Draft of walls between caps on non-convex bodies: planes tilt about their neutral-plane line, cylinders become cones (47: drafted round-ended pocket)

Oracle: 56/76.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
This commit is contained in:
bherbruckandClaude Opus 5.5 committed 2026-10-08 03:35:18 +00:00
1 parent 94a0cdef77
commit 7e373ff1f7
4 files changed
+252 -3

No files matched your search

+2 -2
View File
@@ -9,7 +9,7 @@ features → parametric timeline) as an open, pure-Rust, agent-drivable applicat
|---|---|
| Where are we? | **M0 done; M1/M2 in progress.** Sketch with solver, extrude (taper, two-sided, through all), revolve, fillet/chamfer, holes, patterns, mirror, shell, draft, loft, sweep, split, construction planes, parameters that rebuild the timeline, STEP/STL export, desktop and browser (wasm) app with Fusion-style selection (hover/selected highlights, origin planes, click-to-pick sketch planes, multi-select, window/crossing box selection, animated view cube), CLI, MCP server, oracle harness. |
| Command parity (in scope) | **139 / 541 (26%)** in-scope commands; SOLID + SKETCH **102 / 291 (35%)** — [docs/parity.md](docs/parity.md) |
| Fusion oracle | **55 / 76 parts match** (batch 1: 29/29; batch 2 in progress) — [docs/oracle.md](docs/oracle.md) |
| Fusion oracle | **56 / 76 parts match** (batch 1: 29/29; batch 2 in progress) — [docs/oracle.md](docs/oracle.md) |
| Tests | 85 (solver, profiles, kernel booleans/blends/measures, expressions, timeline, file formats, camera, engine end-to-end, hostile-input fuzz over every command) |
| Gates | `cargo xtask ci`: fmt, clippy -D warnings, tests, asset attribution, layering, wasm32 build — green |
| Weighted parity estimate | **≈ 5%** of Fusion's Design workspace by importance (sketch + basic solids are the core, but surfaces, assemblies, sheet metal, CAM, drawings are untouched) |
@@ -75,7 +75,7 @@ headline counts in-scope tabs only and lists the deferred ones separately.
- Control-point splines of degree 4 and up, and free-form curves split by crossings, enter
profiles as polylines; 3D sketch curves are reference geometry (not sweep paths yet).
- Shell and offset faces work on bodies of planes and cylinders (convex or not: filleted boxes,
bosses), draft on convex planar bodies; loft is ruled.
bosses); draft on convex planar bodies and on walls (planes, cylinders → cones) between caps; loft is ruled.
## Kernel
+195
View File
@@ -334,3 +334,198 @@ pub(crate) fn offset_body(b: &Body, shift: impl Fn(usize, Vec3) -> f64) -> Resul
Body::new(solid)
})
}
/// Draft walls parallel to `pull` (planes, and cylinders about axes along `pull`) by `angle`
/// about their line on the neutral plane: at height h along `pull` a wall moves along its
/// outward normal by −h·tan(angle), so planes tilt and cylinders become cones. The other
/// faces must be caps square to `pull`; the topology is kept.
pub(crate) fn draft_walls(b: &Body, chosen: &[usize], neutral: &solvecraft_geom::Plane, pull: Vec3, angle: f64) -> Result<Body> {
let faces: Vec<mt::Face> = b.solid.face_iter().cloned().collect();
let size = b.size();
let tol = (size * 1e-7).max(1e-9);
let nn = neutral.normal();
let den = pull.dot(nn);
if den.abs() < 1e-9 {
return Err(fail("the neutral plane is parallel to the pull direction"));
}
let height = |p: Vec3| (p - neutral.origin).dot(nn) / den;
let tan = angle.tan();
let mut old = Vec::with_capacity(faces.len());
for (i, f) in faces.iter().enumerate() {
let sf = surf_of(f, tol * 100.0).ok_or_else(|| fail("draft: only bodies with planar and cylindrical faces"))?;
let wall = match sf {
Surf::Plane { n, .. } => n.dot(pull).abs() < 1e-9,
Surf::Cylinder { a, .. } => a.dot(pull).abs() > 1.0 - 1e-9,
};
let cap = matches!(sf, Surf::Plane { n, .. } if n.dot(pull).abs() > 1.0 - 1e-9);
if chosen.contains(&i) && !wall {
return Err(fail("draft: a chosen face isn't parallel to the pull direction"));
}
if !chosen.contains(&i) && !cap && !wall {
return Err(fail("draft: faces next to the drafted walls must be square to the pull direction"));
}
old.push(sf);
}
// Shifts and moved surfaces at a height.
