fix: build very flat arcs in sewn faces from their ends and midpoint (#398)

kernel::sew builds an arc edge, and the wall an extruded arc sweeps, with truck's
three-point arc (circumcentre, then a turn about it). On a very flat arc that
construction ends off its own vertex: a 12 mm chord with a 0.08 um sagitta (a 225 m
radius) ends about 1e-6 mm short of it, and the planar face holding the arc, 1238 mm
from the origin, fails with "cannot attach a plane to a wire that is not on one plane".
truck's plane fit takes the sum of the wire's control points as its centre, so a gap
of that size is scaled by a distance of the order of the coordinates and tilts the
estimated normal beyond the fit's 1e-6 flatness tolerance.

Arcs whose sagitta is under 1% of the half chord are now built as their exact rational
quadratic (apex 2/(1-t^2) along the bow, weight (1-t^2)/(1+t^2), t the sagitta over the
half chord), for edges and for the extruded walls on them. Deeper arcs keep truck's
construction.

Co-authored-by: NOWN-DEV <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
This commit is contained in:
authored and GitHub committed 2026-10-12 16:39:42 -04:00
1 parent c62879b00d
commit d381d2b7f3
1 file changed
+75 -2
+75 -2
View File
@@ -88,7 +88,7 @@ impl Cache {
let (va, vb) = (self.vertex(a), self.vertex(b));
let made = match *e {
EdgeSpec::Line { .. } => builder::line(&va, &vb),
EdgeSpec::Arc { mid, .. } => builder::circle_arc(&va, &vb, p3(mid)),
EdgeSpec::Arc { mid, .. } => arc_edge(&va, &vb, mid),
};
self.edges.insert((ka, kb, mid, sheet), made.clone());
made
@@ -396,7 +396,7 @@ fn sew_impl(faces: &[FaceSpec], touching: bool, sources: Option<&[Option<crate::
}
SurfSpec::Extruded { a, b, mid, dir } => {
let (va, vb) = (builder::vertex(p3(a)), builder::vertex(p3(b)));
let tmp: mt::Face = builder::tsweep(&builder::circle_arc(&va, &vb, p3(mid)), v3(dir));
let tmp: mt::Face = builder::tsweep(&arc_edge(&va, &vb, mid), v3(dir));
curved(tmp.oriented_surface(), wires, f.probe, fi)?
}
};
@@ -425,6 +425,43 @@ fn sew_impl(faces: &[FaceSpec], touching: bool, sources: Option<&[Option<crate::
})
}
/// Below this sagitta-to-half-chord ratio an arc is built as its exact rational quadratic from
/// its ends and midpoint. truck's three-point arc (circumcentre, then a turn about it) misses
/// its own ends on very flat arcs: one 12 mm long with a 0.08 µm sagitta (a 225 m radius) ends
/// about 1e-6 mm off its vertex, and a planar face holding it far from the origin could not be
/// given a plane (its wire's points no longer closed).
const FLAT_ARC: f64 = 1e-2;
/// The arc from `a` to `b` through `mid`: the exact rational quadratic for a flat arc, truck's
/// three-point arc otherwise (and should the curve be refused, which its exact ends make
/// impossible).
fn arc_edge(a: &mt::Vertex, b: &mt::Vertex, mid: Vec3) -> mt::Edge {
let (pa, pb) = (a.point(), b.point());
let (pa, pb) = (Vec3::new(pa.x, pa.y, pa.z), Vec3::new(pb.x, pb.y, pb.z));
flat_arc(pa, pb, mid)
.and_then(|curve| mt::Edge::try_new(a, b, mt::Curve::NurbsCurve(curve)).ok())
.unwrap_or_else(|| builder::circle_arc(a, b, p3(mid)))
