fix(doc): To Object takes the face at the pick, not the first body near it (#429)

object_height, curved_target and curved_target_any took the first solid body with any face
within its pick tolerance of the To Object point. That tolerance is 5 % of the body's size,
so a large body beside a small target took picks made on the target: a ridge extruded up
to a post 2 mm above a plate treated the plate as the target, nothing trimmed the tool, and
it ran past the post (to x 9.08 instead of -2.31).

They now share face_at: the nearest face over every solid body, still within that body's
tolerance. appearance gains nearest_face (the face and its distance) and pick_tolerance,
which face_index_at now uses as well.

Co-authored-by: Claude Opus 5.5 <[email protected]>
This commit is contained in:
MqriusandClaude Opus 5.5 authored and GitHub committed 2026-10-12 18:55:47 -04:00
1 parent 968a22897c
commit 1d7450b04c
3 files changed
+76 -35

No files matched your search

+12 -2
View File
@@ -239,6 +239,12 @@ impl Document {
/// The B-rep face of a body nearest a point (within 5% of the body's size).
pub fn face_index_at(b: &crate::ModelBody, p: Vec3) -> Option<usize> {
let (d, f) = nearest_face(b, p)?;
(d <= pick_tolerance(b)).then_some(f)
}
/// The face of `b` nearest `p` and how far it is, however far.
pub fn nearest_face(b: &crate::ModelBody, p: Vec3) -> Option<(f64, usize)> {
let m = b.mesh();
let mut best: Option<(f64, u32)> = None;
for (t, f) in m.triangles.iter().zip(&m.tri_face) {
@@ -248,8 +254,12 @@ pub fn face_index_at(b: &crate::ModelBody, p: Vec3) -> Option<usize> {
best = Some((d, *f));
}
}
let (d, f) = best?;
(d <= b.body.size() * 0.05 + 1e-6).then_some(f as usize)
best.map(|(d, f)| (d, f as usize))
}
/// How far from a face of `b` a picked point may lie and still pick it (`face_index_at`).
pub fn pick_tolerance(b: &crate::ModelBody) -> f64 {
b.body.size() * 0.05 + 1e-6
}
/// The point of triangle abc nearest p.
+43 -33
View File
@@ -2901,52 +2901,62 @@ mod surface;
pub fn object_height(st: &ModelState, plane: &Plane, centre: Vec3, p: Vec3) -> f64 {
let n = plane.normal();
let h = |q: Vec3| (q - plane.origin).dot(n);
for b in st.bodies.iter().filter(|b| !b.body.is_mesh()) {
let tol = (b.body.size() * 1e-3).max(1e-3);
let Ok(faces) = b.body.faces(tol) else { continue };
let m = b.mesh();
let on: Vec<usize> = faces.iter().filter(|f| crate::appearance::face_index_at(b, p) == Some(f.index)).map(|f| f.index).collect();
let Some(&fi) = on.first() else { continue };
if let Some(f) = faces.iter().find(|f| f.index == fi)
&& f.plane_normal.is_some_and(|fnrm| fnrm.cross(n).len() < 1e-6)
let Some((bi, fi)) = face_at(st, p) else { return h(p) };
let Some(b) = st.bodies.get(bi) else { return h(p) };
let tol = (b.body.size() * 1e-3).max(1e-3);
let Ok(faces) = b.body.faces(tol) else { return h(p) };
if let Some(f) = faces.iter().find(|f| f.index == fi)
&& f.plane_normal.is_some_and(|fnrm| fnrm.cross(n).len() < 1e-6)
{
return h(f.centroid);
}
// A curved or slanted face: where the profile's middle meets it.
let m = b.mesh();
for dir in [n, n * -1.0] {
if let Some((t, tri)) = m.raycast(centre, dir)
&& m.tri_face.get(tri).is_some_and(|x| *x as usize == fi)
{
return h(f.centroid);
return h(centre + dir * t);
}
// A curved or slanted face: where the profile's middle meets it.
for dir in [n, n * -1.0] {
if let Some((t, tri)) = m.raycast(centre, dir)
&& m.tri_face.get(tri).is_some_and(|x| *x as usize == fi)
{
return h(centre + dir * t);
}
}
return h(p);
}
h(p)
}
/// The face a To Object pick is on: the nearest face over every solid body, `(body index,
/// face index)`, within that body's pick tolerance. Not the first body with any face within
/// its tolerance: that is 5 % of the body's size, so a large body beside a small target (a
