feat: user-defined physical materials stored in the design (#532) (#606)

A design can define its own physical materials (material.create, material.edit, material.delete): name, density and an optional look. They work everywhere built-in materials do: assignment, mass properties, colours and configuration cells. Stored in user_materials, an additive field under format 16. Un-ignores the #554 regression test. Fixes #532.

Co-authored-by: jonaswre <[email protected]>
This commit is contained in:
Jonas Wrede authored and GitHub committed 2026-10-13 04:47:23 -04:00
1 parent a2f31f683d
commit 14635e5d3a
13 files changed
+492 -37

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+2 -2
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@@ -147,7 +147,7 @@ impl Document {
.get(name)
.cloned()
.or_else(|| self.appearances.components.get(&self.model_body_component(body)).cloned())
.or_else(|| self.materials.get(name).and_then(|material| material_look(material)))
.or_else(|| self.materials.get(name).and_then(|material| self.material_look(material)))
}
/// Effective body opacity, including paint carried from an imported body.
pub fn model_body_opacity(&self, body: &crate::ModelBody) -> f64 {
@@ -168,7 +168,7 @@ impl Document {
let c = self.body_component(name, feature);
(c != 0).then(|| self.appearances.components.get(&c).cloned()).flatten()
})
.or_else(|| self.materials.get(name).and_then(|m| material_look(m)))
.or_else(|| self.materials.get(name).and_then(|m| self.material_look(m)))
}
/// Face appearances on a body: (point on the face, look).
+9 -12
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@@ -91,17 +91,14 @@ pub fn appearance_cell(value: &str) -> Result<Option<crate::appearance::Look>> {
Ok(Some(look))
}
/// Parse a physical material cell, returning None for the default material.
pub fn material_cell(value: &str) -> Result<Option<String>> {
let name = crate::MATERIALS
.iter()
.find(|(n, _)| n.eq_ignore_ascii_case(value.trim()))
.map(|(n, _)| *n)
.ok_or_else(|| DocError::Invalid(format!("unknown configuration material `{value}`")))?;
Ok((name != "Default").then(|| name.to_string()))
}
impl Document {
/// Parse a physical material cell (a built-in material or one defined in this design),
/// returning None for the default material.
pub fn material_cell(&self, value: &str) -> Result<Option<String>> {
let name = self.material_name(value).ok_or_else(|| DocError::Invalid(format!("unknown configuration material `{value}`")))?;
Ok((name != "Default").then_some(name))
}
/// Freeze design-unit-sensitive configuration literals when changing display units.
/// Explicit units and nonliteral expressions retain their source text.
pub fn preserve_configuration_units(&mut self, previous_unit: &str, kept_parameters: &[String]) {
@@ -199,7 +196,7 @@ impl Document {
let f = next.feature_mut(*id).ok_or_else(|| DocError::Unknown(format!("configuration `{row}`: feature {id} is gone")))?;
f.suppressed = on;
}
Column::Material(body) => match material_cell(v)? {
Column::Material(body) => match self.material_cell(v)? {
Some(material) => {
next.materials.insert(body.clone(), material);
}
@@ -274,7 +271,7 @@ impl Document {
self.config_current(c)
.is_some_and(|current| current.chars().filter(|c| !c.is_whitespace()).eq(expected.chars().filter(|c| !c.is_whitespace())))
}
Column::Material(body) => material_cell(v).is_ok_and(|m| self.materials.get(body) == m.as_ref()),
Column::Material(body) => self.material_cell(v).is_ok_and(|m| self.materials.get(body) == m.as_ref()),
Column::Appearance(body) => appearance_cell(v).is_ok_and(|look| self.appearances.bodies.get(body) == look.as_ref()),
Column::ComponentAppearance(id) => appearance_cell(v).is_ok_and(|look| self.appearances.components.get(id) == look.as_ref()),
Column::FaceAppearance(target) => appearance_cell(v).is_ok_and(|look| self.config_face_look(target) == look),
+64 -1
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@@ -1746,6 +1746,9 @@ pub struct Document {
/// Physical material per body (by body name); others use the default.
#[serde(default, skip_serializing_if = "std::collections::BTreeMap::is_empty")]
pub materials: std::collections::BTreeMap<String, String>,
/// Physical materials defined in this design (`material.create`), next to the built-in ones.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub user_materials: Vec<UserMaterial>,
/// Appearance colour per body (by body name, sRGB); it overrides the material's look.
