fix: inspect.interference prunes by bounding-box sweep instead of refusing more than 200 bodies (#536)

Fixes #527. Bodies are paired by a sort-and-sweep over their bounding boxes, and the cap moves from 200 bodies to 20,000 overlapping pairs per call (reported as truncated / skipped_pairs).
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Jonas Wrede authored and GitHub committed 2026-10-13 02:29:45 -04:00
1 parent 88e9661457
commit 1a6ff0954e
2 files changed
+113 -40

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+64 -40
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@@ -6,7 +6,7 @@
use serde_json::{Value, json};
use solidcraft_doc::expr::Kind;
use solidcraft_doc::joints::{self, Joint, JointKind, JointOrigin, MotionLink, NamedOrigin, Snap};
use solidcraft_geom::Vec3;
use solidcraft_geom::{Aabb3, Vec3};
use super::CommandSpec;
use crate::params::{bad, bool_, num, str_, string_list, vec3};
@@ -37,7 +37,7 @@ pub static COMMANDS: &[CommandSpec] = &[
CommandSpec::new("joint.list", "List Joints", list).noundo().params("→ joints (type, occurrences, values, limits), origins, links, degrees of freedom, conflicts"),
CommandSpec::new("joint.solve", "Solve Joints", solve_cmd).params("re-place the occurrences from the joints → conflicts, errors, dof"),
CommandSpec::new("inspect.interference", "Interference", interference).at("SOLID", "INSPECT").icon("interference").noundo().params(
"bodies?: [names] (default: all, in world placement) → interferences: pairs that overlap with the overlap volume, area, bounding box and centre; unchecked: pairs that could not be checked, with the reason",
"bodies?: [names] (default: all, in world placement) → interferences: pairs that overlap with the overlap volume, area, bounding box and centre; unchecked: pairs that could not be checked, with the reason. Bodies are pruned by bounding box first, so any number of bodies is fine; at most 20000 pairs whose boxes overlap are intersected per call (truncated: true and skipped_pairs: n say when more were left out)",
),
];
@@ -523,55 +523,79 @@ fn solve_cmd(s: &mut Session, _p: &Value) -> Result<Value> {
}
fn interference(s: &mut Session, p: &Value) -> Result<Value> {
let cmd = "inspect.interference";
let want = string_list(p, "bodies");
let st = s.world_state();
let bodies: Vec<&solidcraft_doc::ModelBody> =
st.bodies.iter().filter(|b| want.is_empty() || want.contains(&b.name)).filter(|b| !b.body.is_mesh()).collect();
if bodies.len() > 200 {
return Err(bad(cmd, "too many bodies (200 at most)"));
}
// Prune by bounding boxes first (sort and sweep), so the cost follows the pairs that can
// touch rather than the square of the body count.
let boxes: Vec<Aabb3> = bodies.iter().map(|b| b.mesh().bounds()).collect();
let (pairs, skipped) = overlapping_pairs(&boxes, MAX_INTERFERENCE_PAIRS);
let (mut hits, mut unchecked) = (Vec::new(), Vec::new());
for (i, a) in bodies.iter().enumerate() {
for b in bodies.iter().skip(i + 1) {
let (ba, bb) = (a.mesh().bounds(), b.mesh().bounds());
let apart = ba.max.x < bb.min.x
|| bb.max.x < ba.min.x
|| ba.max.y < bb.min.y
|| bb.max.y < ba.min.y
|| ba.max.z < bb.min.z
|| bb.max.z < ba.min.z;
if apart {
for (i, j) in pairs {
let (Some(a), Some(b)) = (bodies.get(i), bodies.get(j)) else { continue };
// A pair whose shared part can't be worked out is reported, not passed as clear.
let (shared, report) =
solidcraft_kernel::capture_boolean_diagnostics(|| solidcraft_kernel::boolean(&a.body, &b.body, solidcraft_kernel::BoolOp::Intersect));
let mut skip = |reason: String| unchecked.push(json!({"a": a.name, "b": b.name, "reason": reason}));
let shared = match shared {
Ok(o) => o,
Err(e) => {
skip(e.to_string());
continue;
}
// A pair whose shared part can't be worked out is reported, not passed as clear.
let (shared, report) =
solidcraft_kernel::capture_boolean_diagnostics(|| solidcraft_kernel::boolean(&a.body, &b.body, solidcraft_kernel::BoolOp::Intersect));
let mut skip = |reason: String| unchecked.push(json!({"a": a.name, "b": b.name, "reason": reason}));
let shared = match shared {
Ok(o) => o,
Err(e) => {
skip(e.to_string());
continue;
}
};
if let Some(reason) = report.unverified() {
skip(reason);
};
if let Some(reason) = report.unverified() {
skip(reason);
}
let Some(o) = shared else { continue };
let m = match solidcraft_kernel::measure(&o) {
Ok(m) => m,
Err(e) => {
skip(e.to_string());
continue;
}
let Some(o) = shared else { continue };
let m = match solidcraft_kernel::measure(&o) {
Ok(m) => m,
Err(e) => {
skip(e.to_string());
continue;
}
};
if m.volume > 1e-9 * a.body.size().max(1.0).powi(3) {
hits.push(json!({"a": a.name, "b": b.name, "volume_mm3": m.volume, "area_mm2": m.area, "center": m.centroid, "bbox": {"min": m.bbox.min, "max": m.bbox.max}}));
};
if m.volume > 1e-9 * a.body.size().max(1.0).powi(3) {
hits.push(json!({"a": a.name, "b": b.name, "volume_mm3": m.volume, "area_mm2": m.area, "center": m.centroid, "bbox": {"min": m.bbox.min, "max": m.bbox.max}}));
}
}
Ok(json!({"interferences": hits, "count": hits.len(), "checked": bodies.len(), "unchecked": unchecked,
"truncated": skipped > 0, "skipped_pairs": skipped}))
}
/// Most pairs with overlapping bounding boxes `inspect.interference` intersects in one call.
