Agent-built designs: stop redoing whole-design work on every command (#1148)
A design built over MCP is many small commands, and each one did work over the whole design, so building or showing a 1,300-body design took minutes: - moved components were transformed and meshed again after every change; world_state now reuses each placed body whose definition and placement are unchanged - next_d_name searched the design once per candidate number - Document::eval evaluated every parameter for every expression; now only when the expression names one - param_rows' used_by was quadratic; the desktop no longer gathers completions on every change while no text box has focus solidcraft-cli bench-agent builds a generated ~1,300-body bicycle command by command and times it (241 s -> 16 s here). Eval output is unchanged apart from timings. Co-authored-by: Claude Opus 5.5 <[email protected]>
This commit is contained in:
1 parent
37547f8eba
commit
6de8f6db95
11 files changed
+439
-21
No files matched your search
@@ -0,0 +1,239 @@
|
||||
//! `bench-agent`: a large design built the way an agent builds one over MCP, one small command
|
||||
//! at a time, timed as it grows and then opened again.
|
||||
//!
|
||||
//! The design is a bicycle of about 1,300 bodies: frame tubes joined at root and then moved into
|
||||
//! a component, two wheels whose spokes and nipples are placed one by one, a chainring with
|
||||
//! patterned teeth, a cassette, a chain of individual links, cockpit, seat and a few hundred
|
||||
//! fasteners. Nothing is read from a file; the script is generated here, so the benchmark needs
|
||||
//! no fixture.
|
||||
//!
|
||||
//! ```text
|
||||
//! solidcraft-cli bench-agent [--scale F] [--script-out script.json] [--save design.solidcraft]
|
||||
//! ```
|
||||
//! prints one JSON line per hundred commands (mean and max milliseconds, bodies so far), then the
|
||||
//! build total, then the phases `bench-open` prints for the saved design.
|
||||
|
||||
use serde_json::{Value, json};
|
||||
use solidcraft_engine::Session;
|
||||
|
||||
struct Script {
|
||||
commands: Vec<Value>,
|
||||
}
|
||||
|
||||
impl Script {
|
||||
fn c(&mut self, command: &str, params: Value) {
|
||||
self.commands.push(json!({"command": command, "params": params}));
|
||||
}
|
||||
|
||||
/// A round tube from `a` to `b` (an agent's frame tube, spoke or post).
|
||||
fn tube(&mut self, a: [f64; 3], b: [f64; 3], radius: f64, body: &str) {
|
||||
let d = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
|
||||
let len = (d[0] * d[0] + d[1] * d[1] + d[2] * d[2]).sqrt();
|
||||
let axis = [d[0] / len, d[1] / len, d[2] / len];
|
||||
self.c(
|
||||
"solid.cylinder",
|
||||
json!({"radius": radius, "height": round3(len), "base": a.map(round3), "axis": axis.map(round6), "body_name": body}),
|
||||
);
|
||||
}
|
||||
|
||||
fn component(&mut self, name: &str) {
|
||||
self.c("component.create", json!({"name": name}));
|
||||
}
|
||||
|
||||
fn root(&mut self) {
|
||||
self.c("component.activate", json!({"component": "root"}));
|
||||
}
|
||||
|
||||
/// A wheel built at the origin in its own component, then placed where it goes (the
|
||||
/// component's occurrence moved), as an agent builds one part and positions it.
|
||||
fn wheel(&mut self, label: &str, at: f64, spokes: usize) {
|
||||
let cx = 0.0;
|
||||
self.component(&format!("{label} wheel"));
|
||||
self.c("solid.torus", json!({"major": 311, "minor": 12, "center": [cx, 0, 340], "body_name": format!("{label} rim")}));
|
||||
self.c("solid.torus", json!({"major": 330, "minor": 18, "center": [cx, 0, 340], "body_name": format!("{label} tyre")}));
|
||||
self.c("solid.cylinder", json!({"radius": 18, "height": 110, "base": [cx, -55, 340], "axis": "Y", "body_name": format!("{label} hub")}));
|
||||
for k in 0..spokes {
|
||||
let a = std::f64::consts::TAU * k as f64 / spokes as f64;
|
||||
let side = if k % 2 == 1 { 1.0 } else { -1.0 };
|
||||
let hub = [cx + 30.0 * a.cos(), side * 40.0, 340.0 + 30.0 * a.sin()];
|
||||
let (ca, sa) = ((a + 0.12).cos(), (a + 0.12).sin());
|
||||
let rim = [cx + 300.0 * ca, side * 4.0, 340.0 + 300.0 * sa];
|
||||
self.tube(hub, rim, 1.0, &format!("{label} spoke {k}"));
|
||||
let nipple = json!({"radius": 2, "height": 12, "base": rim.map(round3), "axis": [round6(ca), 0, round6(sa)], "body_name": format!("{label} nipple {k}")});
|
||||
self.c("solid.cylinder", nipple);
|
||||
}
|
||||
self.root();
|
||||
self.c("occurrence.move", json!({"occurrence": format!("{label} wheel:1"), "translate": [at, 0, 0]}));
|
||||
}
|
||||
}
|
||||
|
||||
fn round3(v: f64) -> f64 {
|
||||
(v * 1e3).round() / 1e3
|
||||
}
|
||||
|
||||
fn round6(v: f64) -> f64 {
|
||||
(v * 1e6).round() / 1e6
|
||||
}
|
||||
|
||||
/// The bicycle's command script. `scale` multiplies the counts of repeated parts (spokes,
|
||||
/// chain links, fasteners); 1.0 gives about 1,300 bodies.