#[serde(default, skip_serializing_if = "crate::appearance::Appearances::is_empty")]
pub appearances: crate::appearance::Appearances,
@@ -1858,6 +1861,7 @@ impl Document {
body_components: Default::default(),
body_offsets: Default::default(),
materials: Default::default(),
user_materials: Vec::new(),
appearances: Default::default(),
favorites: Default::default(),
canvases: Vec::new(),
@@ -1898,7 +1902,46 @@ impl Document {
/// Density of a body's material (g/cm³).
pub fn density(&self, body: &str) -> f64 {
self.materials.get(body).and_then(|m| material_density(m)).unwrap_or(DEFAULT_DENSITY)
self.materials.get(body).and_then(|m| self.material_density(m)).unwrap_or(DEFAULT_DENSITY)
}
/// A material defined in this design, by name (case-insensitive).
pub fn user_material(&self, name: &str) -> Option<&UserMaterial> {
let name = name.trim();
self.user_materials.iter().find(|m| m.name.eq_ignore_ascii_case(name))
}
/// A physical material's name as the library or this design spells it (case-insensitive
/// lookup): built-in materials first, then the design's own.
pub fn material_name(&self, name: &str) -> Option<String> {
MATERIALS
.iter()
.find(|(n, _)| n.eq_ignore_ascii_case(name.trim()))
.map(|(n, _)| n.to_string())
.or_else(|| self.user_material(name).map(|m| m.name.clone()))
}
/// Density of a physical material (g/cm³): built-in or defined in this design. A design
/// material with an unusable density (a damaged file) has none.
pub fn material_density(&self, name: &str) -> Option<f64> {
material_density(name).or_else(|| self.user_material(name).map(|m| m.density).filter(|d| valid_density(*d)))
}
/// The look a physical material gives a body without an appearance of its own.
pub fn material_look(&self, name: &str) -> Option<crate::appearance::Look> {
crate::appearance::material_look(name).or_else(|| {
let mut look = self.user_material(name)?.appearance.clone()?;
// A damaged file's opacity is shown opaque rather than trusted.
if !(look.opacity.is_finite() && (0.0..=1.0).contains(&look.opacity)) {
look.opacity = 1.0;
}
Some(look)
})
}
/// Every physical material's name: the built-in library, then the design's own.
pub fn material_names(&self) -> Vec<String> {
MATERIALS.iter().map(|(n, _)| n.to_string()).chain(self.user_materials.iter().map(|m| m.name.clone())).collect()
}
/// The component a body belongs to: where it was moved, else its feature's.
@@ -2376,6 +2419,26 @@ pub fn material_color(name: &str) -> Option<[u8; 3]> {
})
}
/// A physical material defined in a design (`material.create`): its name, its density and,
/// optionally, the look it gives bodies without an appearance of their own.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct UserMaterial {
pub name: String,
/// Density (g/cm³).
pub density: f64,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub appearance: Option<crate::appearance::Look>,
}
/// Largest density a material may have (g/cm³); the densest elements are about 22.6.
pub const MAX_DENSITY: f64 = 1000.0;
/// A density a material can have: finite, above zero and at most [`MAX_DENSITY`] g/cm³.
pub fn valid_density(d: f64) -> bool {
d.is_finite() && d > 0.0 && d <= MAX_DENSITY
}
/// Density of a built-in physical material (g/cm³).
pub fn material_density(name: &str) -> Option<f64> {
MATERIALS.iter().find(|(n, _)| n.eq_ignore_ascii_case(name.trim())).map(|(_, d)| *d)
}
+3
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@@ -60,6 +60,9 @@
//! `font` is in the built-in font, as it always was.
//! A Move feature can also keep its source bodies and transform a copy (`copy: true`); a
//! move without it saves as before.
//! A design can also define its own physical materials (`user_materials`: name, density in
//! g/cm³, optional look), which bodies (`materials`) and configuration material cells name
//! like built-in ones; a design without them saves as before.
//! A design can also keep what was hidden when it was saved (`visibility`: hidden bodies,
//! occurrence placements, sketches and origin items; `browser.visibility`). A design without
//! it shows everything, as it always did; a reader that ignores it loses only the hiding.
@@ -132,7 +132,6 @@ fn excessively_nested_assembly_refuses_partial_totals() {
/// rubber, leather). A user-defined material with its density is assigned like a built-in one
/// and sets the body's mass: a 10 mm walnut cube at 0.65 g/cm³ weighs 0.65 g.
#[test]
#[ignore = "fails until #532 is fixed"]
fn user_defined_material_sets_the_body_mass() {
let mut s = Session::default();
run(&mut s, "solid.box", json!({"length": 10, "width": 10, "height": 10, "body_name": "Slat"}));
@@ -143,3 +142,160 @@ fn user_defined_material_sets_the_body_mass() {
close(&props["bodies"][0]["density_g_cm3"], 0.65);
close(&props["total"]["mass_g"], 0.65);
}
/// A design file path in a fresh temporary folder (removed by the caller).
fn temp_design(tag: &str) -> (std::path::PathBuf, String) {
let dir = std::env::temp_dir().join(format!("solidcraft-user-material-{tag}-{}", std::process::id()));
let _ = std::fs::remove_dir_all(&dir);
std::fs::create_dir_all(&dir).unwrap();
let path = dir.join("design.solidcraft").to_string_lossy().to_string();
(dir, path)
}
fn mass(s: &mut Session) -> Value {
run(s, "component.properties", json!({"component": "root"}))["total"]["mass_g"].clone()
}
/// #532: a design's own material is listed after the library, gives its bodies its look, and
/// can be edited (density and name: the bodies follow) and deleted; each step is undoable.
