ROADMAP: M6 UI depth status
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -43,7 +43,7 @@ headline counts in-scope tabs only and lists the deferred ones separately.
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| M3 | General fillets and chamfers (curved edges, chains, vertex blends) | planned | 30 |
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| M4 | Files: STEP import (done: all 29 Fusion STEP files — [docs/step-import.md](docs/step-import.md)), 3MF export and 3MF/STL import as mesh bodies (done), DXF sketches, OBJ import | in progress | 6 |
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| M5 | Persistent naming of faces and edges | planned | 20 |
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| M6 | UI depth: selection feedback and origin (done), timeline editing (done: edit feature, history marker drag, reorder with dependency checks, suppress, rename, delete with dependents, re-resolved references), live previews, measure tool, section view, drag-solve | in progress | 16 |
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| M6 | UI depth: selection feedback and origin (done), timeline editing (done: edit feature, history marker drag, reorder with dependency checks, suppress, rename, delete with dependents, re-resolved references), right-docked dialogs (done), live previews for every feature dialog (done), keyboard-first commands with on-canvas value boxes and sketch inline dimensions (done), drag manipulators with automatic join/cut (done: extrude incl. two sides, fillet, shell, hole depth, move, pattern spacing, revolve rotator; taper handle open), dark theme (done), right-click menu with Repeat (done), measure tool (done), section analysis (done), selection filter (done), drag-solve of sketch points (done); appearances, preferences | in progress | 6 |
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| M7 | Sweep, loft, rib, web, emboss, thread, coil, pipe | planned | 24 |
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| M8 | Surface workspace | deferred | — |
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| M9 | Components and assemblies (Fusion-style): New Component / Create Components from Bodies, active component, per-component origin/bodies/sketches/timeline entries, occurrences with transforms, Copy/Paste vs Paste New, nested Browser tree with visibility and isolate; Ground, Move/Copy of occurrences, joints (rigid, revolute, slider, cylindrical, pin-slot, planar, ball) by joint origins with limits and Drive Joints, As-built Joint, Rigid Group, contact sets later; interference, per-component physical properties; STEP with assembly structure. Groundwork done: component tree, occurrences with transforms (instances, Paste New), world placement, active component as authoring frame, ground, Capture/Revert Position, moving bodies and sketches | in progress | 32 |
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