A modelled thread as other CAD systems write it to STEP has cylinder faces trimmed by helices
that turn several times around the shaft, and cylinder faces bounded by two circles with no
seam edge. The display planner refused any face whose boundary winds around its surface, so
the whole body fell back to the reference mesher, which drew those faces with triangles across
the solid.
The planner now cuts such a face along a parameter line into one period: every loop and its
copies a period apart are clipped to the strip, and the parts of the cut line inside the face
join the pieces into closed loops, with the seam nodes made once for both sides. The cut face
is meshed by Delaunay with sag refinement, and the sag check runs once more after shaping.
Bodies with a face trimmed by more than one turn take their reference mesh (picking, measuring,
the CPU viewport) from the plan too.
Tests: an ISO M10x1.5 and M12x1.75 thread built from helices, as made and after a STEP round
trip: the display mesh stays within the tolerance of its surfaces and the thread's volume, and
has no degenerate, sliver or flipped triangles.
Co-authored-by: Claude Opus 5.5 <[email protected]>
* Action matrix regressions of #1255: knuckle rounds, thin holes, a 45° flange hole, an axis after an edit
- Curve blends: past the end of a curved edge the run of sections along the end
tangent wrapped round the ring of centres; it is shortened while it still
crosses the end face (the hinge knuckle's cap rounds at 0.728 mm).
- Boolean retry guard: each body's volume is measured finer than its smallest
radius, and a volume out of bounds is measured again ten times finer before
it refuses (a 0.133 mm drill measured -30272 mm³; a plastic part's coarse
mesh was off by more than the slack).
- Sheet metal: a drill cap's certificate allows the evaluation noise its fitted
tilt shows (a hole square to a 45° flange).
- Construction geometry on a named face uses the face found by name, not a
second pick at its nearest point (an axis through a corner round after a
parameter moved it).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Retry guard: measure the target, tool and result at one tolerance
Measured at different tolerances, the chords' error on the faces they share
didn't cancel: a blind hole in a long D-profile bar measured 20 mm³ more than
the bar.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Action matrix baseline from this branch's full run: 37 actions pass again, none fewer
Blessed with cargo xtask action-matrix --from DIR --bless from the 16 shards of
run 38673859774.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
The three walks over a feature (expressions, references, geometry) are generated from FeatureKind by #[derive(Walk)] in a new proc-macro crate, solidcraft-derive, from #[walk(...)] attributes written next to each field. The hand-written walks in params.rs, feature_refs.rs and feature_geometry.rs are gone; Ruled Surface and Extend have their attributes, and the three golden walk records are unchanged.
Co-authored-by: jijinbei <[email protected]>
A corner whose two curves end on separate points held together by a Coincident constraint (a line drawn to where an arc starts) is welded into one shared point before Fillet or a Chamfer rounds or cuts it, so it no longer reports that the corner must join two lines. Only a partner point held by nothing but that constraint is welded. Fixes#1208.
Co-authored-by: DuBearte <[email protected]>
* Title bar: inactive tabs without outlines, File menu, Help on the right
Inactive tabs go back to the plain bar colour (the Home tab's readable
hover stays). The separate Home button and theme toggle are gone: Home is
a tab and the theme is in Preferences. The folder icon becomes a File text
menu, Save moves into it (Ctrl+S unchanged), and Help sits on the right
next to Report a bug. Tabs start right after File, Undo and Redo.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Title bar: File button hover uses the app bar hover token
Co-Authored-By: Claude Opus 5.5 <[email protected]>
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
An opt-in Touchpad navigation preset: Shift + pointer motion pans, Alt/Option + motion orbits, vertical scroll zooms, all without a mouse button. Existing presets are unchanged; view.navigate gains continuous motion for the control channel and scenarios.
Extend works on any surface: natural (continuing the face's own surface), tangent (G1 run-off) or curvature (G2 run-off), by a distance, up to a plane or face, or back to the surface's bounds, with neighbouring edges lengthened to meet. Untrim and Extend share face parameter-loop helpers. The new SurfaceExtend fields are noted under format 21. Closes#760.
A design note for SolidCraft in the browser: tiered storage, a SharedWorker job broker, GPU dispatch and in-browser agent control through the same engine commands, with the generic pieces in craft-libs. Linked from the MCP and web getting-started docs.