#[test]
fn user_defined_material_is_edited_renamed_and_deleted() {
let mut s = Session::default();
run(&mut s, "solid.box", json!({"length": 10, "width": 10, "height": 10, "body_name": "Pad"}));
assert!(s.execute("material.edit", &json!({"material": "Rubber", "density_g_cm3": 1.2})).is_err(), "nothing to edit yet");
let created = run(&mut s, "material.create", json!({"name": "Rubber", "density_g_cm3": 1.5, "color": "#1c1c1c"}));
assert_eq!(created["appearance"]["color"], "#1c1c1c", "{created}");
let list = run(&mut s, "material.list", json!({}));
let materials = list["materials"].as_array().unwrap();
assert_eq!(materials.len(), solidcraft_doc::MATERIALS.len() + 1);
let rubber = materials.last().unwrap();
assert_eq!((rubber["name"].as_str(), rubber["user"].as_bool()), (Some("Rubber"), Some(true)));
// Assigned (in any case), it sets the mass and the body's colour.
run(&mut s, "material.assign", json!({"bodies": ["Pad"], "material": "rubber"}));
close(&mass(&mut s), 1.5);
let pad = s.model.state().body("Pad").unwrap().clone();
let grey = 28.0 / 255.0;
assert_eq!(s.doc.body_color(&pad), Some([grey, grey, grey]));
// A new density changes the mass; a new name carries the body with it.
run(&mut s, "material.edit", json!({"material": "Rubber", "density_g_cm3": 1.2, "name": "Foot Rubber"}));
close(&mass(&mut s), 1.2);
let props = run(&mut s, "component.properties", json!({"component": "root"}));
assert_eq!(props["bodies"][0]["material"], "Foot Rubber");
run(&mut s, "edit.undo", json!({}));
close(&mass(&mut s), 1.5);
assert_eq!(s.doc.materials.get("Pad").map(String::as_str), Some("Rubber"));
run(&mut s, "edit.redo", json!({}));
// A material in use is not deleted unless its bodies get another one.
let refused = s.execute("material.delete", &json!({"material": "Foot Rubber"})).unwrap_err().to_string();
assert!(refused.contains("body `Pad`"), "{refused}");
run(&mut s, "material.delete", json!({"material": "Foot Rubber", "replace": "Oak"}));
close(&mass(&mut s), 0.75);
assert!(s.doc.user_materials.is_empty());
assert!(s.execute("material.assign", &json!({"bodies": ["Pad"], "material": "Foot Rubber"})).is_err());
run(&mut s, "edit.undo", json!({}));
close(&mass(&mut s), 1.2);
}
/// #532: names and densities are checked before anything changes.
#[test]
fn user_defined_material_refuses_bad_names_and_densities() {
let mut s = Session::default();
run(&mut s, "material.create", json!({"name": "Walnut", "density_g_cm3": 0.65}));
let doc = s.doc.clone();
for p in [
json!({"name": "Steel", "density_g_cm3": 1.0}),
json!({"name": "walnut", "density_g_cm3": 1.0}),
json!({"name": " ", "density_g_cm3": 1.0}),
json!({"name": "x".repeat(129), "density_g_cm3": 1.0}),
json!({"name": "Leather", "density_g_cm3": 0}),
json!({"name": "Leather", "density_g_cm3": -1}),
json!({"name": "Leather", "density_g_cm3": 1e9}),
json!({"name": "Leather", "density_g_cm3": "heavy"}),
json!({"name": "Leather"}),
json!({"name": "Leather", "density_g_cm3": 0.9, "color": "#zzzzzz"}),
json!({"name": "Leather", "density_g_cm3": 0.9, "appearance": "No Such Look"}),
json!({"name": "Leather", "density_g_cm3": 0.9, "opacity": 0.5}),
] {
assert!(s.execute("material.create", &p).is_err(), "{p}");
}
for p in [
json!({"material": "Steel", "density_g_cm3": 1.0}),
json!({"material": "Walnut", "name": "Oak"}),
json!({"material": "Walnut", "density_g_cm3": 0}),
] {
assert!(s.execute("material.edit", &p).is_err(), "{p}");
}
assert_eq!(*s.doc, *doc);
}
/// #532: a design's materials are saved with it: after reopening, the bodies keep their
/// material, its density and its look.
