render: add opaque CPU sampling and bounded mip chains (#1459)

Co-Authored-By: selune <[email protected]>
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
This commit is contained in:
authored and GitHub committed 2026-10-15 19:39:30 -04:00
1 parent 78242d67d1
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@@ -16,6 +16,7 @@ pub mod surface;
pub mod texture_input;
pub mod texture_interpolation;
pub mod texture_lod;
pub mod texture_sampling;
pub use backend::{
Availability, BackendDescriptor, BackendId, ExecutorDescriptor, ExecutorId, MAX_RENDER_ID_BYTES, RenderFeature, RenderFormat, RenderLimits,
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//! Allocation-free periodic reference sampling of already normalized, linear RGBA.
//! No decoding, transfer function, normal interpretation or renderer capability is implied.
use crate::texture_input::MAX_TEXTURE_EDGE;
pub mod mips;
/// CPU reference bound: beyond this, fractional repeat precision is deliberately refused.
/// This is not a GPU/f32 coordinate precision guarantee.
pub const MAX_REPEAT_COORDINATE: f64 = 1_048_576.0;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum SamplingError {
Dimensions,
Length,
Values,
Coordinates,
}
impl std::fmt::Display for SamplingError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_str(match self {
Self::Dimensions => "texture dimensions must be positive and at most 2048",
Self::Length => "texture storage must be exactly width * height * 4 floats",
Self::Values => "normalized texture channels must be finite and in [0, 1]",
Self::Coordinates => "repeat coordinates must be finite and within the CPU reference bound",
})
}
}
impl std::error::Error for SamplingError {}
/// Validated borrowed normalized RGBA. Construction scans the bounded input once;
/// sampling does constant work, without allocations. The caller retains ownership.
#[derive(Clone, Copy, Debug)]
pub struct TextureView<'a> {
rgba: &'a [f32],
width: usize,
height: usize,
}
impl<'a> TextureView<'a> {
pub fn new(rgba: &'a [f32], dimensions: [u32; 2]) -> Result<Self, SamplingError> {
let [width, height] = dimensions;
if width == 0 || height == 0 || width > MAX_TEXTURE_EDGE || height > MAX_TEXTURE_EDGE {
return Err(SamplingError::Dimensions);
}
let width = usize::try_from(width).map_err(|_| SamplingError::Dimensions)?;
let height = usize::try_from(height).map_err(|_| SamplingError::Dimensions)?;
let length = width.checked_mul(height).and_then(|n| n.checked_mul(4)).ok_or(SamplingError::Length)?;
if rgba.len() != length {
return Err(SamplingError::Length);
}
if rgba.iter().any(|v| !v.is_finite() || !(0.0..=1.0).contains(v)) {
return Err(SamplingError::Values);
}
Ok(Self { rgba, width, height })
}
/// Bilinear level-zero RGB for an explicitly opaque consumer. Alpha is validated
/// but deliberately ignored (even zero-alpha RGB participates). This is NOT
/// transparent compositing or premultiplied-alpha filtering.
/// UV (0,0) is the top-left image boundary, and v increases downwards. Texel
/// centers are ((x+.5)/width, (y+.5)/height). Both axes repeat, without a Y flip.
/// Inputs must already be linear color or linear data; no transfer is applied.
pub fn sample_repeat_opaque(&self, uv: [f64; 2]) -> Result<[f64; 3], SamplingError> {
if uv.iter().any(|v| !v.is_finite() || v.abs() > MAX_REPEAT_COORDINATE) {
return Err(SamplingError::Coordinates);
}
let [u, v] = uv;
let (x0, x1, tx) = axis(u, self.width);
let (y0, y1, ty) = axis(v, self.height);
let mut rgb = [0.0; 3];
for (channel, output) in rgb.iter_mut().enumerate() {
let a = self.channel(x0, y0, channel)?;
let b = self.channel(x1, y0, channel)?;
let c = self.channel(x0, y1, channel)?;
let d = self.channel(x1, y1, channel)?;
*output = (a * (1.0 - tx) + b * tx) * (1.0 - ty) + (c * (1.0 - tx) + d * tx) * ty;
}
Ok(rgb)
}
fn channel(&self, x: usize, y: usize, channel: usize) -> Result<f64, SamplingError> {
self.rgba.get((y * self.width + x) * 4 + channel).copied().map(f64::from).ok_or(SamplingError::Length)
}
}
fn axis(coordinate: f64, size: usize) -> (usize, usize, f64) {
// Reduce before scaling: no huge-coordinate multiplication or unbounded index.