A loft section with a hole is refused with a clear message instead of being lofted as if filled, in both section-to-section and section-to-point lofts. Fixes#1184.
The labelled Report a bug button takes its translated label's width, so longer translations no longer run over the Preferences gear; narrow bars still fall back to the compact icon. Fixes#1145.
Browser rows that are names someone gave (bodies, sketches, components, joints, views...) show as typed instead of being translated as UI labels; default names like Sketch1 are still translated. Fixes#1228.
Ruled Surface: strips off an edge chain in normal, tangent, angle or direction mode, exact planes/cylinders/cones where possible, mitred or round corners, stitched into one surface body. SurfaceRuled is noted under format 21. Closes#762.
* Smart Extrude: direction from the picked side, Cut into a body stays a Cut (#1257)
- A sketch profile (or a thin extrude's curve) extrudes toward the side it was
picked from: from the bottom view it goes down. Body faces still go outward.
- The automatic operation is latched per side of the profile: a drag that starts
into a body is a Cut and stays one past the far side; a Join does not become a
Cut when it reaches another body. Passing through zero decides afresh for the
new side.
- An explicit operation, Direction or Reverse ends the automatic choices.
- auto_operation also looks just past the profile, so a long cut through a body
reads as a Cut from the start (the engine's operation: "auto" too).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Scenario s07: the XZ profile seen from behind now extrudes toward the camera
Co-Authored-By: Claude Opus 5.5 <[email protected]>
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
#1164 joins a body that sits flush on a rounded rim into it. In seed 13 the
rectangular pattern's second box (x 5..7.5) sits flush on the half-ring's top
face with a 27 mm2 contact patch. It used to stay a separate shell (one body,
three shells); now it joins the ring (area -54 mm2, twice the patch). The
fillet edge and hole position the generator picks next come from the new
geometry, so the end state differs: 3 bodies, 2647.95 mm3 (was 4, 2300.91).
Every step stays a sound solid, and no other seed moves.
Co-authored-by: Claude Opus 5.5 <[email protected]>
* Action matrix: nightly shards cut by measured cost, heavy designs in slices, and a determinism check
The full matrix ran as four fixed quarters of the corpus and two of them hit the 60-minute
job limit. Now action_matrix_shard runs shard k of n (ACTION_MATRIX_SHARD=k/n), planned from
tests/action_matrix/costs.json: designs that take more than five minutes are split into slices,
and the pieces go largest first to the least loaded shard. The nightly runs 12 shards and uploads
each one's outcomes and timings; cargo xtask action-matrix --from DIR --bless records them in the
baseline and costs.json without running the matrix again. action_matrix_determinism runs a sample
twice and lists any action whose outcome changed.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Action matrix: costs measured on runners, 10 shards, determinism on the lighter designs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Action matrix: baseline and costs from a full run on main, 16 shards, timeouts listed
The baseline is regenerated from the 10 shards' results of a full run on 01b1b705
(cargo xtask action-matrix --from DIR --bless): 8 new designs, 302 actions that pass now,
names that changed, and 40 actions that passed before and fail now, each listed in #1255
(22 fillets refused since #949, 4 hinge blends since #1101, 9 on the loft cut, 5 single).
costs.json now holds every design's measured time, and the nightly runs 16 shards of about
17 minutes. An action that passes in the baseline and times out is listed but not judged,
and stays passing when blessed: two runs of the same build differed only on 10 actions that
took 50-84 s against the 90 s limit.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Action matrix: slice heavy designs by a hash of each action's name
Slicing by index gave some slices only fillets on oracle 41 (28 slices, a multiple of the
actions per edge), three times the planned time; two shards ran past their limit.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
The preview builds only the tool; the boolean runs once on OK, off the window thread, with a Computing label while it takes a while. Follow-up to #1020.
Lands the Render workspace (R3), bounded preview-image jobs with cancellation and atomic PNG export (R4a), and opaque PBR looks as one change.
- Render workspace: an overlay-free product preview on the installed GPU device. Returning to Design restores its camera. render.scene and render.settings.apply are added.
- Image jobs: render.preflight/start/status/cancel/export run bounded CPU preview jobs. Export captures the job, overwrite choice and document, and checks the caller's file scope before writing.