#[test]
fn user_defined_material_survives_save_and_reopen() {
let (dir, path) = temp_design("saved");
let mut s = Session::default();
run(&mut s, "solid.box", json!({"length": 10, "width": 10, "height": 10, "body_name": "Tab"}));
run(&mut s, "material.create", json!({"name": "Leather", "density_g_cm3": 0.86, "appearance": "Rubber - Black"}));
run(&mut s, "material.assign", json!({"bodies": ["Tab"], "material": "Leather"}));
run(&mut s, "file.save", json!({"path": path}));
assert!(s.doc.to_json().contains("\"solidcraft/16\""));
run(&mut s, "file.new", json!({}));
run(&mut s, "doc.open", json!({"path": path}));
let props = run(&mut s, "component.properties", json!({"component": "root"}));
assert_eq!(props["bodies"][0]["material"], "Leather", "{props}");
close(&props["total"]["mass_g"], 0.86);
assert_eq!(s.doc.material_look("Leather").map(|l| l.name), Some("Rubber - Black".to_string()));
run(&mut s, "material.edit", json!({"material": "Leather", "density_g_cm3": 0.9}));
close(&mass(&mut s), 0.9);
let _ = std::fs::remove_dir_all(&dir);
}
/// #532: designs from before user materials open unchanged: built-in assignments keep their
/// densities and a design without its own materials saves no `user_materials`. A damaged
/// file's unusable density falls back to the default instead of producing nonsense masses.
#[test]
fn designs_without_user_materials_open_unchanged() {
let (dir, path) = temp_design("legacy");
let mut s = Session::default();
run(&mut s, "solid.box", json!({"length": 10, "width": 10, "height": 10, "body_name": "Plate"}));
run(&mut s, "material.assign", json!({"bodies": ["Plate"], "material": "Steel"}));
let mut legacy: Value = serde_json::from_str(&s.doc.to_json()).unwrap();
assert!(legacy.get("user_materials").is_none());
legacy["format"] = json!("solidcraft/16");
std::fs::write(&path, serde_json::to_vec(&legacy).unwrap()).unwrap();
run(&mut s, "file.new", json!({}));
run(&mut s, "doc.open", json!({"path": path}));
close(&mass(&mut s), 7.85);
assert!(s.doc.user_materials.is_empty());
assert!(s.execute("material.delete", &json!({"material": "Steel"})).is_err(), "no design materials: nothing to delete");
legacy["user_materials"] = json!([{"name": "Broken", "density": -3.0, "appearance": {"name": "Broken", "color": [1, 2, 3], "opacity": 9.0}}]);
legacy["materials"] = json!({"Plate": "Broken"});
std::fs::write(&path, serde_json::to_vec(&legacy).unwrap()).unwrap();
run(&mut s, "doc.open", json!({"path": path}));
close(&mass(&mut s), solidcraft_doc::DEFAULT_DENSITY);
assert_eq!(s.doc.material_look("Broken").map(|l| l.opacity), Some(1.0));
let _ = std::fs::remove_dir_all(&dir);
}
/// #532: configuration material cells take a design's own material and follow its rename.
#[test]
fn configurations_switch_to_a_user_defined_material() {
let mut s = Session::default();
run(&mut s, "solid.box", json!({"length": 10, "width": 10, "height": 10, "body_name": "Slat"}));
run(&mut s, "material.create", json!({"name": "Walnut", "density_g_cm3": 0.65}));
run(&mut s, "config.configure", json!({"materials": ["Slat"]}));
run(&mut s, "config.row", json!({"name": "Walnut", "values": {"material:Slat": "walnut"}}));
run(&mut s, "config.activate", json!({"row": "Walnut"}));
close(&mass(&mut s), 0.65);
run(&mut s, "material.edit", json!({"material": "Walnut", "name": "Black Walnut"}));
run(&mut s, "config.activate", json!({"row": "Default"}));
run(&mut s, "config.activate", json!({"row": "Walnut"}));
assert_eq!(s.doc.materials.get("Slat").map(String::as_str), Some("Black Walnut"));
run(&mut s, "material.delete", json!({"material": "Black Walnut", "replace": "Default"}));
assert!(!s.doc.materials.contains_key("Slat"));
}
+1 -1
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@@ -265,7 +265,7 @@ fn row(s: &mut Session, p: &Value) -> Result<Value> {
.ok_or_else(|| bad(cmd, format!("`{k}` is not a column (config.column adds one)")))?;
match s.doc.configs.columns.get(col) {
Some(Column::Material(_)) => {
text = solidcraft_doc::config::material_cell(&text).map_err(|e| bad(cmd, e.to_string()))?.unwrap_or_else(|| "Default".into());
text = s.doc.material_cell(&text).map_err(|e| bad(cmd, e.to_string()))?.unwrap_or_else(|| "Default".into());
}
Some(Column::Appearance(_) | Column::ComponentAppearance(_) | Column::FaceAppearance(_)) => {
text = match solidcraft_doc::config::appearance_cell(&text).map_err(|e| bad(cmd, e.to_string()))? {
+14 -11
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@@ -22,7 +22,7 @@ pub static COMMANDS: &[CommandSpec] = &[
CommandSpec::new("material.assign", "Physical Material", physical_material)
.at("SOLID", "MODIFY")
.icon("material")
.params("bodies: [names]; material: name (Steel, Aluminum, ABS Plastic, …; `material.list`)"),
.params("bodies: [names]; material: name (Steel, Aluminum, ABS Plastic, …, or one made with material.create; `material.list`)"),