let position = coordinate.rem_euclid(1.0) * size as f64 - 0.5;
let lower = position.floor();
let first = (lower as i64).rem_euclid(size as i64) as usize;
(first, (first + 1) % size, position - lower)
}
#[cfg(test)]
mod tests;
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//! Bounded linear area-filtered mip preparation for opaque CPU reference sampling.
//! Call from the existing preparation host; row cancellation does not yield a browser event loop.
use super::{SamplingError, TextureView};
/// Derived pixel storage only, excluding the borrowed base and small level metadata.
pub const MAX_MIP_TAIL_BYTES: usize = 32 * 1024 * 1024;
/// Include this recipe in preparation/cache identity, alongside source/role/policies.
/// V1 means floor-halved linear area filtering, opaque RGB and generated alpha=1.
pub const MIP_RECIPE_ID: &str = "solidcraft.opaque-linear-area-mips/1";
const MAX_LEVELS: usize = 12;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum MipError {
Budget,
Allocation,
Cancelled,
Lod,
Sampling(SamplingError),
}
impl std::fmt::Display for MipError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Budget => f.write_str("mip tail storage exceeds the admitted budget"),
Self::Allocation => f.write_str("cannot allocate mip tail storage"),
Self::Cancelled => f.write_str("mip preparation cancelled"),
Self::Lod => f.write_str("LOD must be finite and within the prepared level range"),
Self::Sampling(e) => e.fmt(f),
}
}
}
impl std::error::Error for MipError {}
impl From<SamplingError> for MipError {
fn from(value: SamplingError) -> Self {
Self::Sampling(value)
}
}
struct Level {
rgba: Vec<f32>,
width: usize,
height: usize,
}
impl Level {
fn view(&self) -> TextureView<'_> {
// Private levels are created only from admitted pixels and convex averages.
// Reuse validation rather than rescan every stored pixel on each sample.
TextureView { rgba: &self.rgba, width: self.width, height: self.height }
}
}
/// Immutable derived levels; level zero borrows the admitted base without copying it.
/// Generated levels have alpha=1, matching the explicitly opaque RGB sampler.
pub struct MipChain<'a> {
base: TextureView<'a>,
tail: Vec<Level>,
tail_bytes: usize,
retained_bytes: usize,
}
impl<'a> MipChain<'a> {
/// Generate all floor-halved levels through 1x1, or return no chain on failure.
/// `max_tail_bytes` bounds derived pixel capacity, not total process memory.
/// Preparation is synchronous and must run in the caller-owned preparation host.
