Coil walls as smooth B-spline surfaces (one per profile segment; ruled walls only as a fallback): a 3-turn coil has 4 faces instead of 724

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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bherbruckandClaude Opus 5.5 committed 2026-10-08 01:56:36 +00:00
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@@ -46,7 +46,7 @@ headline counts in-scope tabs only and lists the deferred ones separately.
| M4 | Files: STEP import (done: all 29 Fusion STEP files — [docs/step-import.md](docs/step-import.md)), 3MF export and 3MF/STL import as mesh bodies (done), DXF sketches, OBJ import | in progress | 6 |
| M5 | Persistent naming of faces and edges | planned | 20 |
| M6 | UI depth: selection feedback and origin (done), timeline editing (done: edit feature, history marker drag, reorder with dependency checks, suppress, rename, delete with dependents, re-resolved references), right-docked dialogs (done), live previews for every feature dialog (done), keyboard-first commands with on-canvas value boxes and sketch inline dimensions (done), drag manipulators with automatic join/cut (done: extrude incl. two sides, fillet, shell, hole depth, move, pattern spacing, revolve rotator; taper handle open), dark theme (done), right-click menu with Repeat (done), measure tool (done), section analysis (done), selection filter (done), drag-solve of sketch points (done); appearances, preferences | in progress | 6 |
| M7 | Sweep, loft (incl. to a point), rib and web (to next / depth), emboss (planar faces), thread (cosmetic), coil (helical sweep, ruled), pipe, pattern on path, patterns of bodies and components, replace face (parallel), align, remove, feature copy/paste: done. Left: exact single-surface helical sweep, emboss on curved faces, thicken (needs surfaces), split face, modelled threads | in progress | 12 |
| M7 | Sweep, loft (incl. to a point), rib and web (to next / depth), emboss (planar faces), thread (cosmetic), coil (smooth B-spline helical walls), pipe, pattern on path, patterns of bodies and components, replace face (parallel), align, remove, feature copy/paste: done. Left: emboss on curved faces, thicken (needs surfaces), split face, modelled threads | in progress | 12 |
| M8 | Surface workspace | deferred | — |
| M9 | Components and assemblies (Fusion-style): New Component / Create Components from Bodies, active component, per-component origin/bodies/sketches/timeline entries, occurrences with transforms, Copy/Paste vs Paste New, nested Browser tree with visibility and isolate; Ground, Move/Copy of occurrences, joints (rigid, revolute, slider, cylindrical, pin-slot, planar, ball) by joint origins with limits and Drive Joints, As-built Joint, Rigid Group, contact sets later; interference, per-component physical properties; STEP with assembly structure. Groundwork done: component tree, occurrences with transforms (instances, Paste New), world placement, active component as authoring frame, ground, Capture/Revert Position, moving bodies and sketches | in progress | 32 |
| M10 | Sheet metal: flange, contour flange, bend, unfold/refold, flat pattern + DXF, rules (thickness, K-factor, bend radius); then the PLASTIC enclosure subset (Boss, Rib, Web, Lip/Groove, Snap Fit) | planned | 36 |
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@@ -15,8 +15,9 @@ fn rot(v: Vec3, k: Vec3, ang: f64) -> Vec3 {
/// Sweep a planar region's outer loop along a helix about `axis` through `axis_origin`:
/// `turns` revolutions (right-handed about `axis`), rising `pitch` per turn. The profile keeps
/// its attitude relative to the axis, as a screw motion does; between stations (3° apart) the
/// walls are ruled.