let at = |ids: &[usize], h: f64| -> Option<(Vec<Surf>, Vec<f64>, Vec<Surf>)> {
let mut o = Vec::new();
let mut s = Vec::new();
let mut n = Vec::new();
for i in ids {
let sf = *old.get(*i)?;
let sh = if chosen.contains(i) { -h * tan } else { 0.0 };
o.push(sf);
s.push(sh);
n.push(sf.moved(sh)?);
}
Some((o, s, n))
};
let mut vfaces: HashMap<mt::VertexID, Vec<usize>> = HashMap::new();
let mut efaces: HashMap<mt::EdgeID, Vec<usize>> = HashMap::new();
for (i, f) in faces.iter().enumerate() {
for v in f.vertex_iter() {
let e = vfaces.entry(v.id()).or_default();
if !e.contains(&i) {
e.push(i);
}
}
for ed in f.edge_iter() {
let e = efaces.entry(ed.id()).or_default();
if !e.contains(&i) {
e.push(i);
}
}
}
let mut newpos: HashMap<mt::VertexID, Vec3> = HashMap::new();
for v in b.solid.vertex_iter() {
let p = from_p3(v.point());
let fs = vfaces.get(&v.id()).ok_or_else(|| fail("vertex"))?;
let (o, s, n) = at(fs, height(p)).ok_or_else(|| fail("draft: a wall shrinks to nothing"))?;
let q = move_point(p, &o, &s, &n, size * 1e-6).ok_or_else(|| fail("draft: a corner whose faces don't meet the same way after the draft"))?;
newpos.insert(v.id(), q);
}
// New surfaces for the drafted walls: planes through their hinge line, cylinders → cones.
let mut surfaces: Vec<Option<mt::Surface>> = vec![None; faces.len()];
for (i, sf) in old.iter().enumerate() {
if !chosen.contains(&i) {
continue;
}
let surface = match *sf {
Surf::Plane { n, d } => {
let n2 = (n * angle.cos() + pull * angle.sin()).normalized().ok_or_else(|| fail("draft"))?;
// A point of the old plane on the neutral plane: the hinge.
let o = neutral.intersect_ray(n * d, pull).ok_or_else(|| fail("draft: hinge"))?;
let u = n2.cross(pull).normalized().ok_or_else(|| fail("draft"))?;
let w = n2.cross(u);
mt::Surface::Plane(mt::Plane::new(p3(o), p3(o + u), p3(o + w)))
}
Surf::Cylinder { o, a, r, convex } => {
// Generator: the wall at two heights along one radial direction.
let u = a.any_perp();
// Over the face's heights (and a little beyond), short of the apex.
let hs: Vec<f64> = faces.get(i).map(|f| f.vertex_iter().map(|v| height(from_p3(v.point()))).collect()).unwrap_or_default();
let (lo, hi) = hs.iter().fold((f64::INFINITY, f64::NEG_INFINITY), |m, h| (m.0.min(*h), m.1.max(*h)));
if !(lo.is_finite() && hi.is_finite()) {
return Err(fail("draft: a wall without corners"));
}
let pad = (hi - lo).max(size * 1e-3) * 0.25;
let (mut h0, mut h1) = (lo - pad, hi + pad);
// Keep the radius positive along the generator.