|
||||
pub fn bicycle(scale: f64) -> Value {
|
||||
let n = |k: f64| ((k * scale).round() as usize).max(1);
|
||||
let mut s = Script { commands: Vec::new() };
|
||||
// Frame: tubes at root, the main triangle joined, then everything moved into its component.
|
||||
let (bb, head_top, head_bot, seat_top) = ([0.0, 0.0, 300.0], [600.0, 0.0, 860.0], [580.0, 0.0, 740.0], [-150.0, 0.0, 820.0]);
|
||||
s.tube(bb, head_bot, 19.0, "Down tube");
|
||||
s.tube(seat_top, head_top, 16.0, "Top tube");
|
||||
s.tube(bb, seat_top, 16.0, "Seat tube");
|
||||
s.tube(head_bot, head_top, 22.0, "Head tube");
|
||||
for (side, y) in [("L", 60.0), ("R", -60.0)] {
|
||||
s.tube([0.0, y * 0.3, 300.0], [-420.0, y, 340.0], 10.0, &format!("Chainstay {side}"));
|
||||
s.tube([-140.0, y * 0.3, 800.0], [-420.0, y, 340.0], 9.0, &format!("Seatstay {side}"));
|
||||
s.c("solid.box", json!({"length": 20, "width": 6, "height": 40, "corner": [-430.0, y - 3.0, 320], "body_name": format!("Dropout {side}")}));
|
||||
}
|
||||
s.c("solid.cylinder", json!({"radius": 24, "height": 80, "base": [0, -40, 300], "axis": "Y", "body_name": "BB shell"}));
|
||||
s.c("solid.combine", json!({"target": "Down tube", "tools": ["Top tube", "Seat tube", "Head tube", "BB shell"]}));
|
||||
s.component("Frame");
|
||||
s.root();
|
||||
let frame = ["Down tube", "Chainstay L", "Seatstay L", "Dropout L", "Chainstay R", "Seatstay R", "Dropout R"];
|
||||
s.c("component.move_bodies", json!({"bodies": frame, "component": "Frame"}));
|
||||
// Wheels: every spoke and nipple a body of its own.
|
||||
s.wheel("Front", 640.0, n(36.0));
|
||||
s.wheel("Rear", -420.0, n(36.0));
|
||||
// Drivetrain: patterned chainring teeth, a cassette and a chain of separate links.
|
||||
s.component("Drivetrain");
|
||||
s.c("solid.cylinder", json!({"radius": 95, "height": 4, "base": [0, 50, 300], "axis": "Y", "body_name": "Chainring"}));
|
||||
s.c("solid.box", json!({"length": 6, "width": 4, "height": 8, "corner": [-3, 50, 395], "name": "Tooth", "body_name": "Tooth"}));
|
||||
s.c("solid.pattern.circular", json!({"bodies": ["Tooth"], "axis": {"origin": [0, 50, 300], "dir": [0, 1, 0]}, "count": 44}));
|
||||
for g in 0..11 {
|
||||
let r = 22.0 + 3.5 * g as f64;
|
||||
s.c(
|
||||
"solid.cylinder",
|
||||
json!({"radius": r, "height": 2, "base": [-420.0, round3(30.0 + 2.6 * g as f64), 340.0], "axis": "Y", "body_name": format!("Cog {g}")}),
|
||||
);
|
||||
}
|
||||
let links = n(112.0);
|
||||
for k in 0..links {
|
||||
let a = std::f64::consts::TAU * k as f64 / links as f64;
|
||||
let (x, z) = (round3(-210.0 + 230.0 * a.cos()), round3(320.0 + 80.0 * a.sin()));
|
||||
for (side, y) in [("in", 46), ("out", 56)] {
|
||||
s.c("solid.box", json!({"length": 12, "width": 1, "height": 8, "corner": [round3(x - 6.0), y, round3(z - 4.0)], "body_name": format!("Link {k} {side}")}));
|
||||
}
|
||||
s.c("solid.cylinder", json!({"radius": 3.5, "height": 10, "base": [x, 46, z], "axis": "Y", "body_name": format!("Roller {k}")}));
|
||||
}
|
||||
for (side, y) in [("L", -90.0), ("R", 90.0)] {
|
||||
let x0 = if side == "L" { -15.0 } else { 0.0 };
|
||||
s.c("solid.box", json!({"length": 170, "width": 12, "height": 30, "corner": [x0, y - 6.0, 285], "body_name": format!("Crank {side}")}));
|
||||
let py = if y > 0.0 { y + 8.0 } else { y - 68.0 };
|
||||
s.c("solid.box", json!({"length": 90, "width": 60, "height": 15, "corner": [150.0, py, 280], "body_name": format!("Pedal {side}")}));
|
||||
}
|
||||
s.root();
|
||||
// Cockpit and seat.