/// its attitude relative to the axis, as a screw motion does. The walls are B-spline surfaces
/// (one per profile segment); if those cannot be built, ruled walls between stations 3° apart
/// stand in.
pub fn sweep_helix(plane: &Plane, region: &Region2, axis_origin: Vec3, axis: Vec3, pitch: f64, turns: f64) -> Result<Body> {
let k = axis.normalized().ok_or_else(|| KernelError::Invalid("helix axis".into()))?;
if !(pitch.is_finite() && turns.is_finite() && turns > 0.0 && turns <= 200.0 && pitch.abs() < 1e7 && axis_origin.is_finite()) {
@@ -33,6 +34,10 @@ pub fn sweep_helix(plane: &Plane, region: &Region2, axis_origin: Vec3, axis: Vec
if turns > 1.0 && pitch.abs() <= extent {
return Err(KernelError::Invalid(format!("the coil runs into itself: the pitch must exceed the section ({extent:.3} mm)")));
}
// One smooth B-spline wall per profile segment; the ruled walls below are the fallback.
if let Ok(b) = smooth_helix(plane, &lp, axis_origin, k, pitch, turns) {
return Ok(b);
}
let n = ((turns * 120.0).ceil() as usize).clamp(4, 24_000);
let total = std::f64::consts::TAU * turns;
let mut wires = Vec::with_capacity(n + 1);
@@ -54,6 +59,101 @@ pub fn sweep_helix(plane: &Plane, region: &Region2, axis_origin: Vec3, axis: Vec
})
}
/// Samples per profile segment and stations per turn of the smooth helical walls.
const SEG_SAMPLES: usize = 12;
const STATIONS_PER_TURN: f64 = 12.0;
/// Helical walls as B-spline surfaces: each profile segment, sampled at every station of the
/// screw motion, interpolated by cubics across the profile and then along the helix.
fn smooth_helix(plane: &Plane, lp: &Loop2, o: Vec3, k: Vec3, pitch: f64, turns: f64) -> Result<Body> {
let nseg = lp.segs.len();
if nseg == 0 || nseg > 64 {
return Err(KernelError::Invalid("helix profile".into()));
}
let n = ((turns * STATIONS_PER_TURN).ceil() as usize).clamp(4, 4800);
let total = std::f64::consts::TAU * turns;
let at = |i: usize, q: solvecraft_geom::Vec2| {
let a = total * i as f64 / n as f64;
let w = plane.to_world(q);
o + rot(w - o, k, a) + k * (pitch * a / std::f64::consts::TAU)
};
let fail = |w: &str| KernelError::Failed(format!("smooth helix: {w}"));
// Per segment: the station curves (control points along v) and the surface net.
let mut faces_data = Vec::with_capacity(nseg);
for s in &lp.segs {
let mut station_curves = Vec::with_capacity(n + 1);
for i in 0..=n {
let pts: Vec<Vec3> = (0..SEG_SAMPLES).map(|j| at(i, s.point_at(j as f64 / (SEG_SAMPLES - 1) as f64))).collect();
station_curves.push(crate::build::interpolate_cubic(&pts).ok_or_else(|| fail("profile curve"))?);
}
let kv = station_curves.first().map(|c| c.knot_vec().clone()).ok_or_else(|| fail("no stations"))?;
// Along the helix: each control-point column interpolated across the stations.
let mut columns = Vec::with_capacity(SEG_SAMPLES);
for j in 0..SEG_SAMPLES {
let pts: Vec<Vec3> = station_curves
.iter()
.map(|c| {
let p = c.control_point(j);
Vec3::new(p.x, p.y, p.z)
})
.collect();
columns.push(crate::build::interpolate_cubic(&pts).ok_or_else(|| fail("helix curve"))?);
}
let ku = columns.first().map(|c| c.knot_vec().clone()).ok_or_else(|| fail("no columns"))?;
let net: Vec<Vec<mt::Point3>> = (0..=n).map(|m| columns.iter().map(|c| *c.control_point(m)).collect()).collect();
let surf = mt::BSplineSurface::try_new((ku, kv), net).map_err(|e| fail(&e.to_string()))?;
let (Some(first), Some(last)) = (station_curves.first().cloned(), station_curves.last().cloned()) else { return Err(fail("stations")) };
