* Imports become components: a STEP assembly's tree as nested components (#1386)
Every imported file (STEP, IGES, 3MF, STL, OBJ: inserted, dropped, opened as a
design, or file.insert_step / file.insert_mesh / doc.open from scripts, the CLI
and MCP) now comes in as a new component named after the file, with its Import
feature inside it. A STEP assembly's products become nested components; a part
placed more than once is one component with an occurrence per placement, and
the Import feature skips the file's later copies (`skip`, format 21 note). The
contents are held as one rigid group (rigid joints, glyphs hidden); moving an
inner part is refused until component.unlock ("Unlock Contents") releases it.
Y up turns the import's component. Replies report component, component_name
and occurrence. Undo is one step; designs with loose imports are unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Keep an import's rigid group hidden when the window loads the file in the background
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Import instances' skip list is format 22: format 21 ships in 0.12.0
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Catalog entries for Unlock Contents
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Co-authored-by: Claude Opus 5.5 <[email protected]>
* Preferences ▸ Graphics ▸ Display quality: Coarse, Normal, Fine, Ultra (#1287)
A viewing preference that sets how finely the viewport tessellates curved faces and edges:
chord tolerance relative to each body's size (3e-3, 1e-3, 3e-4, 1e-4) and the most a facet may
turn (30, 20, 12, 7 degrees). Normal is the tolerance the viewport has always used.
Bodies keep a display plan per level, so switching is a re-plan the first time and instant
after; the reference mesh the model reads (picks, holes, measuring) and exports are unchanged.
Away from Normal the model scene builds edges, and faces on the CPU path, from the plan at that
level, so silhouettes and edges get finer with the faces and a highlight still lies on the
displayed triangles.
The preference is saved with the others, set over the control channel (`ui.prefs`
`display_quality`), labelled in en/de/ja/ko/zh. `solidcraft-cli bench-open --display LEVEL
[--edit NAME EXPR]` times the plans at a level and after a parameter edit.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Highlighted edges follow the display quality too
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Co-authored-by: Claude Opus 5.5 <[email protected]>
The three walks over a feature (expressions, references, geometry) are generated from FeatureKind by #[derive(Walk)] in a new proc-macro crate, solidcraft-derive, from #[walk(...)] attributes written next to each field. The hand-written walks in params.rs, feature_refs.rs and feature_geometry.rs are gone; Ruled Surface and Extend have their attributes, and the three golden walk records are unchanged.
Co-authored-by: jijinbei <[email protected]>
Lands the Render workspace (R3), bounded preview-image jobs with cancellation and atomic PNG export (R4a), and opaque PBR looks as one change.
- Render workspace: an overlay-free product preview on the installed GPU device. Returning to Design restores its camera. render.scene and render.settings.apply are added.
- Image jobs: render.preflight/start/status/cancel/export run bounded CPU preview jobs. Export captures the job, overwrite choice and document, and checks the caller's file scope before writing.
- Opaque PBR: looks can carry metal fraction, roughness and dielectric IOR. The product viewport and preview PNG use them; geometry and mass are unchanged. The v1 catalog export refuses PBR rather than dropping it.
- Render setups and PBR looks are saved under design format 21. Labels are in en/de/ja/ko/zh/ru.
Supersedes #706 and #800. Refs #620, #673, #756, #1004.
Contributed by @0xlillith.
Co-authored-by: lillith <[email protected]>
A design carries metadata (format 21): project, part number, revision, author, organization, description and license, plus other tools' data under reverse-DNS keys, kept as written. Edited in the Design Properties window (Document Settings), set by document.metadata.set, reported by inspect_design, and written into STEP, IGES and 3MF where the format has a place for them. Translated, with tests.
render.settings.set saves validated named render setups (camera, output size, exposure, environment) as one undo step, and render.settings.get reads them back without applying a camera. When validated render settings are the only change, the engine keeps the evaluated model instead of rebuilding it. Setups are saved under design format 21; format-20 designs read as having none. Fixes#658; refs #620.
Contributed by @0xlillith.
