Release under the SolidCraft name: binaries, assets and installers (#383)
* Release under the SolidCraft name: binaries, assets and installers The desktop binary is now `solidcraft` and the CLI `solidcraft-cli` (the two app packages are renamed; their folders move with the rest of the rename later). Every release asset is named solidcraft-<ver>-… / SolidCraft-<ver>-windows-x64.exe, and the installers show the SolidCraft product name. Kept so existing installs keep updating (docs/compatibility.md): - `solvecraft-cli` alias binary in every package, forwarding to solidcraft-cli with a deprecation note on stderr (tests/legacy_alias.rs). - Linux app ID ai.storyteller.solvecraft (Flatpak ID, desktop entry, Wayland app_id). - MSI UpgradeCode, so the MSI upgrades in place. - deb Replaces/Conflicts/Provides and rpm Obsoletes/Provides solvecraft. - An old-named .zsync copy so earlier AppImages find updates; a legacy .flatpakrepo copy. - .solvecraft file associations; SOLVECRAFT_* fallbacks in the packaging scripts. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT * MSI: register the legacy .solvecraft extension without a duplicate open verb Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <[email protected]>
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@@ -17,23 +17,23 @@ build you also need `rustup target add wasm32-unknown-unknown` and [`trunk`](htt
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```sh
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git clone https://github.com/bherbruck/solidcraft && cd solidcraft
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cargo run --release -p solvecraft -- --sample # desktop app with a sample part
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cargo run --release -p solidcraft -- --sample # desktop app with a sample part
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cargo xtask test # unit, engine and UI-scenario tests
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cargo xtask ci # everything a PR must pass (see below)
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```
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SolidCraft is the product and repository name. Cargo packages and executables retain
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their `solvecraft` names for compatibility with existing scripts and MCP clients.
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Build the desktop app with `cargo build --release -p solvecraft`, or the CLI with
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`cargo build --release -p solvecraft-cli`. Run the CLI with
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`cargo run --release -p solvecraft-cli -- commands` (or `target/release/solvecraft-cli commands`
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Build the desktop app with `cargo build --release -p solidcraft`, or the CLI with
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`cargo build --release -p solidcraft-cli`. Run the CLI with
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`cargo run --release -p solidcraft-cli -- commands` (or `target/release/solidcraft-cli commands`
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after building). There is no Cargo package named `solidcraft`.
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Web: `cd apps/solvecraft-web && trunk serve --release`, then open the printed URL (`?sample`
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opens the sample part, `?webgl` forces WebGL2). Saving and opening files in the browser needs
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HTTPS or localhost, because it uses the Origin Private File System.
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Windows from Linux: `cargo xwin build --release --target x86_64-pc-windows-msvc -p solvecraft`.
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Windows from Linux: `cargo xwin build --release --target x86_64-pc-windows-msvc -p solidcraft`.
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### NixOS: `nix develop`
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