|
||||
s.component("Cockpit");
|
||||
s.tube([600.0, 0.0, 860.0], [620.0, 0.0, 940.0], 14.0, "Steerer");
|
||||
s.tube([620.0, 0.0, 940.0], [700.0, 0.0, 950.0], 16.0, "Stem");
|
||||
s.tube([700.0, -380.0, 950.0], [700.0, 380.0, 950.0], 11.0, "Handlebar");
|
||||
s.c("solid.cylinder", json!({"radius": 16, "height": 120, "base": [700, 260, 950], "axis": "Y", "body_name": "Grip R"}));
|
||||
s.c("solid.mirror", json!({"bodies": ["Grip R"], "plane": "XZ"}));
|
||||
s.root();
|
||||
s.component("Seat");
|
||||
s.tube([-150.0, 0.0, 820.0], [-170.0, 0.0, 960.0], 13.0, "Seatpost");
|
||||
s.c("solid.box", json!({"length": 260, "width": 140, "height": 40, "center": [-180, 0, 980], "body_name": "Saddle"}));
|
||||
s.root();
|
||||
// Fasteners: head, shank and washer, each its own body.
|
||||
s.component("Hardware");
|
||||
let bolts = n(240.0);
|
||||
for k in 0..bolts {
|
||||
let a = std::f64::consts::TAU * k as f64 / bolts as f64;
|
||||
let p = [round3(-300.0 + 2.5 * k as f64), round3(120.0 + 10.0 * a.sin()), round3(400.0 + 10.0 * a.cos())];
|
||||
s.c("solid.cylinder", json!({"radius": 5, "height": 4, "base": p, "axis": "Z", "body_name": format!("Bolt {k} head")}));
|
||||
s.c(
|
||||
"solid.cylinder",
|
||||
json!({"radius": 2.5, "height": 16, "base": [p[0], p[1], round3(p[2] - 16.0)], "axis": "Z", "body_name": format!("Bolt {k} shank")}),
|
||||
);
|
||||
s.c(
|
||||
"solid.cylinder",
|
||||
json!({"radius": 4.5, "height": 1, "base": [p[0], p[1], round3(p[2] - 1.0)], "axis": "Z", "body_name": format!("Bolt {k} washer")}),
|
||||
);
|
||||
}
|
||||
s.root();
|
||||
json!({"commands": s.commands})
|
||||
}
|
||||
|
||||
pub fn run(args: &[String]) -> Result<(), String> {
|
||||
let flag = |name: &str| args.iter().position(|a| a == name).and_then(|i| args.get(i + 1));
|
||||
let scale = match flag("--scale") {
|
||||
Some(v) => v.parse::<f64>().ok().filter(|v| v.is_finite() && *v > 0.0 && *v <= 20.0).ok_or("--scale takes a number from 0 to 20")?,
|
||||
None => 1.0,
|
||||
};
|
||||
let script = bicycle(scale);
|
||||
if let Some(path) = flag("--script-out") {
|
||||
let text = serde_json::to_string_pretty(&script).map_err(|e| e.to_string())?;
|
||||
return solidcraft_engine::io::vfs::write(path, text.as_bytes()).map_err(|e| format!("{path}: {e}"));
|
||||
}
|
||||
let commands = script["commands"].as_array().cloned().unwrap_or_default();
|
||||
let mut s = Session::default();
|
||||
let began = std::time::Instant::now();
|
||||
// Per command: the command itself, then what a window needs to draw its result (the
|
||||
// bodies placed in the world and their display meshes).
|
||||
let (mut run, mut shown): (Vec<f64>, Vec<f64>) = (Vec::new(), Vec::new());
|
||||
for (i, c) in commands.iter().enumerate() {
|
||||
let id = c["command"].as_str().unwrap_or_default();
|
||||
let t = std::time::Instant::now();
|
||||
s.execute(id, &c["params"]).map_err(|e| format!("command {i} ({id}): {e}"))?;
|
||||
run.push(t.elapsed().as_secs_f64() * 1000.0);
|
||||
let t = std::time::Instant::now();
|
||||
s.world_state().warm_meshes(|| true);
|
||||
shown.push(t.elapsed().as_secs_f64() * 1000.0);
|
||||
if run.len() == 100 || i + 1 == commands.len() {
|
||||
let mean = |v: &[f64]| v.iter().sum::<f64>() / v.len().max(1) as f64;
|
||||
let bodies = s.model.state().bodies.len();
|
||||
println!(
|
||||
"{}",
|
||||
json!({"step": "build", "commands": i + 1, "bodies": bodies, "command_ms": mean(&run), "display_ms": mean(&shown),
|
||||
"max_ms": run.iter().zip(&shown).map(|(a, b)| a + b).fold(0.0, f64::max)})
|
||||
);
|
||||
run.clear();
|
||||
shown.clear();
|
||||
}
|
||||
}
|
||||
let world = s.world_state();
|
||||
println!(
|
||||
"{}",
|
||||
json!({"step": "built", "ms": began.elapsed().as_secs_f64() * 1000.0, "commands": commands.len(), "features": s.doc.features.len(), "bodies": world.bodies.len()})
|
||||
);
|
||||
let path = match flag("--save") {
|
||||
Some(p) => p.clone(),
|
||||
None => std::env::temp_dir().join(format!("bench-agent-{}.solidcraft", std::process::id())).to_string_lossy().into_owned(),
|
||||
};
|
||||
s.execute("file.save", &json!({"path": path})).map_err(|e| e.to_string())?;
|
||||
let r = crate::cmd_bench_open(std::slice::from_ref(&path));
|
||||
if flag("--save").is_none() {
|
||||
let _ = std::fs::remove_file(&path);
|
||||
let _ = std::fs::remove_file(format!("{path}.bak"));
|
||||
}
|
||||
r
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// The generated commands stay valid as the command set changes: a small bicycle builds
|
||||
/// without a failing command or feature.