CommandSpec::new("appearance.assign", "Appearance", appearance).at("SOLID", "MODIFY").icon("appearance").key("A").params(
"bodies?: [names]; faces?: [[x,y,z] on faces] (body?: which body, default the nearest); components?: [names or ids, or occurrence names]; \
appearance?: library name (appearance.library) | color: \"#rrggbb\" or [r, g, b] (0–255), opacity? (0–1, default 1); \
@@ -34,7 +34,10 @@ pub static COMMANDS: &[CommandSpec] = &[
CommandSpec::new("appearance.list", "List Appearances", appearance_list)
.noundo()
.params("body?: name → assigned appearances; with body, its resolved look and its faces' (face index, look)"),
CommandSpec::new("material.list", "List Materials", material_list).noundo().doc_only(),
CommandSpec::new("material.list", "List Materials", material_list)
.noundo()
.doc_only()
.params("→ the built-in materials, then the design's own (user: true, with their look)"),
CommandSpec::new("engine.commands", "List Commands", commands).noundo(),
];
@@ -283,11 +286,7 @@ fn physical_material(s: &mut Session, p: &Value) -> Result<Value> {
let cmd = "material.assign";
let bodies = string_list(p, "bodies");
let material = str_(p, "material").ok_or_else(|| bad(cmd, "`material` must be a material name"))?;
let canonical = solidcraft_doc::MATERIALS
.iter()
.find(|(n, _)| n.eq_ignore_ascii_case(material.trim()))
.map(|(n, _)| n.to_string())
.ok_or_else(|| bad(cmd, format!("unknown material `{material}` (see material.list)")))?;
let canonical = s.doc.material_name(material).ok_or_else(|| bad(cmd, format!("unknown material `{material}` (see material.list)")))?;
let st = s.model.state();
if bodies.is_empty() || bodies.iter().any(|b| st.body(b).is_none()) {
return Err(bad(cmd, "`bodies` must list existing bodies"));
@@ -303,7 +302,7 @@ fn physical_material(s: &mut Session, p: &Value) -> Result<Value> {
}
/// A colour parameter: `"#rrggbb"` or `[r, g, b]` (0–255).
fn color_param(v: &Value) -> Option<[u8; 3]> {
pub(super) fn color_param(v: &Value) -> Option<[u8; 3]> {
if let Some(t) = v.as_str() {
let h = t.trim().trim_start_matches('#');
if h.len() != 6 || !h.is_ascii() {
@@ -455,7 +454,7 @@ fn dist_to(b: &solidcraft_doc::ModelBody, p: solidcraft_geom::Vec3) -> f64 {
c.dist(p)
}
fn look_json(l: &solidcraft_doc::appearance::Look) -> Value {
pub(super) fn look_json(l: &solidcraft_doc::appearance::Look) -> Value {
json!({"name": l.name, "color": l.hex(), "opacity": l.opacity})
}
@@ -524,6 +523,10 @@ fn appearance_list(s: &mut Session, p: &Value) -> Result<Value> {
Ok(out)
}
fn material_list(_s: &mut Session, _p: &Value) -> Result<Value> {
Ok(json!({"materials": solidcraft_doc::MATERIALS.iter().map(|(n, d)| json!({"name": n, "density_g_cm3": d})).collect::<Vec<_>>()}))
fn material_list(s: &mut Session, _p: &Value) -> Result<Value> {
let built_in = solidcraft_doc::MATERIALS.iter().map(|(n, d)| json!({"name": n, "density_g_cm3": d}));
let user = s.doc.user_materials.iter().map(
|m| json!({"name": m.name, "density_g_cm3": m.density, "appearance": s.doc.material_look(&m.name).as_ref().map(look_json), "user": true}),
);
Ok(json!({"materials": built_in.chain(user).collect::<Vec<_>>()}))
}
+214
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@@ -0,0 +1,214 @@
//! Physical materials defined in a design (`material.create`, `material.edit`,
//! `material.delete`): a name, a density and, optionally, a look. They are assigned like the
//! built-in library's (`material.assign`), set masses (`component.properties`) and fill
//! configuration material cells. The design keeps them, so they are saved and undone like
//! features.
use serde_json::{Value, json};
use solidcraft_doc::appearance::{Look, library};
use solidcraft_doc::config::Column;
use solidcraft_doc::{MATERIALS, UserMaterial, valid_density};
use super::CommandSpec;
use super::inspect::{color_param, look_json};
use crate::params::{bad, str_};
use crate::{Result, Session};
pub static COMMANDS: &[CommandSpec] = &[
CommandSpec::new("material.create", "New Physical Material", create).icon("material").params(
"name (not a built-in material's); density_g_cm3: (0, 1000]; appearance?: library name (appearance.library) | color?: \"#rrggbb\" or [r, g, b] (0–255), opacity? (0–1): the look bodies of this material get without an appearance of their own. Assign it with material.assign",
),
CommandSpec::new("material.edit", "Edit Physical Material", edit).icon("material").enabled(has_user_materials).params(
"material: a material defined in this design; name? (bodies and configuration cells follow); density_g_cm3?; appearance? | color?, opacity? (as material.create; color: null clears the look)",
),
CommandSpec::new("material.delete", "Delete Physical Material", delete).enabled(has_user_materials).params(
"material: a material defined in this design; replace?: material for the bodies and configuration cells that use it (without it, a material in use is refused)",
),
];
/// Most materials a design defines.
