Thanks @DuBearte.
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@@ -65,8 +65,8 @@ People trust SolidCraft with their designs; a crash loses their work. **This out
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nothing from FreeCAD is linked, vendored or shipped.) The sketch solver and the blend
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operations are our own.
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- **Assets — absolutely essential.** SolidCraft contains **no iconography, images, fonts or
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artwork from commercial CAD products — ever.** Every icon is drawn in code
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(`crates/ui-egui/src/icons.rs`). Any file asset must be original or openly licensed and **must have a row in ATTRIBUTION.md**
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artwork from commercial CAD products — ever.** Every UI icon is drawn in collected code
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(`assets/icons/ui/source/`, compiled through `crates/ui-egui/src/icons.rs`). Any file asset must be original or openly licensed and **must have a row in ATTRIBUTION.md**
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(`cargo xtask assets` enforces it). Screenshots of commercial CAD software are never committed.
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Breaking this rule is the most serious mistake you can make in this repo.
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- **Everything is a command.** User-visible behaviour = a command in `crates/engine/src/cmd/*`
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@@ -81,6 +81,10 @@ People trust SolidCraft with their designs; a crash loses their work. **This out
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egui/eframe/winit/wgpu/rfd. **The UI crate is swappable.** Only `crates/kernel` may use `truck`.
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- **The UI is thin**: panels read engine state and act through `app.run(id, params)` /
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`app.start(id)`. Colours come from `theme::Tokens`.
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- **One set of camera controls**: every page or canvas with a camera (viewport, Render
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preview, future flat pattern or drawing pages) calls `navigation::handle` with its `NavCaps`
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(orbit off for flat 2D pages). New canvases must use `navigation::handle`; never hand-roll
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camera input (a test rejects it).
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- **Rust only.** Units are millimetres and radians internally; Z is up. The one exception is
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JavaScript the browser requires: the service worker `apps/solidcraft-web/sw.js` (browsers only
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run service workers as JavaScript) and the small inline scripts in `apps/solidcraft-web/index.html`.
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@@ -96,6 +100,29 @@ People trust SolidCraft with their designs; a crash loses their work. **This out
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- **Never break wasm**: everything below the apps must build for `wasm32-unknown-unknown`
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(`cargo xtask wasm`, part of `cargo xtask ci`).
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## Showing and following through on changes
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- Help reviewers see what is broken or changed. For observable CAD, UI or model behavior,
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issues and PRs must include actual descriptive screenshots or a short recording from a
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small reproduction. This includes kernel, geometry, assembly and backend changes whose
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effects can be shown in the app. Coding agents should run the app and capture this evidence
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themselves; do not ask a human for evidence the agent can produce. Show the actual failure
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or result, preferably before and after, with brief reproduction steps, expected/actual
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behavior and annotations that point out the relevant detail.
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- Flowcharts and Mermaid diagrams cannot substitute for screenshots or recordings of visible
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behavior. Use diagrams for architectural reasoning when actual screenshots cannot illustrate
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the point. Changes with no useful observable behavior do not need screenshot or video evidence.
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- Use a small public-safe example and check for private designs, paths, account details or
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other sensitive content before sharing. Attach media to the issue/PR or link to an accessible
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recording; do not commit generated screenshots or videos just to provide review evidence.
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- Throughout the work and before handoff, check current upstream commits and the relevant
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PR's merge status. Keep your branch current with upstream merges, resolve conflicts without
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discarding others' work, and re-run validation when integration changes the result. Use
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`git pull --rebase origin main` before pushing as above; never force-push. Report the checked
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upstream/PR state, any conflicts resolved and the validation performed. If a PR remains open,
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keep monitoring it while the task is active and make its pending status clear at handoff;
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do not claim it merged without checking.
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## Claim = a draft PR
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- Before working on issue #N, check nobody has it: `gh pr list -R bherbruck/solidcraft --state open --search "#N"`.
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- If none, branch from the latest `origin/main`, `git commit --allow-empty -m "claim: #N"`, push,
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Reference in new issue
Block a user