|
||||
#[test]
|
||||
fn a_small_bicycle_builds() {
|
||||
let script = bicycle(0.03);
|
||||
let mut s = Session::default();
|
||||
for c in script["commands"].as_array().into_iter().flatten() {
|
||||
let id = c["command"].as_str().unwrap_or_default();
|
||||
if let Err(e) = s.execute(id, &c["params"]) {
|
||||
panic!("{id}: {e}");
|
||||
}
|
||||
}
|
||||
assert!(s.model.results.iter().all(|r| r.error.is_none()));
|
||||
let world = s.world_state();
|
||||
assert!(world.bodies.len() > 40, "{} bodies", world.bodies.len());
|
||||
assert!(world.bodies.iter().any(|b| b.name.contains("spoke")));
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@
|
||||
//! solidcraft-cli eval <script.json|design.solidcraft|part.step> (alias: inspect) measurements as JSON
|
||||
//! solidcraft-cli script <design.solidcraft> [--out script.json] the design's history as a command script
|
||||
//! solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only] loading timings as JSON lines
|
||||
//! solidcraft-cli bench-agent [--scale F] [--save F] [--script-out F] a ~1,300-body design built command by command, timed
|
||||
//! solidcraft-cli snapshot <script|design> --out shot.png [--width W] [--height H] [--view iso|front|top|…]
|
||||
//! solidcraft-cli exec <command> [json-params] run one command on an empty design
|
||||
//! solidcraft-cli commands the command registry as JSON
|
||||
@@ -18,6 +19,7 @@
|
||||
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
|
||||
#![forbid(unsafe_code)]
|
||||
|
||||
mod bench_agent;
|
||||
mod crashes;
|
||||
mod fuzz;
|
||||
mod oracle;
|
||||
@@ -41,6 +43,7 @@ const USAGE: &str = "usage:
|
||||
solidcraft-cli script <design.solidcraft|script.json> [--out script.json]
|
||||
(the design's history as a command script that eval and run replay)
|
||||
solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only]
|
||||
solidcraft-cli bench-agent [--scale F] [--save design.solidcraft] [--script-out script.json]
|
||||
solidcraft-cli snapshot <script|design> --out shot.png [--width W] [--height H] [--view iso|front|back|top|bottom|left|right]
|
||||
solidcraft-cli exec <command> [json-params]
|
||||
solidcraft-cli commands
|
||||
@@ -95,6 +98,8 @@ fn main() -> ExitCode {
|
||||
// Hidden: time recomputes after parameter edits (docs/perf.md).
|
||||
Some("bench-edit") => cmd_bench_edit(&args[1..]),
|
||||
Some("bench-open") => cmd_bench_open(&args[1..]),
|
||||
// A ~1,300-body design built command by command, as an agent builds one over MCP.
|
||||
Some("bench-agent") => bench_agent::run(&args[1..]),
|
||||
Some("--version" | "-V") => {
|
||||
println!("solidcraft-cli {}", env!("CARGO_PKG_VERSION"));
|
||||
Ok(())
|
||||
@@ -422,7 +427,7 @@ fn cmd_bench_edit(args: &[String]) -> Result<(), String> {
|
||||
}
|
||||
|
||||
/// Separate file reading, JSON decoding/repair, timeline evaluation and display meshing.
|
||||
fn cmd_bench_open(args: &[String]) -> Result<(), String> {
|
||||
pub(crate) fn cmd_bench_open(args: &[String]) -> Result<(), String> {
|
||||
let path = args.first().ok_or("usage: solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only]")?;
|
||||
let t = std::time::Instant::now();
|
||||
let step = solidcraft_engine::io::is_step_path(path);
|
||||
|
||||
@@ -162,12 +162,12 @@ impl Document {
|
||||
pub fn face_colors(&self, b: &crate::ModelBody) -> Vec<(usize, Look)> {
|
||||
// Face colours the body was imported with, under the design's own.
|
||||
let to8 = |x: f32| (x.clamp(0.0, 1.0) * 255.0).round() as u8;
|
||||
let names = crate::naming::face_names(b);
|
||||
let mut out: Vec<(usize, Look)> = match b.body.paint() {
|
||||
Some(p) => p.faces.iter().map(|f| (f.face, Look::custom(f.color.map(to8), f.opacity as f64))).collect(),
|
||||
// Carried from an earlier version of the body: by face name.