pub fn prepare(base: TextureView<'a>, max_tail_bytes: usize, cancelled: impl Fn() -> bool) -> Result<Self, MipError> {
if max_tail_bytes > MAX_MIP_TAIL_BYTES {
return Err(MipError::Budget);
}
check_cancel(&cancelled)?;
let required = required_bytes(base.width, base.height)?;
if required > max_tail_bytes {
return Err(MipError::Budget);
}
let mut chain = Self { base, tail: Vec::new(), tail_bytes: 0, retained_bytes: size_of::<Self>() };
chain.tail.try_reserve_exact(MAX_LEVELS - 1).map_err(|_| MipError::Allocation)?;
let metadata_bytes =
chain.tail.capacity().checked_mul(size_of::<Level>()).and_then(|n| n.checked_add(size_of::<Self>())).ok_or(MipError::Budget)?;
chain.retained_bytes = metadata_bytes;
while chain.level_count() < MAX_LEVELS {
check_cancel(&cancelled)?;
let source = chain.level(chain.level_count() - 1).ok_or(MipError::Budget)?;
if source.width == 1 && source.height == 1 {
break;
}
let width = (source.width / 2).max(1);
let height = (source.height / 2).max(1);
let length = width.checked_mul(height).and_then(|n| n.checked_mul(4)).ok_or(MipError::Budget)?;
let mut rgba = Vec::new();
rgba.try_reserve_exact(length).map_err(|_| MipError::Allocation)?;
let bytes = rgba.capacity().checked_mul(size_of::<f32>()).ok_or(MipError::Budget)?;
let next_bytes = chain.tail_bytes.checked_add(bytes).ok_or(MipError::Budget)?;
if next_bytes > max_tail_bytes {
return Err(MipError::Budget);
}
let retained_bytes = metadata_bytes.checked_add(next_bytes).ok_or(MipError::Budget)?;
for y in 0..height {
check_cancel(&cancelled)?;
for x in 0..width {
let rgb = area_average(source, x, y, width, height)?;
rgba.extend(rgb.map(|v| v as f32));
rgba.push(1.0);
}
}
check_cancel(&cancelled)?;
chain.tail.push(Level { rgba, width, height });
chain.tail_bytes = next_bytes;
chain.retained_bytes = retained_bytes;
}
check_cancel(&cancelled)?;
Ok(chain)
}
pub fn level_count(&self) -> usize {
self.tail.len() + 1
}
pub fn tail_bytes(&self) -> usize {
self.tail_bytes
}
/// Retained pixel/level Vec capacities plus the chain value. Charge to the
/// existing host pool; borrowed base ownership and allocator overhead are separate.
pub fn retained_bytes(&self) -> usize {
self.retained_bytes
}
/// Borrow a prepared level without allocation or another full-image admission scan.
pub fn level(&self, index: usize) -> Option<TextureView<'_>> {
if index == 0 { Some(self.base) } else { self.tail.get(index - 1).map(Level::view) }
}
pub fn dimensions(&self, index: usize) -> Option<[u32; 2]> {
self.level(index).map(|v| [v.width as u32, v.height as u32])
}
/// Explicit LOD only: bilinear within each level, linear between adjacent levels.
/// This does not choose a footprint, provide anisotropy or certify GPU parity.
/// Out-of-range LOD refuses rather than silently clamping to a different policy.
pub fn sample_repeat_lod_opaque(&self, uv: [f64; 2], lod: f64) -> Result<[f64; 3], MipError> {
let last = self.level_count() - 1;
if !lod.is_finite() || lod < 0.0 || lod > last as f64 {
return Err(MipError::Lod);
}
let low = lod.floor() as usize;
let high = (low + 1).min(last);
let t = lod - low as f64;
let a = self.level(low).ok_or(MipError::Lod)?.sample_repeat_opaque(uv)?;
let b = self.level(high).ok_or(MipError::Lod)?.sample_repeat_opaque(uv)?;
let mut rgb = [0.0; 3];
for ((output, a), b) in rgb.iter_mut().zip(a).zip(b) {
*output = a * (1.0 - t) + b * t;
}
Ok(rgb)
}
}
fn check_cancel(cancelled: &impl Fn() -> bool) -> Result<(), MipError> {
if cancelled() { Err(MipError::Cancelled) } else { Ok(()) }
}
fn required_bytes(mut width: usize, mut height: usize) -> Result<usize, MipError> {
let mut bytes = 0usize;
for _ in 1..MAX_LEVELS {
if width == 1 && height == 1 {
return Ok(bytes);
}
width = (width / 2).max(1);
height = (height / 2).max(1);
let level_bytes = width.checked_mul(height).and_then(|n| n.checked_mul(4 * size_of::<f32>())).ok_or(MipError::Budget)?;
bytes = bytes.checked_add(level_bytes).ok_or(MipError::Budget)?;
}
if width == 1 && height == 1 { Ok(bytes) } else { Err(MipError::Budget) }
}
fn area_average(source: TextureView<'_>, x: usize, y: usize, width: usize, height: usize) -> Result<[f64; 3], MipError> {
// Integer overlap numerators avoid dropping the final row/column at odd sizes.
