arc::ptr_eq(&warmed, &rolled));
assert!(rolled.body("Block").is_some());
assert!(rolled.body("Draft").is_none());
run(&mut session, "timeline.rollback", json!({}));
let restored = session.world_state();
assert!(!Arc::ptr_eq(&rolled, &restored));
assert!(restored.body("Draft").is_some());
run(&mut session, "timeline.suppress", json!({"feature":feature,"suppressed":true}));
let suppressed = session.world_state();
assert!(!Arc::ptr_eq(&restored, &suppressed));
assert!(suppressed.body("Draft").is_none());
run(&mut session, "timeline.suppress", json!({"feature":feature,"suppressed":false}));
assert!(session.world_state().body("Draft").is_some());
}
+17
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@@ -38,6 +38,23 @@ times to stderr without logging the source path. Thumbnails were about 0.1 secon
the slow assembly's open and were not the main bottleneck. Further cold Boolean and
import costs remain; these changes do not make all documents open instantly.
### Prepared assembly geometry and selection
Prepared world geometry is now keyed by the document, evaluated model and exact placement
context instead of the session revision. Selecting a face or edge, changing visibility,
or moving the view no longer discards already prepared assembly bodies and meshes.
Geometry edits, pending occurrence moves, authoring context changes, undo/redo and timeline
rollback still invalidate the cache. Scratch sessions share prepared geometry while their
inputs match, and adopting a computed session retains its warm cache.
On the private 2,990-body Pi assembly, a matched Linux desktop control probe reduced an
edge-selection round trip from 9.24 s to 0.57 s. Initial opening stayed essentially unchanged
(33.54 s to 33.32 s); this fixes a separate selection stall, not cold geometry evaluation.
Three fresh Windows desktop runs with the corrected cache measured a median 15.87 s to
ready: 13.04 s geometry, 2.20 s placement, 0.53 s meshing and 0.07 s thumbnails. These used
the optimized `ci` profile and actual Vulkan rendering, with isolated settings and caches.
Linux and Windows timings are separate measurements and must not be compared as a speedup.
`solvecraft-cli bench-open design.solvecraft` reports JSON lines for file reading,
JSON decoding and migrations (including input-name repair), timeline evaluation, individual
features, and world placement/display meshing. `--parse-only` stops before geometry evaluation.