|
||||
// Carried from an earlier version of the body: by face name (worked out only here:
|
||||
// the viewport asks every body for its face colours on every change).
|
||||
None => match &b.imported {
|
||||
Some(imp) => names
|
||||
Some(imp) => crate::naming::face_names(b)
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(i, n)| imp.faces.get(crate::naming::strip_piece(n)).map(|(c, o)| (i, Look::custom(c.map(to8), *o as f64))))
|
||||
|
||||
@@ -2358,8 +2358,14 @@ impl Document {
|
||||
|
||||
/// Evaluate an expression against the document's parameters.
|
||||
pub fn eval(&self, e: &str, kind: Kind) -> Result<f64> {
|
||||
let (vals, _) = self.param_values();
|
||||
Self::eval_in(&vals, e, kind)
|
||||
// The parameters are evaluated only when the expression names one: most expressions an
|
||||
// agent sends are plain values, and evaluating every parameter of a large design for
|
||||
// each of them made every new feature cost more than the last.
|
||||
let vals: std::cell::OnceCell<std::collections::BTreeMap<String, expr::Value>> = std::cell::OnceCell::new();
|
||||
expr::eval_with(e, &|n| {
|
||||
vals.get_or_init(|| self.param_values().0).get(n).copied().ok_or_else(|| DocError::Expr(format!("unknown parameter `{n}`")))
|
||||
})?
|
||||
.to_kind(kind)
|
||||
}
|
||||
|
||||
pub fn eval_in(vals: &std::collections::BTreeMap<String, expr::Value>, e: &str, kind: Kind) -> Result<f64> {
|
||||
|
||||
+56
-2
@@ -4753,9 +4753,61 @@ pub fn state_in_frame_at<'a>(doc: &Document, st: &'a ModelState, comp: u64, fram
|
||||
/// occurrence of it (bodies of the first placement keep their names; further instances get the
|
||||
/// occurrence path in brackets). Without components this is the model itself.
|
||||
pub fn world_state(doc: &Document, st: &ModelState) -> ModelState {
|
||||
world_state_reusing(doc, st, &mut PlacedBodies::default())
|
||||
}
|
||||
|
||||
/// Bodies a [`world_state_reusing`] call placed away from their definition (a moved
|
||||
/// component's bodies), by their definition and placement: the next call reuses each one whose
|
||||
/// definition and placement are unchanged instead of transforming it again, and so keeps its
|
||||
/// display mesh. Without this every change anywhere in a design transformed and meshed every
|
||||
/// body of every moved component again.
|
||||
#[derive(Default)]
|
||||
pub struct PlacedBodies {
|
||||
by_source: std::collections::HashMap<(usize, [u64; 16]), (ModelBody, ModelBody)>,
|
||||
}
|
||||
|
||||
impl PlacedBodies {
|
||||
/// The body `b` placed by `m`, from an earlier call when `b` is the same body as then.
|
||||
fn placed(&self, b: &ModelBody, m: &crate::Mat, name: String) -> ModelBody {
|
||||
let reused = self.by_source.get(&placed_key(b, m)).filter(|(source, _)| {
|
||||
Arc::ptr_eq(&source.mesh, &b.mesh)
|
||||
&& source.body.same(&b.body)
|
||||
&& source.body.color() == b.body.color()
|
||||
&& source.body.paint() == b.body.paint()
|
||||
&& match (source.body.split_lines(), b.body.split_lines()) {
|
||||
(Some(x), Some(y)) => Arc::ptr_eq(x, y),
|
||||
(None, None) => true,
|
||||
_ => false,
|
||||
}
|
||||
});
|
||||
match reused {
|
||||
Some((_, placed)) => {
|
||||
let mut fresh = ModelBody::new(name, placed.body.clone(), b.feature);
|
||||
fresh.mesh = placed.mesh.clone();
|
||||
fresh.plan = placed.plan.clone();
|
||||
fresh.plan_mesh = placed.plan_mesh.clone();
|
||||
fresh
|
||||
}
|
||||
None => ModelBody::new(name, kernel::transform_matrix(&b.body, *m).unwrap_or_else(|_| b.body.clone()), b.feature),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn placed_key(b: &ModelBody, m: &crate::Mat) -> (usize, [u64; 16]) {
|
||||
let mut bits = [0u64; 16];
|
||||
for (slot, v) in bits.iter_mut().zip(m.iter().flatten()) {
|
||||
*slot = v.to_bits();
|
||||
}
|
||||
(Arc::as_ptr(&b.mesh) as usize, bits)
|
||||
}
|
||||
|
||||
/// [`world_state`], reusing the bodies `placed` holds from an earlier call and leaving it holding
|
||||
/// this call's.