let r_at = |h: f64| if convex { r - h * tan } else { r + h * tan };
for h in [&mut h0, &mut h1] {
if r_at(*h) <= r * 1e-3 {
*h = if (*h - lo).abs() < (*h - hi).abs() { lo } else { hi };
}
}
let base = |h: f64| {
let rr = if convex { r - h * tan } else { r + h * tan };
o + pull * (h - height(o)) + u * rr
};
let (pa, pb) = (base(h0), base(h1));
let line = mt::Curve::Line(mt::Line(p3(pa), p3(pb)));
let rc = mt::RevolutedCurve::by_revolution(line, p3(o), mt::Vector3::new(a.x, a.y, a.z));
mt::Surface::RevolutedCurve(mt::Processor::new(rc))
}
};
if let Some(slot) = surfaces.get_mut(i) {
*slot = Some(surface);
}
}
guard("draft", || {
let verts: HashMap<mt::VertexID, mt::Vertex> = newpos.iter().map(|(k, p)| (*k, builder::vertex(p3(*p)))).collect();
let mut edges: HashMap<mt::EdgeID, mt::Edge> = HashMap::new();
for e in b.solid.edge_iter() {
if edges.contains_key(&e.id()) {
continue;
}
let (Some(a), Some(c)) = (verts.get(&e.absolute_front().id()), verts.get(&e.absolute_back().id())) else { return Err(fail("edge")) };
let kind = arc_mid(&e, size * 1e-6).ok_or_else(|| fail("draft: edges must be lines or arcs"))?;
let ne = match kind {
None => builder::line(a, c),
Some(m) => {
let fs = efaces.get(&e.id()).ok_or_else(|| fail("edge faces"))?;
let (o, s, n) = at(fs, height(m)).ok_or_else(|| fail("draft"))?;
let m2 = move_point(m, &o, &s, &n, size * 1e-6).ok_or_else(|| fail("draft: an arc that can't follow its faces"))?;
builder::circle_arc(a, c, p3(m2))
}
};
edges.insert(e.id(), ne);
}
let mut out = Vec::new();
for (i, f) in faces.iter().enumerate() {
let wires: Vec<mt::Wire> = f
.boundaries()
.iter()
.map(|w| {
w.edge_iter()
.filter_map(|e| edges.get(&e.id()).map(|ne| if e.front() == e.absolute_front() { ne.clone() } else { ne.inverse() }))
.collect::<Vec<_>>()
.into()
})
.collect();
let nf = match surfaces.get(i).cloned().flatten() {
Some(mut surface) => {
// Outward like the old face (checked at a boundary point).
let probe = f.boundaries().first().and_then(|w| w.vertex_iter().next()).map(|v| from_p3(v.point()));
let want = probe.and_then(|p| old.get(i).and_then(|s| s.normal(p)));
if let (Some(p), Some(want)) = (probe, want) {
use mt::{ParametricSurface3D, SearchNearestParameter};
if let Some((u, v)) = surface.search_nearest_parameter(p3(p), None, 100) {
let nn = surface.normal(u, v);
if Vec3::new(nn.x, nn.y, nn.z).dot(want) < 0.0 {
surface = mt::Invertible::inverse(&surface);
}
}
}
mt::Face::try_new(wires, surface).map_err(|e| fail(&e.to_string()))?
}
None => {
// Unchanged surface: rebuild on the oriented boundary.
let mut nf = mt::Face::try_new(
f.absolute_boundaries()
.iter()
.map(|w| {
w.edge_iter()
.filter_map(|e| {
edges.get(&e.id()).map(|ne| if e.front() == e.absolute_front() { ne.clone() } else { ne.inverse() })
})
.collect::<Vec<_>>()
.into()
})
.collect(),
f.surface(),
)
.map_err(|e| fail(&e.to_string()))?;
if !f.orientation() {
nf.invert();
}
nf
}
};
out.push(nf);
}
let shell: mt::Shell = out.into();
let solid = Solid::try_new(vec![shell]).map_err(|e| fail(&e.to_string()))?;
Body::new(solid)
})
}
+29 -1
View File
@@ -161,7 +161,10 @@ pub fn draft(b: &Body, faces: &[Vec3], neutral: &Plane, pull: Vec3, angle: f64)
return Err(KernelError::Invalid("draft angle must be between −90° and 90°".into()));
}
let pull = pull.normalized().ok_or_else(|| KernelError::Invalid("pull direction".into()))?;
let hs = planar_convex(b)?;
let hs = match planar_convex(b) {
Ok(h) => h,
Err(_) => return draft_walls(b, faces, neutral, pull, angle),
};
let size = b.size();
let mut out = Vec::new();
let mut moved = 0;
@@ -187,6 +190,31 @@ pub fn draft(b: &Body, faces: &[Vec3], neutral: &Plane, pull: Vec3, angle: f64)
convex_polyhedron(&out)
}
/// Draft of a non-convex body: walls (planes, cylinders) next to caps square to `pull`.
