Draft of walls between caps on non-convex bodies: planes tilt about their neutral-plane line, cylinders become cones (47: drafted round-ended pocket)
Oracle: 56/76. Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -9,7 +9,7 @@ features → parametric timeline) as an open, pure-Rust, agent-drivable applicat
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| Where are we? | **M0 done; M1/M2 in progress.** Sketch with solver, extrude (taper, two-sided, through all), revolve, fillet/chamfer, holes, patterns, mirror, shell, draft, loft, sweep, split, construction planes, parameters that rebuild the timeline, STEP/STL export, desktop and browser (wasm) app with Fusion-style selection (hover/selected highlights, origin planes, click-to-pick sketch planes, multi-select, window/crossing box selection, animated view cube), CLI, MCP server, oracle harness. |
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| Command parity (in scope) | **139 / 541 (26%)** in-scope commands; SOLID + SKETCH **102 / 291 (35%)** — [docs/parity.md](docs/parity.md) |
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| Fusion oracle | **55 / 76 parts match** (batch 1: 29/29; batch 2 in progress) — [docs/oracle.md](docs/oracle.md) |
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| Fusion oracle | **56 / 76 parts match** (batch 1: 29/29; batch 2 in progress) — [docs/oracle.md](docs/oracle.md) |
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| Tests | 85 (solver, profiles, kernel booleans/blends/measures, expressions, timeline, file formats, camera, engine end-to-end, hostile-input fuzz over every command) |
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| Gates | `cargo xtask ci`: fmt, clippy -D warnings, tests, asset attribution, layering, wasm32 build — green |
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| Weighted parity estimate | **≈ 5%** of Fusion's Design workspace by importance (sketch + basic solids are the core, but surfaces, assemblies, sheet metal, CAM, drawings are untouched) |
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@@ -75,7 +75,7 @@ headline counts in-scope tabs only and lists the deferred ones separately.
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- Control-point splines of degree 4 and up, and free-form curves split by crossings, enter
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profiles as polylines; 3D sketch curves are reference geometry (not sweep paths yet).
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- Shell and offset faces work on bodies of planes and cylinders (convex or not: filleted boxes,
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bosses), draft on convex planar bodies; loft is ruled.
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bosses); draft on convex planar bodies and on walls (planes, cylinders → cones) between caps; loft is ruled.
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## Kernel
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@@ -334,3 +334,198 @@ pub(crate) fn offset_body(b: &Body, shift: impl Fn(usize, Vec3) -> f64) -> Resul
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Body::new(solid)
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})
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}
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/// Draft walls parallel to `pull` (planes, and cylinders about axes along `pull`) by `angle`
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/// about their line on the neutral plane: at height h along `pull` a wall moves along its
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/// outward normal by −h·tan(angle), so planes tilt and cylinders become cones. The other
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/// faces must be caps square to `pull`; the topology is kept.
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pub(crate) fn draft_walls(b: &Body, chosen: &[usize], neutral: &solvecraft_geom::Plane, pull: Vec3, angle: f64) -> Result<Body> {
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let faces: Vec<mt::Face> = b.solid.face_iter().cloned().collect();
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let size = b.size();
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let tol = (size * 1e-7).max(1e-9);
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let nn = neutral.normal();
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let den = pull.dot(nn);
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if den.abs() < 1e-9 {
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return Err(fail("the neutral plane is parallel to the pull direction"));
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}
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let height = |p: Vec3| (p - neutral.origin).dot(nn) / den;
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let tan = angle.tan();
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let mut old = Vec::with_capacity(faces.len());
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for (i, f) in faces.iter().enumerate() {
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let sf = surf_of(f, tol * 100.0).ok_or_else(|| fail("draft: only bodies with planar and cylindrical faces"))?;
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let wall = match sf {
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Surf::Plane { n, .. } => n.dot(pull).abs() < 1e-9,
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Surf::Cylinder { a, .. } => a.dot(pull).abs() > 1.0 - 1e-9,
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};
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let cap = matches!(sf, Surf::Plane { n, .. } if n.dot(pull).abs() > 1.0 - 1e-9);
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if chosen.contains(&i) && !wall {
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return Err(fail("draft: a chosen face isn't parallel to the pull direction"));
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}
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if !chosen.contains(&i) && !cap && !wall {
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return Err(fail("draft: faces next to the drafted walls must be square to the pull direction"));
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}
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old.push(sf);
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}
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// Shifts and moved surfaces at a height.