}
/// A flat arc (see [`FLAT_ARC`]) through its midpoint `mid` as one rational quadratic: the middle
/// control point on the line from the chord's midpoint through `mid`, 2 / (1 − t²) as far, weight
/// (1 − t²) / (1 + t²), where t is the sagitta over the half chord. None for a deeper arc, or
/// when `mid` is not halfway along the chord.
fn flat_arc(a: Vec3, b: Vec3, mid: Vec3) -> Option<mt::NurbsCurve<mt::Vector4>> {
let m = (a + b) * 0.5;
let half = a.dist(b) / 2.0;
let chord = (b - a).normalized()?;
let bow = mid - m;
let t = bow.len() / half;
if !(half > 1e-9) || !(t < FLAT_ARC) || bow.dot(chord).abs() > 1e-9 * half.max(1.0) {
return None;
}
let w = (1.0 - t * t) / (1.0 + t * t);
let apex = m + bow * (2.0 / (1.0 - t * t));
let h = |p: Vec3, w: f64| mt::Vector4::new(p.x * w, p.y * w, p.z * w, w);
Some(mt::NurbsCurve::new(mt::BSplineCurve::new(mt::KnotVec::bezier_knot(2), vec![h(a, 1.0), h(apex, w), h(b, 1.0)])))
}
/// A curved face on `surf`, turned so its normal at the probe points outward.
fn curved(mut surf: mt::Surface, wires: Vec<mt::Wire>, probe: Option<(Vec3, Vec3)>, fi: usize) -> Result<mt::Face> {
use mt::{ParametricSurface3D, SearchParameter};
@@ -510,6 +547,42 @@ mod tests {
assert!(sew(&hostile).unwrap_err().to_string().contains("budget"));
}
#[test]
fn flat_arcs_far_from_the_origin_keep_their_ends_and_their_faces_planes() {
// A 12 x 30 x 2 slab 1000 mm out whose y = 0 side bows 0.00008 mm (a 225 m radius).
for (o, bow) in [(Vec3::new(1000.0, 500.0, 0.0), 8e-5), (Vec3::new(-1238.4, 4.0, 14.0), 8e-5), (Vec3::ZERO, 0.5)] {
let p = |x: f64, y: f64, z: f64| o + Vec3::new(x, y, z);
let (a, b, c, d) = (p(0., 0., 0.), p(12., 0., 0.), p(12., 30., 0.), p(0., 30., 0.));
let up = Vec3::new(0., 0., 2.);
let (e, f, g, h) = (a + up, b + up, c + up, d + up);
let (m0, m1) = (p(6., -bow, 0.), p(6., -bow, 2.));
let line = |a, b| EdgeSpec::Line { a, b };
let plane = |l: Vec<EdgeSpec>| FaceSpec { loops: vec![l], surface: SurfSpec::Plane, probe: None };
let wall = FaceSpec {
loops: vec![vec![EdgeSpec::Arc { a, b, mid: m0 }, line(b, f), EdgeSpec::Arc { a: f, b: e, mid: m1 }, line(e, a)]],
surface: SurfSpec::Extruded { a, b, mid: m0, dir: up },
probe: Some((p(6., -bow, 1.), Vec3::new(0., -1., 0.))),
};
let faces = vec![
plane(vec![line(a, d), line(d, c), line(c, b), EdgeSpec::Arc { a: b, b: a, mid: m0 }]),
plane(vec![EdgeSpec::Arc { a: e, b: f, mid: m1 }, line(f, g), line(g, h), line(h, e)]),
wall,
quad(b, c, g, f),
quad(c, d, h, g),
quad(d, a, e, h),
];
let body = sew(&faces).unwrap_or_else(|e| panic!("{o:?} {bow}: {e}"));
assert!(body.validity().is_empty(), "{o:?}");
// The circular segment added to the slab (the measure follows flat arcs by chords).
let r = (36.0 + bow * bow) / (2.0 * bow);
let half = (6.0 / r).asin();
let segment = r * r * (half - half.sin() * half.cos());
let want = (360.0 + segment) * 2.0;
let got = crate::measure(&body).unwrap().volume;
assert!((got - want).abs() < 1e-4 * want, "{o:?} {bow}: {got} vs {want}");
}
}
#[test]
fn a_sewn_box() {
let p = |x: f64, y: f64, z: f64| Vec3::new(x, y, z);