// All factors are bounded by the validated 2048 edge; at most 3x3 source cells.
let x_start = x * source.width;
let x_end = (x + 1) * source.width;
let y_start = y * source.height;
let y_end = (y + 1) * source.height;
let mut rgb = [0.0; 3];
for sy in y_start / height..y_end.div_ceil(height) {
let wy = ((sy + 1) * height).min(y_end) - (sy * height).max(y_start);
for sx in x_start / width..x_end.div_ceil(width) {
let wx = ((sx + 1) * width).min(x_end) - (sx * width).max(x_start);
let weight = wx as f64 * wy as f64 / (source.width as f64 * source.height as f64);
for (channel, output) in rgb.iter_mut().enumerate() {
*output += source.channel(sx, sy, channel)? * weight;
}
}
}
Ok(rgb)
}
#[cfg(test)]
mod tests;
@@ -0,0 +1,115 @@
use super::*;
use std::cell::Cell;
fn close(actual: [f64; 3], expected: [f64; 3]) {
for (a, b) in actual.into_iter().zip(expected) {
assert!((a - b).abs() < 1e-7, "{actual:?} != {expected:?}");
}
}
#[test]
fn linear_checkerboard_mean_and_fractional_lod() {
let pixels = [0., 0., 0., 0., 1., 1., 1., 1., 1., 1., 1., 1., 0., 0., 0., 0.];
let base = TextureView::new(&pixels, [2, 2]).unwrap();
let chain = MipChain::prepare(base, 16, || false).unwrap();
assert_eq!(chain.level_count(), 2);
assert_eq!(chain.tail_bytes(), 16);
assert_eq!(chain.retained_bytes(), chain.tail_bytes() + chain.tail.capacity() * size_of::<Level>() + size_of::<MipChain<'_>>());
assert_eq!(MIP_RECIPE_ID, "solidcraft.opaque-linear-area-mips/1");
close(chain.sample_repeat_lod_opaque([0.25, 0.25], 0.).unwrap(), [0.; 3]);
close(chain.sample_repeat_lod_opaque([0.25, 0.25], 1.).unwrap(), [0.5; 3]);
close(chain.sample_repeat_lod_opaque([0.25, 0.25], 0.25).unwrap(), [0.125; 3]);
close(chain.sample_repeat_lod_opaque([0.25, 0.25], 0.5).unwrap(), [0.25; 3]);
}
#[test]
fn odd_edges_contribute_by_area_instead_of_being_dropped_or_overweighted() {
// Five pixels reduce to two equal-width cells: [0,0,0] and [0,0,1].
// The middle pixel straddles the boundary, the last pixel weighs 1/2.5.
let mut pixels = [0., 0., 0., 1.].repeat(5);
pixels[16] = 1.;
let chain = MipChain::prepare(TextureView::new(&pixels, [5, 1]).unwrap(), 48, || false).unwrap();
assert_eq!(chain.dimensions(1), Some([2, 1]));
close(chain.level(1).unwrap().sample_repeat_opaque([0.75, 0.5]).unwrap(), [0.4, 0., 0.]);
close(chain.sample_repeat_lod_opaque([0., 0.], 2.).unwrap(), [0.2, 0., 0.]);
}
#[test]
fn rectangular_odd_pyramid_preserves_independent_mean() {
let mut pixels = Vec::new();
for i in 0..15 {
pixels.extend([i as f32 / 16., 0.25, (14 - i) as f32 / 16., (i % 2) as f32]);
}
let chain = MipChain::prepare(TextureView::new(&pixels, [5, 3]).unwrap(), 48, || false).unwrap();
assert_eq!(chain.level_count(), 3);
assert_eq!(chain.dimensions(0), Some([5, 3]));
assert_eq!(chain.dimensions(1), Some([2, 1]));
assert_eq!(chain.dimensions(2), Some([1, 1]));
assert_eq!(chain.dimensions(usize::MAX), None);
close(chain.sample_repeat_lod_opaque([-9.5, 12.], 2.).unwrap(), [7. / 16., 0.25, 7. / 16.]);
}
#[test]
fn single_texel_borrows_base_and_needs_no_pixel_budget() {
let pixels = [0.25, 0.5, 0.75, 0.];
let chain = MipChain::prepare(TextureView::new(&pixels, [1, 1]).unwrap(), 0, || false).unwrap();