- Opaque PBR: looks can carry metal fraction, roughness and dielectric IOR. The product viewport and preview PNG use them; geometry and mass are unchanged. The v1 catalog export refuses PBR rather than dropping it.
- Render setups and PBR looks are saved under design format 21. Labels are in en/de/ja/ko/zh/ru.
Supersedes #706 and #800. Refs #620, #673, #756, #1004.
Contributed by @0xlillith.
Co-authored-by: lillith <[email protected]>
Adds a French catalog as a partial locale (missing strings fall back to English, like Russian), registered in the language list, with tests and attribution.
A design carries metadata (format 21): project, part number, revision, author, organization, description and license, plus other tools' data under reverse-DNS keys, kept as written. Edited in the Design Properties window (Document Settings), set by document.metadata.set, reported by inspect_design, and written into STEP, IGES and 3MF where the format has a place for them. Translated, with tests.
The AMD FirePro D300/D500/D700 Metal driver hangs on the tessellation compute shader and macOS resets the GPU, freezing the desktop. Bodies are built on the CPU on that device, and SOLIDCRAFT_CPU_TESS=1 forces the CPU path on any GPU. The check is a tested predicate, and the troubleshooting guide documents the variable.
A crash inside a graphics driver left only "an unclean exit between
commands": no backtrace, no module, no hint that it was at startup.
- The crash journal now keeps the startup step the app is in (window,
graphics instance, surface, adapter request, adapter chosen, device
creation, renderer and viewport shader compiles, surface configure,
first frame and its present, running) and the renderer as soon as the
adapter is picked. egui-wgpu tells the app about its steps through a
small hook. An unclean exit before the first frame names the step.
- Windows: an unhandled-exception filter (src/native_crash.rs, the one
Windows-only module allowed unsafe) writes the exception code, the
faulting module and offset, and a minidump next to the journal; the
next start puts them into the report.
- The Windows CI job runs a child that faults on purpose and checks the
report.
Co-authored-by: Claude Opus 5.5 <[email protected]>
Colour vision modes (Protan, Deutan, Tritan) in Preferences > Graphics, with palettes, shader and icon colours adapted per mode, translations and tests.
render.settings.set saves validated named render setups (camera, output size, exposure, environment) as one undo step, and render.settings.get reads them back without applying a camera. When validated render settings are the only change, the engine keeps the evaluated model instead of rebuilding it. Setups are saved under design format 21; format-20 designs read as having none. Fixes#658; refs #620.
Contributed by @0xlillith.
Co-authored-by: lillith <[email protected]>
Publishing a non-prerelease release runs winget.yml, which opens the
winget-pkgs pull request for bherbruck.SolidCraft with Komac (pinned
2.16.0 binary, SHA-256 checked) from the three versioned MSIs. It skips
cleanly without the WINGET_TOKEN secret or before the package's first
version is in winget-pkgs. docs/releasing.md has the one-time token
setup; the README's Download section gains the winget install line.
Co-authored-by: Claude Opus 5.5 <[email protected]>
* Windows: start Direct3D 12 first, and Vulkan only without a D3D12 GPU
wgpu started Vulkan, D3D12 and OpenGL together and preferred Vulkan, so
every Windows start loaded all installed Vulkan drivers. An old Intel
Vulkan driver (igvk64.dll) crashed 0.10.1 at startup inside the driver.
The app now probes D3D12, then Vulkan, then OpenGL, one backend at a
time, and starts only the first with a hardware adapter (WARP when none
has one). WGPU_BACKEND still wins; graphics.json's "backend" sets the
order by hand; the software renderer (safe mode, the retry) uses D3D12
alone. A new Windows CI job starts the real app under several settings.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* CI: a test filter YAML parses
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* CI: the startup smoke test writes graphics.json where the app reads it
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* CI: run the WARP shader tests one at a time
WARP's shader JIT (d3d10warp.dll) crashed twice in 124 runs of the gpu
tests with four test threads, with a null read inside its own optimizer
while several devices compiled compute pipelines at once. Serial runs
did not crash.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
Bounded in-memory PNG/JPEG texture decoding with explicit base-colour/data-map roles; RGBA8 pixels are published only after a complete decode. Input only: no material assignment, GPU shading or persistence. Refs #900.
Contributed by @0xlillith.
Co-authored-by: lillith <[email protected]>