const MAX_USER_MATERIALS: usize = 1000;
fn has_user_materials(s: &Session) -> std::result::Result<(), String> {
if s.doc.user_materials.is_empty() { Err("the design defines no physical materials (material.create)".into()) } else { Ok(()) }
}
/// A new material name: 1–128 characters, not a built-in material's or another design
/// material's (`except`: the one being renamed).
fn new_name(s: &Session, cmd: &str, name: &str, except: Option<&str>) -> Result<String> {
let name = name.trim();
if name.is_empty() || name.chars().count() > 128 {
return Err(bad(cmd, "`name` must have 1–128 characters"));
}
if MATERIALS.iter().any(|(n, _)| n.eq_ignore_ascii_case(name)) {
return Err(bad(cmd, format!("`{name}` is a built-in material (material.list)")));
}
let taken = |m: &&UserMaterial| m.name.eq_ignore_ascii_case(name) && except.is_none_or(|e| !m.name.eq_ignore_ascii_case(e));
if s.doc.user_materials.iter().any(|m| taken(&m)) {
return Err(bad(cmd, format!("the design already has a material `{name}`")));
}
Ok(name.to_string())
}
fn density(cmd: &str, p: &Value) -> Result<f64> {
p.get("density_g_cm3")
.and_then(Value::as_f64)
.filter(|d| valid_density(*d))
.ok_or_else(|| bad(cmd, "`density_g_cm3` must be a number above 0 and at most 1000"))
}
/// The look `appearance` / `color` / `opacity` give: `None` when none is given, `Some(None)`
/// to clear it (`color: null`).
fn look(cmd: &str, p: &Value, material: &str) -> Result<Option<Option<Look>>> {
let opacity = match p.get("opacity") {
Some(o) => Some(o.as_f64().filter(|x| x.is_finite() && (0.0..=1.0).contains(x)).ok_or_else(|| bad(cmd, "`opacity` must be 0…1"))?),
None => None,
};
let mut l = match (str_(p, "appearance"), p.get("color")) {
(Some(_), Some(c)) if !c.is_null() => return Err(bad(cmd, "give `appearance` or `color`, not both")),
(Some(n), _) => library(n).ok_or_else(|| bad(cmd, format!("no appearance `{n}` in the library (appearance.library)")))?,
(None, Some(Value::Null)) => return Ok(Some(None)),
(None, Some(c)) => {
let mut l = Look::custom(color_param(c).ok_or_else(|| bad(cmd, "`color` must be \"#rrggbb\" or [r, g, b] with values 0–255"))?, 1.0);
l.name = material.to_string();
l
}
(None, None) if opacity.is_some() => return Err(bad(cmd, "`opacity` needs `appearance` or `color`")),
(None, None) => return Ok(None),
};
if let Some(o) = opacity {
l.opacity = o;
}
Ok(Some(Some(l)))
}
fn material_json(m: &UserMaterial) -> Value {
json!({"name": m.name, "density_g_cm3": m.density, "appearance": m.appearance.as_ref().map(look_json), "user": true})
}
/// The index of the design material `material` names.
fn existing(s: &Session, cmd: &str, p: &Value) -> Result<usize> {
let name = str_(p, "material").ok_or_else(|| bad(cmd, "`material` must be a material name"))?;
s.doc
.user_materials
.iter()
.position(|m| m.name.eq_ignore_ascii_case(name.trim()))
.ok_or_else(|| bad(cmd, format!("the design defines no material `{name}` (built-in materials cannot be changed)")))
}
fn create(s: &mut Session, p: &Value) -> Result<Value> {
let cmd = "material.create";
let name = new_name(s, cmd, str_(p, "name").ok_or_else(|| bad(cmd, "`name` is required"))?, None)?;
if s.doc.user_materials.len() >= MAX_USER_MATERIALS {
return Err(bad(cmd, format!("a design defines at most {MAX_USER_MATERIALS} materials")));
}
let material = UserMaterial { density: density(cmd, p)?, appearance: look(cmd, p, &name)?.flatten(), name };
let out = material_json(&material);
s.doc_mut().user_materials.push(material);
Ok(out)
}
/// Which configuration columns hold materials.
fn material_columns(s: &Session) -> Vec<bool> {
s.doc.configs.columns.iter().map(|c| matches!(c, Column::Material(_))).collect()
}
/// Where material `name` is used: bodies, and configuration rows with a cell naming it.
