fix: number a profile added after a named multi-profile extrude after body_name (#373) (#385)

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Jonas Wrede authored and GitHub committed 2026-10-12 16:04:54 -04:00
1 parent 4b8872e4d0
commit f06b76e14f
4 files changed
+49 -22

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+4 -1
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@@ -1544,7 +1544,8 @@ pub struct Feature {
pub name: String,
#[serde(default)]
pub suppressed: bool,
/// Names for the bodies this feature creates (in order); missing ones get `BodyN`.
/// Names for the bodies this feature creates (in order); missing ones are numbered after the
/// first (`Ribs (4)`), or get `BodyN` when there is none (or see `shell_piece_order`).
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub body_names: Vec<String>,
/// Parameter names of the feature's inputs (see `FeatureKind::inputs`), e.g. `d3`.
@@ -1570,6 +1571,8 @@ pub struct Feature {
/// The pieces this feature splits a body into take its body names in the kernel's shell order,
/// as builds before format 14 named them, instead of after their faces (`lineage::order_lumps`).
/// Set on the features of designs saved before then, whose stored body names mean that order.
/// Such features also name the bodies past their `body_names` `BodyN`, as those builds did,
/// where newer ones number them after the first name (`Ribs (4)`, #373).
#[serde(default, skip_serializing_if = "std::ops::Not::not")]
pub shell_piece_order: bool,
#[serde(flatten)]
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@@ -1054,6 +1054,16 @@ fn new_name(state: &mut ModelState, f: &Feature, k: usize) -> String {
{
return n.clone();
}
// Bodies past the stored names (a profile added after the feature was made) are numbered
// after the first name: `Ribs (4)` (#373). Features saved before format 14 keep `BodyN`,
// which later features of those designs may name.
if !f.shell_piece_order
&& k >= f.body_names.len()
&& let Some(base) = f.body_names.first().map(|n| n.trim()).filter(|n| !n.is_empty())
{
let n = format!("{base} ({})", k.saturating_add(1));
return if state.body(&n).is_none() { n } else { unique_body_name(state, base) };
}
loop {
state.body_counter += 1;
let n = format!("Body{}", state.body_counter);
+9 -20
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@@ -453,26 +453,15 @@ fn add_feature_in(s: &mut Session, p: &Value, kind: FeatureKind, world: bool) ->
s.active_sketch = None;
s.refresh();
// A feature that makes more bodies than it was given names (a multi-profile extrude with one
// `body_name`) names the rest after the first: `Ribs`, `Ribs (2)`, `Ribs (3)`… (#266). The
// names are stored on the feature, so recomputes and saved designs keep them.
if let Some(base) = names.first().map(|n| n.trim().to_string()).filter(|n| !n.is_empty()) {
let st = s.model.state();
let made = st.bodies.iter().filter(|b| b.feature == id).count();
if made > names.len() {
let mut taken: std::collections::BTreeSet<String> = st.bodies.iter().map(|b| b.name.clone()).collect();
taken.extend(names.iter().cloned());
let mut i = 1usize;
while names.len() < made {
i += 1;
let n = format!("{base} ({i})");
if taken.insert(n.clone()) {
names.push(n);
}
}
if let Some(f) = s.doc_mut().feature_mut(id) {
f.body_names = names;
}
s.refresh();
// `body_name`) has the rest numbered after the first by the evaluator: `Ribs`, `Ribs (2)`,
// `Ribs (3)`… (#266, #373). They are stored on the feature, so recomputes and saved designs
// keep them even when the profiles are later picked in another order.
if names.first().is_some_and(|n| !n.trim().is_empty()) {
let made: Vec<String> = s.model.state().bodies.iter().filter(|b| b.feature == id).map(|b| b.name.clone()).collect();
if made.len() > names.len()
&& let Some(f) = s.doc_mut().feature_mut(id)
{
f.body_names = made;
}
}
let r = s.model.result(id).cloned();
+26 -1
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@@ -2735,7 +2735,6 @@ fn raising_a_pattern_count_after_a_rename_numbers_the_new_copy_after_the_others(
/// A profile added to the sketch after a named multi-profile extrude is named after `body_name`
/// too (#373).
#[test]
#[ignore = "fails until #373 is fixed"]
fn a_profile_added_later_is_named_after_body_name() {
let mut s = Session::default();
run(&mut s, "sketch.create", json!({"plane": "XY", "name": "R"}));
@@ -2765,3 +2764,29 @@ fn extrude_reply_lists_the_bodies_it_created() {
let r = run(&mut s, "solid.extrude", json!({"sketch": "R", "distance": "10", "operation": "new_body", "body_name": "Ribs"}));
assert_eq!(r["created_bodies"], json!(["Ribs", "Ribs (2)", "Ribs (3)"]), "{r}");
}
/// A design saved before format 14 names the bodies past its stored names `BodyN`, as it did when
/// it was saved, so later features that name them still find them (#373).
#[test]
fn a_design_saved_before_format_14_keeps_generic_names_past_body_name() {
let mut s = Session::default();
run(&mut s, "sketch.create", json!({"plane": "XY", "name": "R"}));
for x in [0, 10, 20] {
run(&mut s, "sketch.rectangle.two_point", json!({"p0": [x, 0], "p1": [x + 5, 30]}));
}
run(&mut s, "sketch.finish", json!({}));
run(&mut s, "solid.extrude", json!({"sketch": "R", "distance": "10", "operation": "new_body", "body_name": "Ribs"}));
let mut legacy: Value = serde_json::from_str(&s.doc.to_json()).unwrap();
legacy["format"] = json!("solvecraft/13");
let extrude = legacy["features"].as_array_mut().unwrap().iter_mut().find(|f| f["type"] == "extrude").unwrap();
extrude["body_names"] = json!(["Ribs"]);
let dir = std::env::temp_dir().join(format!("solvecraft-373-{}", std::process::id()));
std::fs::create_dir_all(&dir).unwrap();
let design = dir.join("ribs.solvecraft");
std::fs::write(&design, legacy.to_string()).unwrap();
let mut old = Session::default();
run(&mut old, "doc.open", json!({"path": design.to_string_lossy()}));
let names: Vec<String> = old.model.state().bodies.iter().map(|b| b.name.clone()).collect();
assert_eq!(names, ["Ribs", "Body1", "Body2"]);
let _ = std::fs::remove_dir_all(&dir);
}