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let at = |ids: &[usize], h: f64| -> Option<(Vec<Surf>, Vec<f64>, Vec<Surf>)> {
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let mut o = Vec::new();
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let mut s = Vec::new();
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let mut n = Vec::new();
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for i in ids {
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let sf = *old.get(*i)?;
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let sh = if chosen.contains(i) { -h * tan } else { 0.0 };
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o.push(sf);
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s.push(sh);
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n.push(sf.moved(sh)?);
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}
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Some((o, s, n))
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};
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let mut vfaces: HashMap<mt::VertexID, Vec<usize>> = HashMap::new();
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let mut efaces: HashMap<mt::EdgeID, Vec<usize>> = HashMap::new();
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for (i, f) in faces.iter().enumerate() {
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for v in f.vertex_iter() {
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let e = vfaces.entry(v.id()).or_default();
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if !e.contains(&i) {
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e.push(i);
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}
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}
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for ed in f.edge_iter() {
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let e = efaces.entry(ed.id()).or_default();
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if !e.contains(&i) {
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e.push(i);
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}
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}
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}
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let mut newpos: HashMap<mt::VertexID, Vec3> = HashMap::new();
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for v in b.solid.vertex_iter() {
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let p = from_p3(v.point());
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let fs = vfaces.get(&v.id()).ok_or_else(|| fail("vertex"))?;
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let (o, s, n) = at(fs, height(p)).ok_or_else(|| fail("draft: a wall shrinks to nothing"))?;
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let q = move_point(p, &o, &s, &n, size * 1e-6).ok_or_else(|| fail("draft: a corner whose faces don't meet the same way after the draft"))?;
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newpos.insert(v.id(), q);
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}
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// New surfaces for the drafted walls: planes through their hinge line, cylinders → cones.
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let mut surfaces: Vec<Option<mt::Surface>> = vec![None; faces.len()];
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for (i, sf) in old.iter().enumerate() {
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if !chosen.contains(&i) {
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continue;
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}
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let surface = match *sf {
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Surf::Plane { n, d } => {
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let n2 = (n * angle.cos() + pull * angle.sin()).normalized().ok_or_else(|| fail("draft"))?;
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// A point of the old plane on the neutral plane: the hinge.
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let o = neutral.intersect_ray(n * d, pull).ok_or_else(|| fail("draft: hinge"))?;
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let u = n2.cross(pull).normalized().ok_or_else(|| fail("draft"))?;
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let w = n2.cross(u);
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mt::Surface::Plane(mt::Plane::new(p3(o), p3(o + u), p3(o + w)))
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}
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Surf::Cylinder { o, a, r, convex } => {
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// Generator: the wall at two heights along one radial direction.
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let u = a.any_perp();
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// Over the face's heights (and a little beyond), short of the apex.
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let hs: Vec<f64> = faces.get(i).map(|f| f.vertex_iter().map(|v| height(from_p3(v.point()))).collect()).unwrap_or_default();
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let (lo, hi) = hs.iter().fold((f64::INFINITY, f64::NEG_INFINITY), |m, h| (m.0.min(*h), m.1.max(*h)));
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if !(lo.is_finite() && hi.is_finite()) {
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return Err(fail("draft: a wall without corners"));
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}
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let pad = (hi - lo).max(size * 1e-3) * 0.25;
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let (mut h0, mut h1) = (lo - pad, hi + pad);
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// Keep the radius positive along the generator.
