Commit Graph
28 Commits
Author SHA1 Message Date
bherbruckandClaude Opus 5.5 296683229d Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

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Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-12 17:17:01 -04:00
bherbruck ab05b24dee Prepare 0.2.0 usability release and refresh desktop demo 2026-10-11 10:55:55 -04:00
bherbruck 4e595deff2 feat: preserve adaptive sketch profiles and curved modeling workflows 2026-10-11 09:06:25 -04:00
bherbruck 6cbcf5c823 Merge pull request #125 from CypherNaught-0x/fix/model-render-section
Model renders show an active section with capped cut faces
2026-10-11 08:34:20 -04:00
bherbruck 7e4dd4fd66 Merge pull request #121 from CypherNaught-0x/fix/fillet-keeps-dimensions
Fillet and chamfer keep the dimensions of the corner they replace on a virtual sharp corner
2026-10-11 07:12:48 -04:00
CypherNaugh_0x 5a2174899f Merge remote-tracking branch 'origin/main' into fix/model-render-section
# Conflicts:
#	crates/ui-egui/src/viewport.rs
2026-10-11 13:12:20 +02:00
CypherNaugh_0x 21e0e99c86 Model renders (screenshot with source model, ui.render) show the section the window shows: the CPU renderer drew the cut face on the far walls at their own depth in a plain grey hatch, so the inside of the body, its edges and the grid showed through it and the cut barely read as a section, it had no outline, perspective views cut along a curve, and an open Section Analysis dialog's preview (or a sketch's Slice) was ignored. The cut face now writes the section plane's depth where it is the visible surface (the CPU counterpart of the viewport's stencil cap), takes the viewport's cap tint and hatch, the cut outline is drawn (section_segments moved from the UI to engine::view and shared), world positions and lines are clipped perspective-correctly, and ui.render in the app uses the viewport's section plane 2026-10-11 12:23:57 +02:00
CypherNaugh_0x c67ad22129 A sketch fillet keeps the dimensions of the corner it rounds: filleting the corner of a spout (a vertical riser and a horizontal top, the top's length dimensioned to the corner and the corner's height from the origin) dropped the height dimension with the corner point and left the length on the shortened straight part, so the top came out a fillet radius too long. Like Fusion, a corner that dimensions or constraints measure to now stays as a virtual sharp corner, a free point held on both curves' extensions (two point-on-curve constraints), with those dimensions kept and a line length to the corner turned into a distance from the line's far end to it; chamfers do the same. sketch.fillet and the chamfers report virtual_corners and moved_to_virtual_corner, and the viewport draws a virtual corner as an open square with dashed extension lines from the curves. Tests: the spout keeps its 80 x 100 size and both dimensions still drive it, the virtual corner survives save/load and undo/redo, a fillet with nothing on its corner leaves no point behind, and nearly straight or folded corners with dimensions never panic 2026-10-11 12:23:22 +02:00
bherbruck 07932d0f42 feat: preserve modeling intent across sketches, assemblies, and fabrication
Persist typed sketch dimensions and bounded ordered configuration rules in format 8. Use exact occurrence paths and source identity for editing, movement, appearance, and mass. Preserve sheet material regions through cutting, folding, and exact DXF export; retain nested cavities and material islands.

Validation: cargo xtask ci passed, including 368 engine tests, 178 UI tests, 68 UI scenarios, 136 kernel tests, and the 10-crate wasm check. Actual preview workflows and legacy format-7 origin-corner reopening were inspected.
2026-10-11 01:28:01 -04:00
CypherNaugh_0x 81be4e74b8 browser.visibility hides and shows sketches, bodies, construction geometry and origin items (items: ids or names, or a whole folder; visible: bool), so agents can hide helper sketches over MCP. What is hidden moved from the egui UI state into the engine session (view state: not saved, not an undo step); the desktop eye toggles and menus use it, headless renders and fit leave hidden items out, and document.inspect, sketch.inspect and ui.inspect report visibility. ui.set still accepts hiddenBodies, hiddenOrigin, hiddenSketches and shownSketches. Tests: helper sketches hide and show in the engine (hostile input changes nothing) and through MCP only 2026-10-10 14:33:56 -04:00
bherbruckandClaude Opus 5.5 74f70614cc Section Analysis: cut faces in their body's colour (tinted toward the cap colour) and hatched; snapshots show the section too (the cut part removed, hatched cut faces)
Fixes #51