assert_eq!(chain.level_count(), 1);
assert_eq!(chain.tail_bytes(), 0);
assert!(std::ptr::eq(chain.level(0).unwrap().rgba.as_ptr(), pixels.as_ptr()));
close(chain.sample_repeat_lod_opaque([-0.1, 0.7], 0.).unwrap(), [0.25, 0.5, 0.75]);
}
#[test]
fn constant_images_and_single_axes_are_invariant_at_all_lods() {
for dimensions in [[1, 7], [7, 1], [7, 5]] {
let pixels = [0.25, 0.5, 0.75, 0.].repeat((dimensions[0] * dimensions[1]) as usize);
let chain = MipChain::prepare(TextureView::new(&pixels, dimensions).unwrap(), MAX_MIP_TAIL_BYTES, || false).unwrap();
for quarter in 0..=(chain.level_count() - 1) * 4 {
close(chain.sample_repeat_lod_opaque([-2.34, 1.92], quarter as f64 / 4.).unwrap(), [0.25, 0.5, 0.75]);
}
}
}
#[test]
fn hostile_lod_and_uv_refuse_without_changing_the_chain() {
let pixels = [0., 0., 0., 1.].repeat(4);
let chain = MipChain::prepare(TextureView::new(&pixels, [2, 2]).unwrap(), 16, || false).unwrap();
for lod in [f64::NAN, f64::INFINITY, f64::NEG_INFINITY, -0.001, 1.001, f64::MAX] {
assert_eq!(chain.sample_repeat_lod_opaque([0., 0.], lod), Err(MipError::Lod));
}
assert_eq!(chain.sample_repeat_lod_opaque([f64::NAN, 0.], 0.5), Err(MipError::Sampling(SamplingError::Coordinates)));
close(chain.sample_repeat_lod_opaque([0.25, 0.25], 0.).unwrap(), [0.; 3]);
}
#[test]
fn exact_budget_and_global_cap_are_admitted_before_work() {
let pixels = [0., 0., 0., 1.].repeat(4);
let base = TextureView::new(&pixels, [2, 2]).unwrap();
assert!(matches!(MipChain::prepare(base, 15, || false), Err(MipError::Budget)));
assert!(MipChain::prepare(base, 16, || false).is_ok());
assert!(matches!(MipChain::prepare(base, MAX_MIP_TAIL_BYTES + 1, || false), Err(MipError::Budget)));
assert!(matches!(MipChain::prepare(base, usize::MAX, || false), Err(MipError::Budget)));
assert_eq!(required_bytes(2048, 2048).unwrap(), 22_369_616);
assert!(required_bytes(2048, 2048).unwrap() < MAX_MIP_TAIL_BYTES);
}
#[test]
fn cancellation_before_during_and_after_preparation_never_returns_a_partial_chain() {
let pixels = [0.25, 0.5, 0.75, 0.].repeat(64);
let base = TextureView::new(&pixels, [8, 8]).unwrap();
let successful_calls = Cell::new(0);
MipChain::prepare(base, MAX_MIP_TAIL_BYTES, || {
successful_calls.set(successful_calls.get() + 1);
false
})
.unwrap();
for stop in 1..=successful_calls.get() {
let calls = Cell::new(0);
let result = MipChain::prepare(base, MAX_MIP_TAIL_BYTES, || {
calls.set(calls.get() + 1);
calls.get() == stop
});
assert!(matches!(result, Err(MipError::Cancelled)));
}
assert!(MipChain::prepare(base, MAX_MIP_TAIL_BYTES, || false).is_ok());
}
@@ -0,0 +1,94 @@
use super::*;
const PIXELS: [f32; 16] = [1., 0., 0., 0., 0., 1., 0., 1., 0., 0., 1., 1., 1., 1., 1., 1.];
fn close(actual: [f64; 3], expected: [f64; 3]) {
for (a, b) in actual.into_iter().zip(expected) {
assert!((a - b).abs() < 1e-9, "{actual:?} != {expected:?}");
}
}
#[test]
fn centers_orientation_and_explicit_opaque_alpha() {
let view = TextureView::new(&PIXELS, [2, 2]).unwrap();
for (uv, rgb) in [([0.25, 0.25], [1., 0., 0.]), ([0.75, 0.25], [0., 1., 0.]), ([0.25, 0.75], [0., 0., 1.]), ([0.75, 0.75], [1., 1., 1.])] {
close(view.sample_repeat_opaque(uv).unwrap(), rgb);