/// plate under a post, a frame around a pin) would otherwise take a pick made on the target.
fn face_at(st: &ModelState, p: Vec3) -> Option<(usize, usize)> {
st.bodies
.iter()
.enumerate()
.filter(|(_, b)| !b.body.is_mesh())
.filter_map(|(bi, b)| {
let (d, fi) = crate::appearance::nearest_face(b, p)?;
(d <= crate::appearance::pick_tolerance(b)).then_some((d, bi, fi))
})
.min_by(|a, b| a.0.total_cmp(&b.0))
.map(|(_, bi, fi)| (bi, fi))
}
/// The body at `p` when the face there is not a plane square to `n` (To Object must then
/// follow the face's shape).
fn curved_target(st: &ModelState, n: Vec3, p: Vec3) -> Option<usize> {
for (bi, b) in st.bodies.iter().enumerate().filter(|(_, b)| !b.body.is_mesh()) {
let Some(fi) = crate::appearance::face_index_at(b, p) else { continue };
let tol = (b.body.size() * 1e-3).max(1e-3);
let planar =
b.body.faces(tol).ok()?.into_iter().find(|f| f.index == fi).and_then(|f| f.plane_normal).is_some_and(|fnrm| fnrm.cross(n).len() < 1e-6);
return (!planar).then_some(bi);
}
None
let (bi, fi) = face_at(st, p)?;
let b = st.bodies.get(bi)?;
let tol = (b.body.size() * 1e-3).max(1e-3);
let planar =
b.body.faces(tol).ok()?.into_iter().find(|f| f.index == fi).and_then(|f| f.plane_normal).is_some_and(|fnrm| fnrm.cross(n).len() < 1e-6);
(!planar).then_some(bi)
}
/// The body at `p` when the face there is not planar.
fn curved_target_any(st: &ModelState, p: Vec3) -> Option<usize> {
for (bi, b) in st.bodies.iter().enumerate().filter(|(_, b)| !b.body.is_mesh()) {
let Some(fi) = crate::appearance::face_index_at(b, p) else { continue };
let tol = (b.body.size() * 1e-3).max(1e-3);
let planar = b.body.faces(tol).ok()?.into_iter().find(|f| f.index == fi).is_some_and(|f| f.plane_normal.is_some());
return (!planar).then_some(bi);
}
None
let (bi, fi) = face_at(st, p)?;
let b = st.bodies.get(bi)?;
let tol = (b.body.size() * 1e-3).max(1e-3);
let planar = b.body.faces(tol).ok()?.into_iter().find(|f| f.index == fi).is_some_and(|f| f.plane_normal.is_some());
(!planar).then_some(bi)
}
/// Tools run through `target`, cut back to its surface: each tool less the body, keeping the
+21
View File
@@ -104,3 +104,24 @@ fn revolve_to_a_cylinder_follows_it() {
}
panic!("neither post was reached");
}
/// To Object picks the face that is at the picked point, not the first body with any face
/// near it. Here the pick is on a post (r 2.75) only 2 mm above a plate: the ridge must end
/// on the post. Before, the plate (within 5 % of its size of the pick) was taken as the
/// target, nothing trimmed the tool, and the ridge ran past the post.
#[test]
fn extrude_to_a_cylinder_beside_another_body() {
let mut s = Session::default();
run(&mut s, "solid.box", json!({"corner": [-98, -5, 0], "length": 101, "width": 10, "height": 3, "body_name": "Plate"}));
run(&mut s, "solid.cylinder", json!({"base": [0, 0, 0], "axis": [0, 0, 1], "radius": 2.75, "height": 10, "body_name": "Post"}));
// A ridge above the plate, y -1.5..0, z 4..7, from the plate's far end towards the post.
run(&mut s, "sketch.create", json!({"plane": {"origin": [-98, 0, 0], "x_dir": [0, 1, 0], "y_dir": [0, 0, 1]}, "name": "End"}));
run(&mut s, "sketch.rectangle.two_point", json!({"p0": [-1.5, 4], "p1": [0, 7]}));
run(&mut s, "sketch.finish", json!({}));
run(&mut s, "solid.extrude", json!({"sketch": "End", "to": [-2.75, 0, 5], "operation": "new", "body_name": "Ridge"}));
let b = body(&mut s, "Ridge");
// Its end follows the post: farthest at the ridge's edge y = -1.5, x = -√(2.75² − 1.5²).
let end = b["bbox"]["max"][0].as_f64().unwrap_or(f64::MAX);
assert!((end + (2.75f64 * 2.75 - 1.5 * 1.5).sqrt()).abs() < 1e-3, "{b}");
assert!((b["bbox"]["min"][0].as_f64().unwrap_or(0.0) + 98.0).abs() < 1e-6, "{b}");
}