|
||||
pub fn world_state_reusing(doc: &Document, st: &ModelState, placed_before: &mut PlacedBodies) -> ModelState {
|
||||
if doc.occurrences.is_empty() {
|
||||
return st.clone();
|
||||
}
|
||||
let mut placed_now = PlacedBodies::default();
|
||||
let comp_of_feature = |id: u64| doc.feature(id).map(|f| f.component).unwrap_or(0);
|
||||
let first_path = |comp: u64| -> Vec<u64> {
|
||||
let mut path = Vec::new();
|
||||
@@ -4785,8 +4837,9 @@ pub fn world_state(doc: &Document, st: &ModelState) -> ModelState {
|
||||
placed.name = name;
|
||||
placed
|
||||
} else {
|
||||
let body = kernel::transform_matrix(&b.body, bm).unwrap_or_else(|_| b.body.clone());
|
||||
ModelBody::new(name, body, b.feature)
|
||||
let placed = placed_before.placed(b, &bm, name);
|
||||
placed_now.by_source.insert(placed_key(b, &bm), (b.clone(), placed.clone()));
|
||||
placed
|
||||
};
|
||||
// World states keep their previous display-only evaluation-key semantics.
|
||||
placed.key = 0;
|
||||
@@ -4834,6 +4887,7 @@ pub fn world_state(doc: &Document, st: &ModelState) -> ModelState {
|
||||
}
|
||||
}
|
||||
}
|
||||
*placed_before = placed_now;
|
||||
out
|
||||
}
|
||||
|
||||
|
||||
@@ -49,9 +49,10 @@ pub use assembly::{
|
||||
};
|
||||
pub use document::*;
|
||||
pub use eval::{
|
||||
EdgeRef, FeatureResult, Model, ModelBody, ModelState, RevolveExtent, SolvedSketch, ThreadInfo, curve_pick_error, edge_names_for, edge_refs,
|
||||
face_point_names, face_point_state, hole_direction_at, object_height, parse_metric_thread, pattern_matrices, revolve_extent,
|
||||
EdgeRef, FeatureResult, Model, ModelBody, ModelState, PlacedBodies, RevolveExtent, SolvedSketch, ThreadInfo, curve_pick_error, edge_names_for,
|
||||
edge_refs, face_point_names, face_point_state, hole_direction_at, object_height, parse_metric_thread, pattern_matrices, revolve_extent,
|
||||
revolve_extent_with_convention, select_profiles, sketch_hole_direction, state_in_frame, state_in_frame_at, through_all_distance, world_state,
|
||||
world_state_reusing,
|
||||
};
|
||||
pub use params::{ParamRow, ParamUser, cycles};
|
||||
pub use solidcraft_kernel as kernel;
|
||||
|
||||
@@ -467,10 +467,14 @@ impl Document {
|
||||
|
||||
/// The next free `dN` name.
|
||||
pub fn next_d_name(&self) -> String {
|
||||
// Every taken name at once: asking `name_taken` for d1, d2, … searched the whole
|
||||
// design once per number, quadratic in the number of named inputs.
|
||||
let taken: std::collections::HashSet<&str> =
|
||||
self.params.iter().map(|p| p.name.as_str()).chain(self.features.iter().flat_map(|f| f.param_names.iter().map(String::as_str))).collect();
|
||||
let mut n = 1;
|
||||
loop {
|
||||
let c = format!("d{n}");
|
||||
if !self.name_taken(&c) {
|
||||
if !taken.contains(c.as_str()) {
|
||||
return c;
|
||||
}
|
||||
n += 1;
|
||||
@@ -657,7 +661,15 @@ impl Document {
|
||||
let (vals, errs) = self.param_values();
|
||||
let all = self.all_param_exprs();
|
||||
let refs: BTreeMap<String, Vec<String>> = all.iter().map(|(n, e, _)| (n.clone(), expr::references(e))).collect();
|
||||
let used_by = |n: &str| -> Vec<String> { refs.iter().filter(|(_, r)| r.iter().any(|x| x == n)).map(|(k, _)| k.clone()).collect() };
|
||||
// Who uses each name, in name order: one pass over the references (a design an agent
|
||||
// built names every feature input, so a search per row was quadratic).
|
||||
let mut users: BTreeMap<&str, Vec<String>> = BTreeMap::new();
|
||||
for (k, r) in &refs {
|
||||
for x in r {
|
||||
users.entry(x.as_str()).or_default().push(k.clone());
|
||||
}
|
||||
}
|
||||
let used_by = |n: &str| -> Vec<String> { users.get(n).cloned().unwrap_or_default() };
|
||||
let value = |n: &str, k: Kind| vals.get(n).and_then(|v| v.to_kind(k).ok()).map(|x| if k == Kind::Angle { x.to_degrees() } else { x });
|
||||
let mut rows = Vec::new();
|
||||
for p in &self.params {
|
||||
|
||||
@@ -173,6 +173,8 @@ struct WorldCache {
|
||||
active_component: u64,
|
||||
active_occurrence_path: Option<Vec<u64>>,
|
||||
world: Arc<solidcraft_doc::ModelState>,
|
||||
/// The moved components' bodies as placed for `world`, reused by the next world state.