}
close(view.sample_repeat_opaque([0.5, 0.5]).unwrap(), [0.5; 3]);
close(view.sample_repeat_opaque([0.5, 0.25]).unwrap(), [0.5, 0.5, 0.]);
close(view.sample_repeat_opaque([0.375, 0.625]).unwrap(), [0.375, 0.25, 0.75]);
}
#[test]
fn linear_black_white_mixing_is_not_encoded_srgb_averaging() {
let pixels = [0., 0., 0., 1., 1., 1., 1., 1.];
let view = TextureView::new(&pixels, [2, 1]).unwrap();
// Linear 0.5, which would encode to about sRGB 0.735, not encoded 0.5.
close(view.sample_repeat_opaque([0.5, 0.5]).unwrap(), [0.5; 3]);
}
#[test]
fn signed_repeats_and_both_periodic_seams() {
let view = TextureView::new(&PIXELS, [2, 2]).unwrap();
for uv in [[0., 0.], [1., 1.], [-1., -1.], [MAX_REPEAT_COORDINATE, -MAX_REPEAT_COORDINATE]] {
close(view.sample_repeat_opaque(uv).unwrap(), [0.5; 3]);
}
close(view.sample_repeat_opaque([-0.75, -0.25]).unwrap(), [0., 0., 1.]);
for uv in [[0.13, 0.92], [0., 0.25], [0.75, 0.]] {
close(view.sample_repeat_opaque(uv).unwrap(), view.sample_repeat_opaque([uv[0] - 7., uv[1] + 9.]).unwrap());
}
for epsilon in [-1e-12, 0., 1e-12] {
close(view.sample_repeat_opaque([epsilon, 0.25]).unwrap(), [0.5, 0.5, 0.]);
close(view.sample_repeat_opaque([0.25, epsilon]).unwrap(), [0.5, 0., 0.5]);
}
}
#[test]
fn constant_and_single_texel_invariance() {
for dimensions in [[1, 1], [1, 3], [3, 1], [3, 5]] {
let pixels = [0.25, 0.5, 0.75, 0.].repeat((dimensions[0] * dimensions[1]) as usize);
let view = TextureView::new(&pixels, dimensions).unwrap();
for uv in [[0., 0.], [-12.125, 3.25], [1., 1.], [MAX_REPEAT_COORDINATE - 0.125, 0.5]] {
close(view.sample_repeat_opaque(uv).unwrap(), [0.25, 0.5, 0.75]);
}
}
}
#[test]
fn rejects_hostile_storage_and_channels() {
for dimensions in [[0, 1], [1, 0], [MAX_TEXTURE_EDGE + 1, 1], [u32::MAX, u32::MAX]] {
assert_eq!(TextureView::new(&[], dimensions).unwrap_err(), SamplingError::Dimensions);
}
for pixels in [&[][..], &[0.; 3][..], &[0.; 5][..]] {
assert_eq!(TextureView::new(pixels, [1, 1]).unwrap_err(), SamplingError::Length);
}
for invalid in [f32::NAN, f32::INFINITY, f32::NEG_INFINITY, -0.01, 1.01] {
for channel in 0..4 {
let mut pixels = [0.; 4];
pixels[channel] = invalid;
assert_eq!(TextureView::new(&pixels, [1, 1]).unwrap_err(), SamplingError::Values);
}
}
}
#[test]
fn rejects_nonfinite_and_extreme_coordinates() {
let view = TextureView::new(&PIXELS, [2, 2]).unwrap();
for invalid in [f64::NAN, f64::INFINITY, f64::NEG_INFINITY, f64::MAX, MAX_REPEAT_COORDINATE + 0.001, -MAX_REPEAT_COORDINATE - 0.001] {
for uv in [[invalid, 0.], [0., invalid]] {
assert_eq!(view.sample_repeat_opaque(uv), Err(SamplingError::Coordinates));
}
}
}
#[test]
fn reference_bound_retains_fractional_centers_and_maximum_edge() {
let view = TextureView::new(&PIXELS, [2, 2]).unwrap();
close(view.sample_repeat_opaque([MAX_REPEAT_COORDINATE - 0.75, -MAX_REPEAT_COORDINATE + 0.25]).unwrap(), [1., 0., 0.]);
let mut pixels = [0., 0., 0., 1.].repeat(MAX_TEXTURE_EDGE as usize);
pixels[0] = 1.;
let view = TextureView::new(&pixels, [MAX_TEXTURE_EDGE, 1]).unwrap();
let half_texel = 0.5 / f64::from(MAX_TEXTURE_EDGE);
close(view.sample_repeat_opaque([half_texel, 0.]).unwrap(), [1., 0., 0.]);
