The old ids live only in crates/engine/src/legacy_ids.rs (the legacy migration table): find_command maps them, so old scripts, recipes and control calls keep working, and saved shortcuts, recent and pinned commands are migrated on load (designs store no command ids). Parity maps the observed catalog ids to ours through xtask/data/fusion-ids.tsv. The agent rule now reads: our own dotted id, never another product's. Cargo.toml's repository points at github.com/bherbruck/solvecraft. Co-Authored-By: Claude Opus 5.5 <[email protected]>
SolveCraft
SolveCraft is an open-source parametric 3D CAD application written in Rust, in the style of Autodesk Fusion: sketch on a plane, constrain and dimension the sketch, turn profiles into solids with extrude and revolve, round edges, combine bodies, and change a parameter to watch the whole timeline rebuild. It is a clean-room implementation (see CLAUDE.md) and part of the storytold "craft" family.
Status: early (milestone M0 done, M1 in progress). See ROADMAP.md, docs/parity.md (command parity with Fusion's Design workspace) and docs/oracle.md (parts built in Fusion, rebuilt and measured in SolveCraft).
What works
- Sketches on the origin planes, offset planes or planar faces: lines, rectangles (2-point, 3-point, centre), circles (centre, 2-point, 3-point), arcs (3-point, centre), polygons, slots and points; construction geometry.
- Constraints and dimensions solved by our own solver (damped Gauss–Newton with degree-of-freedom analysis): coincident, horizontal/vertical, parallel, perpendicular, tangent, equal, concentric, collinear, midpoint, symmetry, fix; linear, aligned, horizontal, vertical, radius, diameter and angle dimensions driven by parameters. Over-constraining edits are rejected; fully constrained geometry turns black.
- Profiles found automatically, including regions split by lines and holes inside outlines.
- Features on a parametric timeline: extrude (one side, flipped, symmetric, two-sided, start offset; new body, join, cut, intersect), revolve, fillet and chamfer (straight convex edges), box, cylinder, sphere, torus, combine, move. The timeline rebuilds incrementally from the first changed feature; it can be rolled back, and features can be suppressed, renamed, edited and deleted.
- Parameters with unit-aware expressions (
2 * width + 5 mm,angle / 2). - Files: designs as JSON (
.solvecraft), export to STEP (AP242 with body names, colours and components as assemblies; revolved faces as native planes, cylinders, cones, spheres and tori), IGES 5.3 (manifold solid B-reps with names and colours), 3MF, STL (binary/ASCII) and OBJ; 3MF, STL and OBJ import as mesh bodies (they render, measure, move and export; solid features need B-rep bodies); STEP import (AP203/AP214/AP242 solids, assemblies, units, names, colours) and IGES import (manifold solid B-reps, or trimmed and bounded surfaces sewn into solids) as a base feature that later features build on — open a.step/.stp/.igs/.igesfile, insert one into a design, or drop it on the window (docs/step-import.md). - Desktop app (egui + wgpu): toolbar with workspace tabs, browser, timeline, 3D viewport with view cube and navigation bar, sketch tools, feature dialogs, command palette, and a JSON-lines control channel so agents and tests can drive it.
- Headless CLI
solvecraft-cli: run command scripts, measure (volume, area, centre of mass, face/edge/vertex counts), export, render PNG snapshots, replay Fusion oracle recipes. - MCP server
solvecraft-cli mcp: AI agents model, measure and look at parts headless or in the running app (see below).
Build and run
cargo run --release -p solvecraft -- --sample # desktop app with a sample part
cargo run --release -p solvecraft-cli -- commands # the command registry
cargo run --release -p solvecraft-cli -- run examples/bracket.json --out bracket.step
cargo run --release -p solvecraft-cli -- snapshot examples/bracket.json --out bracket.png
cargo run --release -p solvecraft -- part.step # open a STEP file as a new design
cargo run --release -p solvecraft-cli -- eval part.step # measure an imported STEP file
cargo xtask ci # fmt, clippy, tests, assets, layers, wasm
Windows builds: cargo xwin build --release --target x86_64-pc-windows-msvc -p solvecraft.
In the browser: cd apps/solvecraft-web && trunk build --release --public-url ./ (WebGPU, or
WebGL2 with ?webgl; ?sample opens the sample part).
Scripts
A script is a JSON list of commands, the same ones the UI runs:
{"commands": [
{"command": "sketch.create", "params": {"plane": "XY"}},
{"command": "sketch.rectangle.two_point", "params": {"p0": [0, 0], "p1": [40, 30]}},
{"command": "solid.extrude", "params": {"distance": 20}},
{"command": "solid.fillet", "params": {"edges": [[0, 0, 10]], "radius": 3}}
]}
AI agents (MCP)
solvecraft-cli mcp is a Model Context Protocol server on
stdio. Headless it runs its own design session; with --connect 127.0.0.1:PORT it drives the app
started with solvecraft --control PORT, so you can watch the agent model. Tools:
list_commands, execute, batch, inspect_design, measure, body_topology,
set_parameter, screenshot (returns the image), export, undo, redo, new_design, open,
save. Claude Code: claude mcp add solvecraft -- solvecraft-cli mcp. Details, client
configuration and an example session: docs/mcp.md.
Architecture
| Layer | Crates | Role |
|---|---|---|
| L0 | geom |
vectors, planes, profiles, meshes and their measures |
| L1 | sketch, kernel, render |
constraint solver and profiles; the B-rep kernel boundary (truck); view math and CPU rasterizer |
| L2 | doc |
parameters, expressions, the feature timeline and its incremental evaluation |
| L3 | io |
design files, STL/OBJ/STEP/3MF export, STEP and 3MF/STL import features |
| L4 | engine |
the session and the command registry (everything is a command) |
| L5 | ui-egui, mcp |
the swappable desktop front end; the MCP server (headless or bridged to the app) |
| apps | solvecraft, solvecraft-cli |
desktop app, headless CLI |
Licence
MIT OR Apache-2.0, at your option. SolveCraft is not affiliated with Autodesk; Fusion is a trademark of Autodesk, Inc.