|
||||
placed: Arc<std::sync::Mutex<solidcraft_doc::PlacedBodies>>,
|
||||
}
|
||||
|
||||
impl WorldCache {
|
||||
@@ -395,17 +397,27 @@ impl Session {
|
||||
{
|
||||
return cached.world.clone();
|
||||
}
|
||||
let mut w = if self.pending_moves.is_empty() {
|
||||
solidcraft_doc::world_state(&self.doc, &st)
|
||||
} else {
|
||||
let mut d = (*self.doc).clone();
|
||||
for o in &mut d.occurrences {
|
||||
if let Some(m) = self.pending_moves.get(&o.id) {
|
||||
o.transform = *m;
|
||||
// The bodies the last world state placed: unchanged ones are not transformed and meshed
|
||||
// again (a design built command by command changed one body at a time).
|
||||
let placed = self.world_cache.lock().ok().and_then(|c| c.as_ref().map(|c| c.placed.clone())).unwrap_or_default();
|
||||
// Taken out while placing, so a scratch copy of the session sharing it never waits.
|
||||
let mut reuse = placed.lock().map(|mut p| std::mem::take(&mut *p)).unwrap_or_default();
|
||||
let mut w = {
|
||||
if self.pending_moves.is_empty() {
|
||||
solidcraft_doc::world_state_reusing(&self.doc, &st, &mut reuse)
|
||||
} else {
|
||||
let mut d = (*self.doc).clone();
|
||||
for o in &mut d.occurrences {
|
||||
if let Some(m) = self.pending_moves.get(&o.id) {
|
||||
o.transform = *m;
|
||||
}
|
||||
}
|
||||
solidcraft_doc::world_state_reusing(&d, &st, &mut reuse)
|
||||
}
|
||||
solidcraft_doc::world_state(&d, &st)
|
||||
};
|
||||
if let Ok(mut p) = placed.lock() {
|
||||
*p = reuse;
|
||||
}
|
||||
// Sketch definitions are displayed once, at the placement currently being authored.
|
||||
if self.active_occurrence_path.is_some() && self.active_component != 0 {
|
||||
let first = self.occurrence_placement(&self.doc.first_path(self.active_component)).map(|p| p.world).unwrap_or(solidcraft_doc::IDENTITY);
|
||||
@@ -440,6 +452,7 @@ impl Session {
|
||||
active_component: self.active_component,
|
||||
active_occurrence_path: self.active_occurrence_path.clone(),
|
||||
world: w.clone(),
|
||||
placed,
|
||||
});
|
||||
}
|
||||
w
|
||||
|
||||
@@ -175,3 +175,41 @@ fn adopted_scratch_keeps_its_warm_geometry_and_history_stages_invalidate_it() {
|
||||
run(&mut session, "timeline.suppress", json!({"feature":feature,"suppressed":false}));
|
||||
assert!(session.world_state().body("Draft").is_some());
|
||||
}
|
||||
|
||||
/// A moved component's bodies keep their placed geometry and display mesh while the design
|
||||
/// changes elsewhere: each new body used to transform and mesh every body of every moved
|
||||
/// component again. A body that changes, or a placement that moves, is placed afresh.
|
||||
#[test]
|
||||
fn moved_component_bodies_are_not_placed_again_when_something_else_changes() {
|
||||
let mut session = Session::default();
|
||||
let created = run(&mut session, "component.create", json!({"name":"Wheel"}));
|
||||
let occurrence = created["occurrence"].as_u64().unwrap();
|
||||
run(&mut session, "solid.box", json!({"length":60,"width":60,"height":5,"body_name":"Rim"}));
|
||||
run(&mut session, "component.activate", json!({"component":"root"}));
|
||||
run(&mut session, "occurrence.move", json!({"occurrence":occurrence,"translate":[100,0,0]}));
|
||||
let placed = session.world_state();
|
||||
let rim = placed.bodies.iter().find(|b| b.source_name.as_deref() == Some("Rim")).unwrap().clone();
|
||||
let mesh = rim.mesh();
|
||||
assert!(mesh.bounds().min.dist(Vec3::new(100., 0., 0.)) < 1e-6);
|
||||
// A body added elsewhere: the rim is the same placed body, already meshed.
|
||||
run(&mut session, "solid.box", json!({"length":5,"width":6,"height":7,"body_name":"Frame"}));
|
||||
let after = session.world_state();
|
||||
let again = after.body(&rim.name).unwrap();
|
||||
assert!(Arc::ptr_eq(&mesh, &again.mesh()), "an unchanged placed body keeps its mesh");
|
||||
assert!(again.body.same(&rim.body));
|
||||
// The placement moves: placed and meshed again where it now is.
|
||||
run(&mut session, "occurrence.move", json!({"occurrence":occurrence,"translate":[0,50,0]}));
|
||||
let moved = session.world_state();
|
||||
let moved_rim = moved.bodies.iter().find(|b| b.source_name.as_deref() == Some("Rim")).unwrap();
|
||||
assert!(!Arc::ptr_eq(&mesh, &moved_rim.mesh()));
|
||||
assert!(moved_rim.mesh().bounds().min.dist(Vec3::new(100., 50., 0.)) < 1e-6);
|
||||
// The body itself changes: placed again too, and the old snapshot is untouched.
