.github/workflows/release.yml builds on a pushed v* tag (or by hand) and attaches everything to a
GitHub release, a pre-release while the version is 0.x, with .github/release-notes.md. The
packaging lives in .github/release/package-{linux,macos}.sh so it can be run locally; the
AppImage icon is rendered by solvecraft-cli from the bracket example.
Fixes #32
Co-Authored-By: Claude Opus 5.5 <[email protected]>
63 lines
3.6 KiB
Markdown
63 lines
3.6 KiB
Markdown
SolveCraft is an open-source parametric 3D CAD application in pure Rust: sketch on a plane,
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constrain and dimension the sketch, turn profiles into solids on a feature timeline, and change a
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parameter to watch the timeline rebuild. This is the first public build, a **pre-release**: it is
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early, and we'd like your bug reports.
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- **Documentation:** https://bherbruck.github.io/solvecraft/
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- **Try it in the browser:** https://bherbruck.github.io/solvecraft/app/ (`?sample` opens a sample part)
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- **Contributing:** [CONTRIBUTING.md](https://github.com/bherbruck/solvecraft/blob/main/CONTRIBUTING.md)
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- **Bugs and ideas:** [issues](https://github.com/bherbruck/solvecraft/issues)
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## What works
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- Sketches with SolveCraft's own constraint solver: lines, rectangles, circles, arcs, polygons,
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slots, splines, text; constraints and parameter-driven dimensions; automatic profiles.
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- Solid features on a parametric timeline that rebuilds incrementally: extrude, revolve, sweep,
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loft, fillet and chamfer, shell, draft, holes and threads, patterns, mirror, combine, split,
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primitives. Faces and edges are referenced by persistent names, so upstream edits don't
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scramble downstream features.
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- Parameters with unit-aware expressions, and configurations.
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- Components, joints, motion studies, sheet metal with flat patterns, and a plastic-enclosure
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subset (bosses, lips, snap fits).
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- Files: `.solvecraft` designs; STEP (AP203/214/242) and IGES import and export; 3MF, STL and OBJ;
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DXF. Atomic saves, autosave and crash recovery.
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- 76 of 76 reference parts built in Fusion rebuild in SolveCraft with the same volume, area and
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topology.
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## Built for AI agents
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Everything the UI does is a command with JSON parameters, so an agent can do it too.
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`solvecraft-cli mcp` is a Model Context Protocol server: headless, or bridged to the running app
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(`solvecraft --control 7878`, then `solvecraft-cli mcp --connect 127.0.0.1:7878`) so you can
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watch the agent model. In Claude Code: `claude mcp add solvecraft -- solvecraft-cli mcp`. The
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attached video shows an agent building an enclosure through the UI and MCP.
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## Downloads
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| File | What |
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|---|---|
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| `solvecraft-v0.1.0-windows-x86_64.zip` | Windows 10/11: `solvecraft.exe` (the app) and `solvecraft-cli.exe` |
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| `solvecraft-v0.1.0-linux-x86_64.tar.gz` | Linux x86_64 (glibc 2.35 or newer): `solvecraft` and `solvecraft-cli` |
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| `SolveCraft-v0.1.0-x86_64.AppImage` | Linux, the app as one file: `chmod +x` and run it |
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| `solvecraft-v0.1.0-macos-universal.zip` | macOS 11 or newer, Apple silicon and Intel: `SolveCraft.app` and `solvecraft-cli` |
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| `solvecraft-v0.1.0-web.zip` | the web app, to host yourself (any static server; HTTPS or localhost for saving files) |
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| `SHA256SUMS` | checksums: `sha256sum -c SHA256SUMS` |
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### The binaries are not signed
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- **macOS:** the first time, right-click (or Control-click) `SolveCraft.app` and choose **Open**,
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then **Open** again in the dialog. If macOS says the app is damaged, run
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`xattr -dr com.apple.quarantine SolveCraft.app`. Do the same for `solvecraft-cli`.
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- **Windows:** SmartScreen may say "Windows protected your PC". Click **More info**, then
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**Run anyway**.
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## Known limitations
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SolveCraft is early. Some fillet, chamfer and boolean configurations still fail (with an error,
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never a crash); surfaces, drawings, CAM, mesh tools and simulation are out of scope for now; the
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model is Z-up only, so STEP files from Y-up tools open lying on their backs. The full list is in
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[ROADMAP.md](https://github.com/bherbruck/solvecraft/blob/main/ROADMAP.md#known-limitations).
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SolveCraft is MIT OR Apache-2.0. It is a clean-room implementation and is not affiliated with
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Autodesk; Fusion is a trademark of Autodesk, Inc.
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