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 17:05:23 +00:00
bherbruckandClaude Opus 5.5 d1cdc4d061 Silhouette edges on curved surfaces: drawn in the surface shader where it turns away from the eye (about 1.5 px, only on the visible surface, so nothing shows through thin walls), in the viewport and live previews; snapshots draw them too. The back-face outline pass is gone
Fixes #48

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 06:45:19 +00:00
bherbruckandClaude Opus 5.5 322a357dee Y-up worlds in the camera: an up axis on the camera (Z by default, or Y), with yaw and pitch measured about it; standard views, the home view, Look At, orbit, pan, the ground grid (XZ with Y up), the ground shadow and snapshots follow it. ui upAxis setting (app.set_up_axis re-aims and frames); cam.up_dir / to_frame / from_frame for the view cube and others
Part of #3 (the camera half; the preference and import offer are shell's)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-09 23:49:12 +00:00
bherbruckandClaude Opus 5.5 a00153fc99 Snapshots show appearances: the CPU renderer colours bodies by their appearance (or imported colour) and faces with looks of their own, as the viewport does
Fixes #4

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-09 22:51:18 +00:00
bherbruckandClaude Opus 5.5 846bb112e2 Construction axes, points and planes from model geometry (SOLID ▸ CONSTRUCT): axes through a cylinder/cone/torus, perpendicular to a face at a point, through two planes, two points or an edge; points at a vertex, through two edges, three planes, at the centre of a circle/sphere/torus, at an edge and a plane, along a path; midplane, planes through two edges or three points, tangent to a face, along a path. References (doc::construct::GeoRef) keep picked faces and edges by persistent name and resolve on each evaluation (they follow the model); results live in ModelState.construct, in the component's frame; view::construction_axes/points/planes for the viewport; kernel::face_surface for a face's analytic surface
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-09 12:47:56 +00:00
bherbruckandClaude Opus 5.5 7a2eb059c4 Components are frames (user bug #4)
What a component holds moves with its occurrence, and picks in the world land in the
component's frame:
- Sketches and construction planes show where their component is placed (free move, joint
  drive, Capture Position); sketch.inspect reports sketch points in the world.
- frames.rs maps a command's world picks into the frame of the body they lie on (through the
  inverse of its placement: a moved component or a pasted instance), points that make new
  geometry into the active component's frame, and directions with them; instance body names
  ("Body1 (Pin:2)") become the component's body. Fillet/chamfer edges, shell/offset/draft
  faces, face extrude/revolve, sketch on face, holes, sheet metal and plastic picks, primitives,
  appearance faces, analyses. Once per command (not again for commands run by commands); the
  active-frame fallback stays for commands without a table. Nothing changes while every
  placement is the identity.
- component.move_bodies keeps a body where it is in the world (Document.body_offsets: from the
  new component's frame to the one it was made in; renames and deleted components follow).
- The UI reads the placed model (Session::world_state) for display, picking, sketch editing and
  dialogs; live previews use it once anything is placed.
Tests (engine): sketches and construction planes move (and turn) with the component; world
picks fillet, sketch, hole and make boxes in a moved component; a pick on a pasted instance;
move_bodies keeps the world place there and back; a sketch on a face follows a Move feature.
QA's s34 now runs.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 15:04:32 +00:00
bherbruckandClaude Opus 5.5 d40ef5bbdc 3D sketch: with 3D Sketch on, the Line, Spline and Point tools take points off the sketch plane, snapping to model vertices, edges and faces and to drawn 3D points (segments that stay on the plane are ordinary sketch lines); drawn 3D curves are wires with fit points (sketch.line3d, sketch.spline3d: centripetal Catmull-Rom, sketch.point3d), a clicked 3D point gets a move triad (drag along X/Y/Z or parallel to the sketch plane: sketch.move3d, joined ends move together), Delete removes it; sweep and pipe paths may mix 3D curves with sketch curves; control: ui.triad, ui.worldToScreen
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 08:39:22 +00:00