fn draft_walls(b: &Body, at: &[Vec3], neutral: &Plane, pull: Vec3, angle: f64) -> Result<Body> {
let healed = Body::new(crate::heal::heal(b.deep_copy(), b.size()))?;
let size = healed.size();
let mesh = healed.tessellate((size * 1e-3).max(1e-3))?;
let mut chosen: Vec<usize> = Vec::new();
for p in at {
let near = mesh
.triangles
.iter()
.zip(&mesh.tri_face)
.filter_map(|(t, f)| mesh.tri(t).map(|[x, y, z]| (point_tri(*p, x, y, z), *f as usize)))
.min_by(|a, c| a.0.total_cmp(&c.0));
match near {
Some((d, f)) if d < size * 1e-3 + 1e-6 => {
if !chosen.contains(&f) {
chosen.push(f);
}
}
_ => return Err(KernelError::Invalid(format!("no face at {:?}", [p.x, p.y, p.z]))),
}
}
crate::offset::draft_walls(&healed, &chosen, neutral, pull, angle)
}
/// Round every edge of a convex body with planar faces by `r`: faces shrink, each edge becomes a
/// cylinder and each corner a sphere patch (the body is the inner polyhedron grown by a ball).
pub fn round_all_edges(b: &Body, r: f64) -> Result<Body> {
+26
View File
@@ -932,3 +932,29 @@ fn shell_with_cylindrical_faces() {
let v = measure(&s).unwrap().volume;
assert!(rel(v, outer - cavity) < 1e-4, "{v} vs {}", outer - cavity);
}
#[test]
fn draft_of_a_round_ended_pocket() {
use solvecraft_geom::Seg2;
use std::f64::consts::FRAC_PI_2;
let block = box_solid(Vec3::ZERO, Vec3::new(80.0, 60.0, 25.0)).unwrap();
let segs = vec![
Seg2::Line { a: Vec2::new(25.0, 20.0), b: Vec2::new(55.0, 20.0) },
Seg2::Arc { center: Vec2::new(55.0, 30.0), radius: 10.0, start: -FRAC_PI_2, sweep: PI },
Seg2::Line { a: Vec2::new(55.0, 40.0), b: Vec2::new(25.0, 40.0) },
Seg2::Arc { center: Vec2::new(25.0, 30.0), radius: 10.0, start: FRAC_PI_2, sweep: PI },
];
let tool = extrude(&Plane::XY, &[Region2 { outer: Loop2 { segs }, holes: vec![] }], 15.0, 30.0).unwrap().pop().unwrap();
let b = boolean(&block, &tool, BoolOp::Cut).unwrap().unwrap();
let walls = [Vec3::new(15.0, 30.0, 20.0), Vec3::new(40.0, 20.0, 20.0), Vec3::new(65.0, 30.0, 20.0), Vec3::new(40.0, 40.0, 20.0)];
let a = 5f64.to_radians();
let d = draft(&b, &walls, &Plane::XY.offset(25.0), Vec3::Z, a).unwrap();
// The pocket narrows going down: at depth t its walls stand t·tan(a) further in.
let (n, mut pocket) = (2000, 0.0);
for k in 0..n {
let e = (k as f64 + 0.5) / n as f64 * 10.0 * a.tan();
pocket += (30.0 * (20.0 - 2.0 * e) + PI * (10.0 - e).powi(2)) * 10.0 / n as f64;
}
let v = measure(&d).unwrap().volume;
assert!(rel(v, 80.0 * 60.0 * 25.0 - pocket) < 1e-4, "{v} vs {}", 80.0 * 60.0 * 25.0 - pocket);
}