close(view.sample_repeat_opaque([half_texel - MAX_REPEAT_COORDINATE, 0.]).unwrap(), [1., 0., 0.]);
}
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# Opaque CPU mip reference
The numerical follow-up #1332 reuses the reference sampler in #1327 through
`solidcraft_render::texture_sampling::mips`. It adds no installed renderer,
resource storage, normalization, file decoder, worker, cache or GPU capability.
The visible wood consumer remains separate work.
`MipChain::prepare(base, max_tail_bytes, cancelled)` borrows a validated
`TextureView` as level zero. Each following level has dimensions
`[max(1, width / 2), max(1, height / 2)]` until 1x1, at most 12 levels including
the base. All derived levels are immutable and allocated through fallible reserve.
The base is not copied. `level` borrows a prepared view without another whole-image
admission scan; `dimensions`, `level_count` and `tail_bytes` expose its accounting.
The caller chooses a derived pixel capacity budget no larger than 32 MiB.
The complete required pixel size is checked before work, and retained Vec capacity
is checked before filling each level. A maximum admitted 2048x2048 base requires
22,369,616 derived pixel bytes. The borrowed base (up to 64 MiB), small bounded
level metadata, allocator overhead and other normalization/preparation allocations
are separate. This is not a total process-memory bound. The existing resource host
must count both the retained base lease and derived levels against its cache budget.
`retained_bytes()` includes the actual pixel and level-vector capacities and the
chain value. The host must also budget allocator overhead conservatively; this
helper's cap is not an additional allowance outside #1237's shared preparation pool.
Keep the borrowed base alive through its existing prepared-result/lease.
`MIP_RECIPE_ID` is `solidcraft.opaque-linear-area-mips/1`: include it in preparation
and cache identity alongside source digest, role, normalization policies and host
generation. This recipe fixes floor-halving, linear area filtering and opaque alpha.
It must not alias level-zero-only output, a normal filter or another alpha policy.
Future changes to those semantics need a new recipe identity.
Every destination texel is an area average over its equal-sized cell in the source
image, treating source texels as piecewise constant. Integer overlap numerators
include partial source cells. Thus odd edges are neither discarded nor given the
weight of a complete destination cell. For example, [0,0,0,0,1] reduces to [0,0.4]
then [0.2], preserving its original mean. Intermediates use f64 and each generated
level is stored in f32, so successive levels include f32 rounding. No transfer
function is applied; the input must already be linear normalized color/data.
The API is deliberately opaque: alpha is ignored in RGB filtering and generated
levels have alpha=1. This is not premultiplied filtering or transparent compositing.
Normal maps need a separate role-aware vector filtering policy and must not use
this helper as though scalar averaging produced valid unit normals. There is no
hidden Y flip, tangent basis, grain-axis inference or source orientation transform.