fn uses(s: &Session, name: &str) -> (Vec<String>, Vec<String>) {
let bodies = s.doc.materials.iter().filter(|(_, m)| m.eq_ignore_ascii_case(name)).map(|(b, _)| b.clone()).collect();
let columns = material_columns(s);
let rows = s
.doc
.configs
.rows
.iter()
.filter(|r| r.cells.iter().zip(&columns).any(|(cell, material)| *material && cell.trim().eq_ignore_ascii_case(name)))
.map(|r| r.name.clone())
.collect();
(bodies, rows)
}
/// Point every use of material `from` (body assignments, configuration cells) at `to`
/// ("Default" removes the body assignments).
fn move_uses(s: &mut Session, from: &str, to: &str) {
let columns = material_columns(s);
let d = s.doc_mut();
let bodies: Vec<String> = d.materials.iter().filter(|(_, m)| m.eq_ignore_ascii_case(from)).map(|(b, _)| b.clone()).collect();
for b in bodies {
if to == "Default" {
d.materials.remove(&b);
} else {
d.materials.insert(b, to.to_string());
}
}
for row in &mut d.configs.rows {
for (cell, material) in row.cells.iter_mut().zip(&columns) {
if *material && cell.trim().eq_ignore_ascii_case(from) {
*cell = to.to_string();
}
}
}
}
fn edit(s: &mut Session, p: &Value) -> Result<Value> {
let cmd = "material.edit";
let i = existing(s, cmd, p)?;
let old = s.doc.user_materials.get(i).cloned().ok_or_else(|| bad(cmd, "no such material"))?;
let name = match str_(p, "name") {
Some(n) => new_name(s, cmd, n, Some(&old.name))?,
None => old.name.clone(),
};
let density = if p.get("density_g_cm3").is_some() { density(cmd, p)? } else { old.density };
let appearance = match look(cmd, p, &name)? {
Some(l) => l,
// A colour named after the material keeps following its name.
None => old.appearance.clone().map(|mut l| {
if l.name == old.name {
l.name = name.clone();
}
l
}),
};
let material = UserMaterial { name: name.clone(), density, appearance };
let mut out = material_json(&material);
if let Some(m) = s.doc_mut().user_materials.get_mut(i) {
*m = material;
}
if name != old.name {
move_uses(s, &old.name, &name);
}
out["bodies"] = json!(uses(s, &name).0);
Ok(out)
}
fn delete(s: &mut Session, p: &Value) -> Result<Value> {
let cmd = "material.delete";
let i = existing(s, cmd, p)?;
let name = s.doc.user_materials.get(i).map(|m| m.name.clone()).ok_or_else(|| bad(cmd, "no such material"))?;
let (bodies, rows) = uses(s, &name);
let replace = match str_(p, "replace") {
Some(r) => {
let r = s.doc.material_name(r).ok_or_else(|| bad(cmd, format!("unknown material `{r}` (see material.list)")))?;
if r.eq_ignore_ascii_case(&name) {
return Err(bad(cmd, "`replace` must be another material"));
}
Some(r)
}
None if bodies.is_empty() && rows.is_empty() => None,
None => {
let mut used: Vec<String> =
bodies.iter().map(|b| format!("body `{b}`")).chain(rows.iter().map(|r| format!("configuration `{r}`"))).collect();
if used.len() > 10 {
let more = used.len() - 10;
used.truncate(10);
used.push(format!("{more} more"));
}
return Err(bad(cmd, format!("`{name}` is used by {}: give `replace` (a material for them)", used.join(", "))));
}
};
if let Some(r) = &replace {
move_uses(s, &name, r);
}
s.doc_mut().user_materials.remove(i);
Ok(json!({"deleted": name, "replaced_by": replace, "bodies": bodies}))
}
+2
View File
@@ -26,6 +26,7 @@ mod config;
mod file;
mod inspect;
pub(crate) mod joints;
mod materials;
mod measure_sel;
mod mesh;
pub(crate) mod motion;
@@ -214,6 +215,7 @@ pub fn command_specs() -> Vec<&'static CommandSpec> {
v.extend(parameters::COMMANDS.iter());
v.extend(file::COMMANDS.iter());
v.extend(inspect::COMMANDS.iter());
v.extend(materials::COMMANDS.iter());
v.extend(section::COMMANDS.iter());
v.extend(diagnostics::COMMANDS.iter());
v
+4 -2
View File
@@ -1306,6 +1306,8 @@ pub fn show(app: &mut SolveApp, ctx: &egui::Context) {
auto_operation(app, &mut d);
update_measure(app, &mut d);
update_fill_cells(app, &mut d);
// Physical materials: the library's, then the design's own (material.create).