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let r_at = |h: f64| if convex { r - h * tan } else { r + h * tan };
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for h in [&mut h0, &mut h1] {
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if r_at(*h) <= r * 1e-3 {
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*h = if (*h - lo).abs() < (*h - hi).abs() { lo } else { hi };
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}
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}
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let base = |h: f64| {
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let rr = if convex { r - h * tan } else { r + h * tan };
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o + pull * (h - height(o)) + u * rr
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};
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let (pa, pb) = (base(h0), base(h1));
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let line = mt::Curve::Line(mt::Line(p3(pa), p3(pb)));
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let rc = mt::RevolutedCurve::by_revolution(line, p3(o), mt::Vector3::new(a.x, a.y, a.z));
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mt::Surface::RevolutedCurve(mt::Processor::new(rc))
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}
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};
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if let Some(slot) = surfaces.get_mut(i) {
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*slot = Some(surface);
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}
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}
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guard("draft", || {
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let verts: HashMap<mt::VertexID, mt::Vertex> = newpos.iter().map(|(k, p)| (*k, builder::vertex(p3(*p)))).collect();
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let mut edges: HashMap<mt::EdgeID, mt::Edge> = HashMap::new();
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for e in b.solid.edge_iter() {
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if edges.contains_key(&e.id()) {
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continue;
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}
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let (Some(a), Some(c)) = (verts.get(&e.absolute_front().id()), verts.get(&e.absolute_back().id())) else { return Err(fail("edge")) };
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let kind = arc_mid(&e, size * 1e-6).ok_or_else(|| fail("draft: edges must be lines or arcs"))?;
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let ne = match kind {
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None => builder::line(a, c),
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Some(m) => {
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let fs = efaces.get(&e.id()).ok_or_else(|| fail("edge faces"))?;
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let (o, s, n) = at(fs, height(m)).ok_or_else(|| fail("draft"))?;
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let m2 = move_point(m, &o, &s, &n, size * 1e-6).ok_or_else(|| fail("draft: an arc that can't follow its faces"))?;
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builder::circle_arc(a, c, p3(m2))
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}
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};
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edges.insert(e.id(), ne);
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}
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let mut out = Vec::new();
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for (i, f) in faces.iter().enumerate() {
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let wires: Vec<mt::Wire> = f
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.boundaries()
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.iter()
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.map(|w| {
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w.edge_iter()
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.filter_map(|e| edges.get(&e.id()).map(|ne| if e.front() == e.absolute_front() { ne.clone() } else { ne.inverse() }))
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.collect::<Vec<_>>()
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.into()
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})
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.collect();
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let nf = match surfaces.get(i).cloned().flatten() {
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Some(mut surface) => {
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// Outward like the old face (checked at a boundary point).
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let probe = f.boundaries().first().and_then(|w| w.vertex_iter().next()).map(|v| from_p3(v.point()));
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let want = probe.and_then(|p| old.get(i).and_then(|s| s.normal(p)));
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if let (Some(p), Some(want)) = (probe, want) {
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use mt::{ParametricSurface3D, SearchNearestParameter};
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if let Some((u, v)) = surface.search_nearest_parameter(p3(p), None, 100) {
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let nn = surface.normal(u, v);
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if Vec3::new(nn.x, nn.y, nn.z).dot(want) < 0.0 {
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surface = mt::Invertible::inverse(&surface);
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}
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}
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}
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mt::Face::try_new(wires, surface).map_err(|e| fail(&e.to_string()))?
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}
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None => {
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// Unchanged surface: rebuild on the oriented boundary.
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let mut nf = mt::Face::try_new(
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f.absolute_boundaries()
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.iter()
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.map(|w| {
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w.edge_iter()
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.filter_map(|e| {
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edges.get(&e.id()).map(|ne| if e.front() == e.absolute_front() { ne.clone() } else { ne.inverse() })
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})
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.collect::<Vec<_>>()
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.into()
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})
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.collect(),
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f.surface(),
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)
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.map_err(|e| fail(&e.to_string()))?;
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if !f.orientation() {
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nf.invert();
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}
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nf
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}
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};
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out.push(nf);
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}
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let shell: mt::Shell = out.into();
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let solid = Solid::try_new(vec![shell]).map_err(|e| fail(&e.to_string()))?;
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Body::new(solid)
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})
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}
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@@ -161,7 +161,10 @@ pub fn draft(b: &Body, faces: &[Vec3], neutral: &Plane, pull: Vec3, angle: f64)
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return Err(KernelError::Invalid("draft angle must be between −90° and 90°".into()));
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}
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let pull = pull.normalized().ok_or_else(|| KernelError::Invalid("pull direction".into()))?;
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let hs = planar_convex(b)?;
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let hs = match planar_convex(b) {
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Ok(h) => h,
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Err(_) => return draft_walls(b, faces, neutral, pull, angle),
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};
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let size = b.size();
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let mut out = Vec::new();
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let mut moved = 0;
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@@ -187,6 +190,31 @@ pub fn draft(b: &Body, faces: &[Vec3], neutral: &Plane, pull: Vec3, angle: f64)
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convex_polyhedron(&out)
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}
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/// Draft of a non-convex body: walls (planes, cylinders) next to caps square to `pull`.