Co-authored-by: lillith <[email protected]>
A design built over MCP is many small commands, and each one did work over the
whole design, so building or showing a 1,300-body design took minutes:
- moved components were transformed and meshed again after every change; world_state
now reuses each placed body whose definition and placement are unchanged
- next_d_name searched the design once per candidate number
- Document::eval evaluated every parameter for every expression; now only when the
expression names one
- param_rows' used_by was quadratic; the desktop no longer gathers completions on every
change while no text box has focus
solidcraft-cli bench-agent builds a generated ~1,300-body bicycle command by command
and times it (241 s -> 16 s here). Eval output is unchanged apart from timings.
Co-authored-by: Claude Opus 5.5 <[email protected]>
Moves the per-feature geometry handling (transforms, face points, profile selections, point expressions) into one geometry walk in feature_geometry.rs, with a golden record of what each feature kind moves. sheet.perforate holds no world geometry and joins the no-op arm.
Part 2 of #876: one walk over the references a feature holds (the sketches it's built from, the features it names, the bodies it works on) replaces three hand-written matches, with a golden record covering every variant.
inputs_mut, inputs and expressions are now built on one exhaustive walk (walk_exprs / walk_exprs_mut) instead of two hand-written matches over FeatureKind. inputs() no longer clones the feature, plane chains are walked with the same nesting cap for inputs as for expressions, and a new variant without a walk arm does not compile. A golden record of every variant's expressions guards the walk.
Adds the read-only material.properties.validate command: schema_version 1 engineering material cards in SI units are checked for numerical consistency and elastic stability, with derived isotropic moduli, missing conditions and sources needing review. Nothing is assigned or saved.
Thanks @0xlillith.
Fixes#928. Extrude To / From Object and Revolve To Object now resolve their target in the feature's own component frame, so a face in another component whose occurrence is moved is found where it is shown instead of the extrude stopping at a flat plane through the picked point. The point is named after the nearest face, a named point keeps its named face when another component touches it there, and such features re-evaluate when a placement changes, so they follow the target when it moves later.
Co-authored-by: SychPL <[email protected]>
* Holes on round faces from the app, one hole per pick, and Flip for holes at sketch points (#967)
The Hole dialog takes any face: a hole on a round face drills against the face's normal where it
was picked, and its arrow shows that. A round face split at its seam is picked whole, but makes
one hole where it was clicked. Holes at sketch points get Flip (saved as flip in the hole's points,
under format 18), in the command and in the dialog.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Holes at sketch points show their arrow: into the part, or away with Flip (#967)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Co-authored-by: Claude Opus 5.5 <[email protected]>
* Hole matrix: placement, types, extents, edits and 0.9.0 designs, with today's failures listed
Each case checks the drill goes into the material, the bore sits on its axis, a blind hole stops
where it should, the removed volume against its analytic value, the face count and that every
body is still one closed valid solid. Failing cases are listed in tests/hole_matrix/known_failures.txt
as a ratchet.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* A hole on a face drills into the material, also in older designs (#950)
Without a direction, solid.hole took the direction from any face whose infinite plane passed
within ten tolerances of the point, the last one found winning: the far side of a thin plate or a
face of another body at the same height could set it, and the wrong direction was saved. It now
uses the face nearest the point, against its outward normal (exact for planes, cylinders and
spheres, so holes on curved faces work without a direction). When a design is evaluated, a face
hole whose saved direction leaves the face it starts on is mirrored into it, so designs saved
with the wrong direction drill into the part.
Fixes#950.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Hole at a point on no face (a planar face's centroid outside it) keeps the plane it lies in
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Record the hole direction fix in the goldens and the action matrix baseline (#950)
Seeds 7, 21, 81 and 85 drill their holes straight into their faces now. In the action matrix,
holes on four faces that used to go the wrong way now build, and two whose correct direction
meets a cut the kernel refuses are marked failing.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Goldens: seeds 7, 21 and 85 drill their holes straight in (#950)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Co-authored-by: Claude Opus 5.5 <[email protected]>
A design with components and joints exports as a URDF robot description (file.export to .urdf, the MCP export tool, solidcraft-cli run --out, File > Export URDF...). It writes one binary STL per component in metres, links with mass, centre of mass and inertia from material density, and maps rigid, revolute, slider, cylindrical, pin-slot, planar and ball joints to URDF joints or short chains. Loops, broken joints and loose parts are reported as warnings. Options: mesh_prefix, effort, velocity. Docs in docs/urdf.md.