|
||||
run(&mut session, "body.rename", json!({"body":"Frame","name":"Frame tube"}));
|
||||
let source = session.model.state().body("Rim").unwrap().clone();
|
||||
let world = session.world_state();
|
||||
let kept = world.bodies.iter().find(|b| b.source_name.as_deref() == Some("Rim")).unwrap();
|
||||
assert!(Arc::ptr_eq(&moved_rim.mesh(), &kept.mesh()));
|
||||
assert_eq!(kept.source_transform, moved_rim.source_transform);
|
||||
assert!(source.mesh().bounds().min.dist(Vec3::ZERO) < 1e-6);
|
||||
assert!(mesh.bounds().min.dist(Vec3::new(100., 0., 0.)) < 1e-6);
|
||||
}
|
||||
@@ -120,7 +120,12 @@ pub fn open(app: &mut SolveApp) {
|
||||
|
||||
/// Draw the dialog when it is open. Called once per frame.
|
||||
pub fn show(app: &mut SolveApp, ctx: &egui::Context) {
|
||||
publish(app, ctx);
|
||||
// Completions are offered only under a focused text box; gathering them evaluates every
|
||||
// parameter, so a design changing command after command (an agent building over MCP)
|
||||
// does not pay for it on every change while nobody is typing.
|
||||
if app.params.is_some() || ctx.memory(|m| m.focused().is_some()) {
|
||||
publish(app, ctx);
|
||||
}
|
||||
let Some(mut d) = app.params.take() else { return };
|
||||
let t = Tokens::get();
|
||||
let mut open = true;
|
||||
|
||||
@@ -1,5 +1,50 @@
|
||||
# Design loading
|
||||
|
||||
## Designs built by agents: work per command that grew with the design (2026-10-14)
|
||||
|
||||
A design an agent builds over MCP is made of many small commands: a cylinder per spoke, a box
|
||||
per chain plate, one part built at the origin and its component moved into place. Each command
|
||||
did work over the whole design, so the 1,000th command cost far more than the first and a
|
||||
1,300-body design took minutes to build and to show. `solidcraft-cli bench-agent` builds such a
|
||||
design (a generated bicycle: about 1,260 commands, 1,280 bodies, 1,250 features, wheels built at
|
||||
the origin and moved), timing each command and then what a window needs to draw its result (the
|
||||
world state and its display meshes), and finally opens the saved design like `bench-open`. The
|
||||
script is generated, so it needs no fixture; `--scale` changes the counts and `--script-out`
|
||||
writes the commands for replaying elsewhere (`engine.execute` one by one over the control
|
||||
channel reproduces the desktop case).
|
||||
|
||||
What grew with the design, per command:
|
||||
|
||||
- **Moved components were placed again after every change.** `world_state` transformed every
|
||||
body of a component whose occurrence is moved and gave it a new, empty display mesh, so every
|
||||
command meshed all those bodies again (the two wheels: 150 bodies and two tori, 130-190 ms per
|
||||
command). It now keeps the bodies it placed and reuses each one whose definition (same body,
|
||||
same display cell) and placement are unchanged.
|
||||
- **A free `dN` name searched the design once per number** (`next_d_name`), quadratic in the
|
||||
number of named inputs, for every new feature input.
|
||||
- **Every expression evaluated every parameter** (`Document::eval`), several times per
|
||||
feature command (each coordinate, each size). Parameters are now evaluated only when the
|
||||
expression names one.
|
||||
- **The parameter table's `used_by` searched all parameters for each one** (quadratic); it is
|
||||
one pass now. The desktop also stops gathering expression completions (eleven parameter
|
||||
tables) on every change while no text box has focus.
|
||||
|
||||
`solidcraft-cli bench-agent`, release build, 16-core Linux shared with other builds (load
|
||||
average 15-20), one run each:
|
||||
|
||||
| per command, by design size | before: command | before: display | after: command | after: display |
|
||||
|---|---:|---:|---:|---:|
|
||||
| 200 commands (227 bodies) | 6.0 ms | 129 ms | 1.8 ms | 2.7 ms |
|
||||
| 600 commands (621 bodies) | 19.9 ms | 169 ms | 4.9 ms | 2.4 ms |
|
||||
| 1,000 commands (1,021 bodies) | 45.1 ms | 187 ms | 9.8 ms | 4.5 ms |
|
||||
| 1,200 commands (1,221 bodies) | 56.8 ms | 194 ms | 12.5 ms | 5.6 ms |
|
||||
| whole build (1,260 commands) | 241 s | | 16.3 s | |
|
||||
|
||||
The command column still grows (the timeline's fingerprints and parameter values are walked
|
||||
once per command), but slowly. `solidcraft-cli eval` output for the design corpus, the examples,
|
||||
the regression scripts, the generated bicycle and a 3,300-feature agent-built design is
|
||||
unchanged apart from the timings.
|
||||
|
||||
## STEP import: shells and item solids without copies (2026-10-13)
|
||||
|
||||
A file that lists one product definition many times (a bolt used 70 times, a panel in several
|
||||
|
||||
Reference in new issue
Block a user