const MAX_INTERFERENCE_PAIRS: usize = 20_000;
/// Index pairs `(i, j)`, `i < j`, whose boxes overlap or touch (sort and sweep along X), at most
/// `limit` of them, plus how many more there were.
fn overlapping_pairs(boxes: &[Aabb3], limit: usize) -> (Vec<(usize, usize)>, usize) {
let mut order: Vec<usize> = (0..boxes.len()).collect();
order.sort_by(|&a, &b| match (boxes.get(a), boxes.get(b)) {
(Some(a), Some(b)) => a.min.x.total_cmp(&b.min.x),
_ => std::cmp::Ordering::Equal,
});
let (mut pairs, mut skipped) = (Vec::new(), 0);
for (k, &i) in order.iter().enumerate() {
let Some(a) = boxes.get(i) else { continue };
for &j in order.iter().skip(k + 1) {
let Some(b) = boxes.get(j) else { continue };
// Sorted by min.x: once one starts past `a`, all later ones do.
if b.min.x > a.max.x {
break;
}
if b.max.x < a.min.x || a.max.y < b.min.y || b.max.y < a.min.y || a.max.z < b.min.z || b.max.z < a.min.z {
continue;
}
if pairs.len() < limit {
pairs.push((i.min(j), i.max(j)));
} else {
skipped += 1;
}
}
}
Ok(json!({"interferences": hits, "count": hits.len(), "checked": bodies.len(), "unchecked": unchecked}))
pairs.sort_unstable();
(pairs, skipped)
}
#[cfg(test)]
+49
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@@ -246,3 +246,52 @@ fn faces_mate_by_default() {
run(&mut s, "joint.edit", json!({"joint": "Stack", "flip": true}));
assert!(near(place(&s, "B", Vec3::new(25.0, 5.0, 10.0)), Vec3::new(5.0, 5.0, 0.0)), "{:?}", place(&s, "B", Vec3::new(25.0, 5.0, 10.0)));
}
/// #527: an assembly with its fasteners passes 200 bodies quickly; the clash check must still
/// cover the whole design. 201 separate 1 mm cubes 2 mm apart, plus one cube pushed half-way
/// into the first: exactly that pair overlaps, by 0.5 mm³.
#[test]
fn interference_checks_designs_with_more_than_200_bodies() {
let mut s = Session::default();
for i in 0..201 {
run(&mut s, "solid.box", json!({"length": 1, "width": 1, "height": 1, "corner": [2 * i, 0, 0], "operation": "new"}));
}
run(&mut s, "solid.box", json!({"length": 1, "width": 1, "height": 1, "corner": [0.5, 0, 0], "operation": "new", "body_name": "Clash"}));
assert_eq!(s.model.state().bodies.len(), 202);
let i = run(&mut s, "inspect.interference", json!({}));
assert_eq!(i["checked"], 202, "{i}");
assert_eq!(i["count"], 1, "{i}");
let hit = &i["interferences"][0];
let mut pair = [hit["a"].as_str().unwrap_or(""), hit["b"].as_str().unwrap_or("")];
pair.sort_unstable();
assert_eq!(pair, ["Body1", "Clash"], "{i}");
assert!((hit["volume_mm3"].as_f64().unwrap_or(0.0) - 0.5).abs() < 1e-6, "{i}");
}
/// The bounding-box sweep behind `inspect.interference` finds exactly the pairs a check of every
/// pair finds (touching boxes count), and reports how many it left out past its limit.
#[test]
fn interference_box_sweep_matches_every_pair_check() {
use solidcraft_geom::Aabb3;
let cube = |x: f64, y: f64, z: f64, e: f64| Aabb3 { min: Vec3::new(x, y, z), max: Vec3::new(x + e, y + e, z + e) };
// A deterministic scatter: overlapping, touching, and apart in only one axis.
let boxes: Vec<Aabb3> = (0..60)
.map(f64::from)
.map(|i| cube((i * 7.3) % 20.0, (i * 3.1) % 9.0, (i * 5.7) % 4.0, 1.0 + (i % 3.0)))
.chain([cube(30.0, 0.0, 0.0, 1.0), cube(31.0, 0.0, 0.0, 1.0)])
.collect();
let mut every = Vec::new();
for (i, a) in boxes.iter().enumerate() {
for (j, b) in boxes.iter().enumerate().skip(i + 1) {
let apart = a.max.x < b.min.x || b.max.x < a.min.x || a.max.y < b.min.y || b.max.y < a.min.y || a.max.z < b.min.z || b.max.z < a.min.z;
if !apart {
every.push((i, j));
}
}
}
assert!(every.contains(&(60, 61)), "touching boxes are a candidate pair");
let (pairs, skipped) = super::overlapping_pairs(&boxes, usize::MAX);
assert_eq!((pairs, skipped), (every.clone(), 0));
let (pairs, skipped) = super::overlapping_pairs(&boxes, 10);
assert_eq!((pairs.len(), skipped), (10, every.len() - 10));
}