The loading box was a full-window modal whose backdrop covered the custom title bar. It is now a light overlay under the title bar, so dragging, snapping, resizing and the window buttons keep working during open, import and recovery. The timeline rebuild shows feature N of M, and Cancel or Esc stops it at the next feature (solidcraft_doc::progress). Recovery restore now runs off the window thread too. A control or MCP doc.open or import is answered once the file is in and doesn't block frames; edits sent meanwhile wait their turn. The web build still opens in place.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Why: every reference a user makes to a face or edge (fillet and chamfer
edges, sketches on faces, shell/draft/offset faces, joints, appearances)
is stored as a name and found again after any upstream edit. Those names
were re-derived by sampling points of each face and voting, and pieces
of a split face were numbered by where their centres lay. After an
upstream edit that splits, merges, mirrors or shrinks a face, a fillet
or sketch could silently re-attach to the wrong face, and nothing told
the user. The kernel now reports exact history for its operations, so
names follow it and fail loudly instead of guessing.
- crates/doc/src/lineage.rs: a feature's kernel histories composed into
one lineage over nameable operands (bodies before the feature, moved
copies, shell cavities, tools named by role: sketch curve, cap, box
side, imported face). Instrumented: extrude/revolve/sweep/loft tools,
join/cut/intersect, lumps after a cut, fillet/chamfer, shell, draft,
split face/body, pattern/mirror (bodies and features), combine,
boundary fill, move/scale, offset/delete face, thread, import.
- crates/doc/src/history_names.rs: names from lineage; split pieces told
apart by the faces only they touch (F2:top#[F2:side:l4,F4:side:l4]),
merged faces answer to every name (aliases), lump bodies ordered by
their faces' names instead of shell order.
- crates/doc/src/name_lookup.rs, piece_names.rs: references resolve by
exact name, alias or bounding faces, else nearest piece with a
warning; names worked out from geometry (operations without history)
are reported when only geometry decided.
- Format 14: names stored by older formats get a legacy mark and are
found as the build that saved them found them (some geometric names
name a face history names differently: a tube's outer wall was named
after its inner circle). New corpus file saved by 9a979cf.
- kernel: Body::lumps carries each piece's history over the whole.
- Adversarial tests: split, merge, mirrored twins, shrink to a sliver,
moving cut with body pieces, history-less bodies, certified sketch.
- docs/book/src/dev/naming.md describes the real mechanism and why.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
Record ownership transfers in the timeline so earlier Join/Cut membership,
world placement, machining data and styles survive component moves, edits,
independent copying, undo and reopening. Preserve pending positions in history
snapshots and keep constructor transfers ordered during feature redefinition.
Retain shallow sheet pockets and exact planar intersection islands through
unfold/refold, with depth-aware flat previews and DXF export. Store explicit
3D wire coordinate spaces and migrate known legacy provenance without moving
saved points or analytic fits.
Infer unique eligible cylindrical Emboss targets, align Revolve manipulators
with actual extent geometry, and discard obsolete preview errors after input
correction. Certify constructed and immutable imported face styles using exact
source metadata while preserving legacy face names. Upgrade designs to format10
with bounded validation and geometry-preserving legacy migration.
Persist typed sketch dimensions and bounded ordered configuration rules in format 8. Use exact occurrence paths and source identity for editing, movement, appearance, and mass. Preserve sheet material regions through cutting, folding, and exact DXF export; retain nested cavities and material islands.
Validation: cargo xtask ci passed, including 368 engine tests, 178 UI tests, 68 UI scenarios, 136 kernel tests, and the 10-crate wasm check. Actual preview workflows and legacy format-7 origin-corner reopening were inspected.
The kernel moved from monstertruck to truck: truck's booleans handle blind
holes, pockets and bosses that monstertruck's did not (see the ADR). Fillets
and chamfers on straight convex edges between planar faces are our own exact
local B-rep operation. The document holds parameters with unit-aware
expressions and a timeline that re-evaluates incrementally.
Co-Authored-By: Claude Opus 5.5 <[email protected]>