bherbruckandClaude Opus 5.5 bbd0a19260 Sketch Palette, docked at the right while sketching: line type of the selected curves (normal, construction, centerline), Look At, and options kept with each sketch (sketch.options: Sketch Grid, Snap, Slice, Show Profile, Show Points, Show Dimensions, Show Constraints, Show Projected Geometries, 3D Sketch), the degrees of freedom, Finish Sketch. Slice cuts the model at the sketch plane; Snap off places points at the cursor
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 07:50:35 +00:00
bherbruckandClaude Opus 5.5 5b8816aa7d Fix/Unfix on every sketch entity: points (Fix constraint) and lines, arcs, circles, ellipses, splines and conics (fixed curves hold their points and radius); ConstraintFix takes entities (fixes them all unless all are fixed); the toolbar button and the context menu act on the whole selection; fixed points never move when dragged or solved; projected geometry counts as fixed; fixed geometry is drawn green; sketch.inspect reports fixed
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 05:12:13 +00:00
bherbruckandClaude Opus 5.5 cb01314d35 3D sketch curves (wires): Include 3D Geometry keeps out-of-plane edges and curves 3D; Project To Surface (curves onto a face along the sketch normal), Intersection Curve (bodies/faces), Isoparametric Curve (u/v or a direction), Spun Profile (a body's outline about an axis) and Fit Curves to Mesh Section; all linked and re-resolved; wires drawn, inspected and deletable
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 23:59:59 +00:00
bherbruckandClaude Opus 5.5 6f349b79f5 AutoConstrain (from datum, and Finish with AutoConstrain): infers coincident, horizontal/vertical and tangent constraints, then dimensions until fully constrained; Insert DXF (ASCII: lines, arcs, circles, bulged polylines, ellipses, splines, text; $INSUNITS) and Insert SVG (paths with all commands, shapes, transforms, units; Béziers kept exact as splines/conics; text) into sketches; sketch.export_dxf; text outline points hidden (view::sketch_point_visible)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 23:22:28 +00:00
bherbruckandClaude Opus 5.5 97d03e3824 Components: occurrences with transforms (instances and Paste New copies), world placement of the model (Session::world_state for display, measure, export), active component authoring frame, move/ground/capture/revert positions, move bodies and sketches between components, rename/delete, migration of older designs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 23:10:41 +00:00
bherbruckandClaude Opus 5.5 6e20038906 Sketch Blend Curve (tangent control-point spline between two curve ends) and the Centerline line type (sketch.centerline: left out of profiles, drawn as an axis)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 22:55:34 +00:00
bherbruckandClaude Opus 5.5 2491c40fef Sketch Text (MTextCmd, sketch.edit_text): glyph outlines of the embedded Liberation Sans (SIL OFL 1.1, attributed) as lines and conics that close into extrudable profiles; editable text, height, position and angle
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 22:49:49 +00:00
bherbruckandClaude Opus 5.5 9301bc4210 Sketch projection: Project (edges, face loops, body silhouettes, vertices, other sketches' curves and points, origin, axes, planes), Intersect (body/face/edge section with the sketch plane) and Include 3D Geometry as linked reference geometry: fixed, purple, re-resolved on every recompute (follows upstream edits, keeps ids when the shape is unchanged, flagged when the reference is lost), usable in profiles, constraints and dimensions; Break Link; sketching on a face auto-projects its edges (sketch.auto_project); drawing on a model vertex or edge projects it
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 21:58:18 +00:00
bherbruckandClaude Opus 5.5 97e73b0935 Selection feedback and origin: hover and selected highlights (theme tokens), origin planes/axes/point at a fixed screen size with browser eye toggles, click-to-pick sketch planes and faces with camera animation (Finish Sketch returns), multi-select dialog inputs with pre-selection, tangent chains and face-to-edges, window/crossing box selection, shell/draft/mirror/hole dialogs
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 20:00:17 +00:00
bherbruckandClaude Opus 5.5 8a811f8eff M0: desktop app: toolbar, browser, timeline, GPU viewport, view cube, sketch tools, dialogs, control channel
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 17:54:58 +00:00
bherbruckandClaude Opus 5.5 0983f80f01 M0: solvecraft-cli (run, eval, snapshot, exec, commands, recipe, oracle)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-07 17:32:44 +00:00