Cancellation is checked before work, at each level, before every destination row,
after a level and before returning the complete chain. Failure/cancellation drops
local partial results; callers receive no partial chain. Preparation is synchronous
and belongs to the existing caller-owned host. Cancellation polls do not yield the
browser event loop, schedule a worker or establish browser responsiveness.
`sample_repeat_lod_opaque(uv, lod)` applies the #1327 periodic bilinear convention
within each level and interpolates adjacent levels in linear space. LOD must be
finite in [0, level_count - 1]; out-of-range values refuse. Signed/unwrapped UVs
keep the sampler's existing finite 2^20 repeat bound. Sampling performs no
allocation or full-image validation scan. GPU/f32 parity is not inferred from
the CPU arithmetic.
LOD is supplied explicitly. Screen-space derivatives, footprint selection,
anisotropic filtering and grazing-angle grain remain consumer work; a mip chain
alone is not a proof of alias-free wood. Typed bindings, local mm mapping and
inverse-instance placement, CPU/GPU consumers, PNG/offline reopen and real native
visual evidence are still required. HDRI and final rendering are not enabled.
Original generated tests cover linear checkerboard and fractional LOD values,
area-weighted odd/rectangular means, 1x1 and single-axis images, budget boundaries,
hostile LOD/UVs and cancellation at every publication checkpoint. No third-party
assets, code or dependencies are added. This numerical helper has no app screenshot.
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# CPU texture reference sampler
`solidcraft_render::texture_sampling` supplies the independent numerical unit in
#1327. It does not install a texture consumer or close the wood rendering work.
Construct `TextureView::new(rgba, [width, height])` from immutable normalized float
RGBA. Dimensions must be positive and no larger than the existing admission edge
limit (2048); storage is exactly `width * height * 4` floats, at most 64 MiB.
Every channel, including alpha, must be finite and within [0, 1]. Construction
scans once and borrows the caller's storage. Sampling does constant work without
allocating. The sampler neither decodes nor converts color, and owns no cache.
The normalization contribution #1267 can provide the inputs directly through
`NormalizedTexture::rgba()` and `receipt().output_dimensions`; no normalization
implementation or dependency is copied into this module. Raw encoded RGBA8 from
the older admission utility is not interchangeable with normalized linear color.
`sample_repeat_opaque([u, v])` returns three f64 channels. Both axes use periodic
bilinear level-zero addressing. UV (0, 0) is the top-left image boundary; v grows
downwards. Texel (x, y) is centered at ((x + 0.5) / width, (y + 0.5) / height).
An integer coordinate lies halfway between the last and first texels. Negative
and unwrapped coordinates repeat; nothing clamps UVs or flips rows a second time.
Interpolation is in the supplied linear color or data space, with f64 arithmetic
on f32 input samples. The helper applies no sRGB transfer, normal-vector decoding,
tangent basis or engineering grain-axis interpretation. Alpha is deliberately
ignored for this opaque API: even zero-alpha RGB participates. It must not be used
as a transparent compositor; there is no claim of premultiplied-alpha filtering.
Coordinates must be finite and have magnitude at most 2^20 repeats. Reduction
precedes multiplication by dimensions. Around this bound, f64 input spacing is
at most 2^-32 repeats, or 2^-21 texels at maximum width. Smaller sub-ULP offsets
cannot be recovered. Tests use a 1e-9 absolute channel tolerance for analytic
fixtures; this is not a universal error bound or f32 GPU parity certification.
Consumers must reject or explicitly reconcile larger mapping ranges rather than
silently clamp them. GPU upload/filtering precision requires separate evidence.
Original generated 1x1/2x2 and rectangular constant fixtures check centers, row
orientation, linear black/white mixing, interpolation, both seams, signed/integer
repeats, alpha policy and hostile storage/coordinate refusal. No third-party
assets or code are added. This invisible helper has no useful app screenshot.
Still required for visible wood: typed bindings and persistence, local millimetre
mapping with one inverse-instance transform, resource lifetime/budgets, product
CPU/GPU integration, minification/mips, PNG and offline reopen evidence. Bilinear
level-zero filtering alone does not prevent aliasing of oblique/minified grain.
HDRI, glass, final integration and mechanical wood properties are separate work.