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fn draft_walls(b: &Body, at: &[Vec3], neutral: &Plane, pull: Vec3, angle: f64) -> Result<Body> {
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let healed = Body::new(crate::heal::heal(b.deep_copy(), b.size()))?;
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let size = healed.size();
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let mesh = healed.tessellate((size * 1e-3).max(1e-3))?;
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let mut chosen: Vec<usize> = Vec::new();
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for p in at {
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let near = mesh
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.triangles
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.iter()
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.zip(&mesh.tri_face)
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.filter_map(|(t, f)| mesh.tri(t).map(|[x, y, z]| (point_tri(*p, x, y, z), *f as usize)))
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.min_by(|a, c| a.0.total_cmp(&c.0));
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match near {
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Some((d, f)) if d < size * 1e-3 + 1e-6 => {
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if !chosen.contains(&f) {
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chosen.push(f);
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}
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}
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_ => return Err(KernelError::Invalid(format!("no face at {:?}", [p.x, p.y, p.z]))),
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}
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}
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crate::offset::draft_walls(&healed, &chosen, neutral, pull, angle)
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}
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/// Round every edge of a convex body with planar faces by `r`: faces shrink, each edge becomes a
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/// cylinder and each corner a sphere patch (the body is the inner polyhedron grown by a ball).
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pub fn round_all_edges(b: &Body, r: f64) -> Result<Body> {
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@@ -932,3 +932,29 @@ fn shell_with_cylindrical_faces() {
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let v = measure(&s).unwrap().volume;
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assert!(rel(v, outer - cavity) < 1e-4, "{v} vs {}", outer - cavity);
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}
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#[test]
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fn draft_of_a_round_ended_pocket() {
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use solvecraft_geom::Seg2;
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use std::f64::consts::FRAC_PI_2;
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let block = box_solid(Vec3::ZERO, Vec3::new(80.0, 60.0, 25.0)).unwrap();
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let segs = vec![
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Seg2::Line { a: Vec2::new(25.0, 20.0), b: Vec2::new(55.0, 20.0) },
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Seg2::Arc { center: Vec2::new(55.0, 30.0), radius: 10.0, start: -FRAC_PI_2, sweep: PI },
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Seg2::Line { a: Vec2::new(55.0, 40.0), b: Vec2::new(25.0, 40.0) },
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Seg2::Arc { center: Vec2::new(25.0, 30.0), radius: 10.0, start: FRAC_PI_2, sweep: PI },
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];
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let tool = extrude(&Plane::XY, &[Region2 { outer: Loop2 { segs }, holes: vec![] }], 15.0, 30.0).unwrap().pop().unwrap();
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let b = boolean(&block, &tool, BoolOp::Cut).unwrap().unwrap();
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let walls = [Vec3::new(15.0, 30.0, 20.0), Vec3::new(40.0, 20.0, 20.0), Vec3::new(65.0, 30.0, 20.0), Vec3::new(40.0, 40.0, 20.0)];
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let a = 5f64.to_radians();
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let d = draft(&b, &walls, &Plane::XY.offset(25.0), Vec3::Z, a).unwrap();
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// The pocket narrows going down: at depth t its walls stand t·tan(a) further in.
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let (n, mut pocket) = (2000, 0.0);
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for k in 0..n {
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let e = (k as f64 + 0.5) / n as f64 * 10.0 * a.tan();
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pocket += (30.0 * (20.0 - 2.0 * e) + PI * (10.0 - e).powi(2)) * 10.0 / n as f64;
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}
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let v = measure(&d).unwrap().volume;
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assert!(rel(v, 80.0 * 60.0 * 25.0 - pocket) < 1e-4, "{v} vs {}", 80.0 * 60.0 * 25.0 - pocket);
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}
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