let seam = columns.first().cloned().ok_or_else(|| fail("seam"))?;
faces_data.push((first, last, seam, surf));
}
guard("smooth helix", || {
let start: Vec<mt::Vertex> = lp.segs.iter().map(|s| builder::vertex(p3(at(0, s.start())))).collect();
let end: Vec<mt::Vertex> = lp.segs.iter().map(|s| builder::vertex(p3(at(n, s.start())))).collect();
let mut e0 = Vec::with_capacity(nseg);
let mut e1 = Vec::with_capacity(nseg);
let mut seams = Vec::with_capacity(nseg);
for (j, (c0, c1, seam, _)) in faces_data.iter().enumerate() {
let (Some(a0), Some(b0), Some(a1), Some(b1)) = (start.get(j), start.get((j + 1) % nseg), end.get(j), end.get((j + 1) % nseg)) else {
return Err(fail("vertices"));
};
e0.push(mt::Edge::try_new(a0, b0, mt::Curve::BSplineCurve(c0.clone())).map_err(|e| fail(&e.to_string()))?);
e1.push(mt::Edge::try_new(a1, b1, mt::Curve::BSplineCurve(c1.clone())).map_err(|e| fail(&e.to_string()))?);
seams.push(mt::Edge::try_new(a0, a1, mt::Curve::BSplineCurve(seam.clone())).map_err(|e| fail(&e.to_string()))?);
}
let mut walls = Vec::with_capacity(nseg);
for (j, (_, _, _, surf)) in faces_data.iter().enumerate() {
let (Some(a), Some(b), Some(sa), Some(sb)) = (e0.get(j), e1.get(j), seams.get(j), seams.get((j + 1) % nseg)) else {
return Err(fail("edges"));
};
// Counter-clockwise in the surface's (u along the helix, v along the profile) space.
let w: mt::Wire = vec![sa.clone(), b.clone(), sb.inverse(), a.inverse()].into();
walls.push(mt::Face::try_new(vec![w], mt::Surface::BSplineSurface(surf.clone())).map_err(|e| fail(&e.to_string()))?);
}
let w0: mt::Wire = e0.iter().cloned().collect();
let w1: mt::Wire = e1.iter().cloned().collect();
// Either orientation of the walls; keep the one that measures as a proper solid.
let expected = lp_area_path(plane, lp, o, k, turns);
// A coarse mesh (within ~10%) is enough to tell a proper solid from an empty or inside-out one.
let section_tol = (lp.signed_area().abs().sqrt() * 0.05).max(1e-3);
for ws in [walls.clone(), walls.iter().map(|f| f.inverse()).collect()] {
if let Ok(b) = cap_and_close(ws, std::slice::from_ref(&w0), std::slice::from_ref(&w1))
&& b.tessellate(section_tol).is_ok_and(|m| (m.measure().volume - expected).abs() <= 0.15 * expected.abs())
{
return Ok(b);
}
}
Err(fail("the walls do not close into the expected solid"))
})
}
/// Pappus estimate of a screw sweep's volume: section area × the centroid's path around the axis.
fn lp_area_path(plane: &Plane, lp: &Loop2, o: Vec3, k: Vec3, turns: f64) -> f64 {
let c = plane.to_world(lp.centroid());
let d = c - o;
let r = (d - k * d.dot(k)).len();
lp.signed_area().abs() * std::f64::consts::TAU * r * turns
}
/// A solid from a planar loop of straight segments to an apex point off its plane (a pyramid).
pub fn loft_to_point(plane: &Plane, lp: &Loop2, apex: Vec3) -> Result<Body> {
if !apex.is_finite() || lp.segs.is_empty() || lp.segs.len() > 10_000 {
@@ -109,6 +209,7 @@ mod tests {
let region = Region2 { outer: Loop2::circle(Vec2::new(20.0, 0.0), 2.0), holes: vec![] };
let b = sweep_helix(&pl, &region, Vec3::ZERO, Vec3::Z, 8.0, 3.0).unwrap();
let v = crate::measure(&b).unwrap().volume;
assert_eq!(b.face_count(), 4, "two smooth walls and two caps");
let want = std::f64::consts::PI * 4.0 * std::f64::consts::TAU * 20.0 * 3.0;
assert!((v - want).abs() / want < 1e-3, "{v} vs {want}");
assert!(sweep_helix(&pl, &region, Vec3::ZERO, Vec3::Z, 3.0, 3.0).is_err(), "pitch below the section");