let material_names = app.session.doc.material_names();
let t = Tokens::get();
let vp = app.viewport.rect.unwrap_or_else(|| ctx.content_rect());
let top = (vp.top() + crate::viewport::AXIS_VIEW_CLEARANCE).min((vp.bottom() - 360.0).max(vp.top()));
@@ -1817,7 +1819,7 @@ pub fn show(app: &mut SolveApp, ctx: &egui::Context) {
}
}
Kind::Material { index } => {
let names: Vec<&str> = solidcraft_engine::doc::MATERIALS.iter().map(|(n, _)| *n).collect();
let names: Vec<&str> = material_names.iter().map(String::as_str).collect();
row_label(ui, "Material");
combo(ui, "mat", &names, index);
ui.end_row();
@@ -2846,7 +2848,7 @@ fn dialog_commands(app: &SolveApp, d: &Dialog) -> Result<Vec<(String, Value)>, S
}
Kind::Material { index } => {
need(0, "bodies")?;
let name = solidcraft_engine::doc::MATERIALS.get(*index).map(|(n, _)| *n).unwrap_or("Default");
let name = s.doc.material_names().get(*index).cloned().unwrap_or_else(|| "Default".into());
("material.assign", json!({"bodies": body_names(0), "material": name}))
}
Kind::Section { offset, flip } => {
+4 -2
View File
@@ -343,6 +343,8 @@ fn joints_moving(app: &SolveApp) -> Vec<(usize, String, JointKind)> {
/// The dialog's rows; true when Enter was pressed in a value.
pub fn rows(app: &mut SolveApp, ui: &mut egui::Ui, k: &mut Mo, inputs: &mut [SelInput]) -> bool {
let t = Tokens::get();
// Physical materials for the configuration table's Library: the library's, then the design's own.
let material_names = app.session.doc.material_names();
let mut enter = false;
match k {
Mo::ContactSet { name, check } => {
@@ -702,8 +704,8 @@ pub fn rows(app: &mut SolveApp, ui: &mut egui::Ui, k: &mut Mo, inputs: &mut [Sel
ui.close();
}
if kind == "material" {
for (name, _) in solidcraft_engine::doc::MATERIALS.iter().filter(|(n, _)| *n != "Default") {
if ui.button(*name).clicked() {
for name in material_names.iter().filter(|n| *n != "Default") {
if ui.button(name).clicked() {
choice = Some(name.to_string());
ui.close();
}
+1 -1
View File
@@ -54,7 +54,7 @@ with `preview: true`. Unsupported or mismatched caches are ignored. Browser open
still rebuilds synchronously.
The repository's `docs/design-container.md` describes limits and encoding details.
Current designs use format 16, including the font of sketch text, sheet metal corner relief shapes, sketch face anchors on cylinder caps, sketch axis
Current designs use format 16, including physical materials defined in the design, the font of sketch text, sheet metal corner relief shapes, sketch face anchors on cylinder caps, sketch axis
links, persistent
names from exact face history, exact planar shell-face anchors, persistent analytic offset boundary roles and
association profile references, durable sketch face anchors, periodic fit splines and versioned
+17 -4
View File
@@ -1,8 +1,8 @@
# Features
SolidCraft's commands by area, generated by `cargo xtask features` from the command registry (`solidcraft-cli commands`). **314 commands.** Every command runs the same way from the toolbar, a script, `solidcraft-cli exec <id> '<json>'`, the control channel and MCP; parameters are in the [command reference](book/src/reference/commands.md) (`cargo xtask book`). Status and plans: [ROADMAP](../ROADMAP.md).
SolidCraft's commands by area, generated by `cargo xtask features` from the command registry (`solidcraft-cli commands`). **322 commands.** Every command runs the same way from the toolbar, a script, `solidcraft-cli exec <id> '<json>'`, the control channel and MCP; parameters are in the [command reference](book/src/reference/commands.md) (`cargo xtask book`). Status and plans: [ROADMAP](../ROADMAP.md).
## Sketch (97)
## Sketch (98)
| Command | Id | Toolbar |
|---|---|---|
@@ -41,6 +41,7 @@ SolidCraft's commands by area, generated by `cargo xtask features` from the comm
| Delete Sketch Entities | `sketch.delete` | – |
| Drag Sketch Point | `sketch.move_point` | – |
| Drag Sketch Geometry | `sketch.drag` | – |
| End Sketch Drag | `sketch.drag_end` | – |
| Move Dimension Text | `sketch.dimension_text` | – |
| Sketch Palette Options | `sketch.options` | – |
| Chain | `sketch.chain` | – |
@@ -58,7 +59,7 @@ SolidCraft's commands by area, generated by `cargo xtask features` from the comm
| Control Point Spline (Degree 5) | `sketch.spline.control_point_5` | SKETCH › CREATE |
| Conic Curve | `sketch.conic` | SKETCH › CREATE |
| Blend Curve | `sketch.blend_curve` | SKETCH › MODIFY |
| Centerline | `sketch.centerline` | – |
| Centerline | `sketch.centerline` | SKETCH › CREATE |
| Text | `sketch.text` | SKETCH › CREATE |
| Edit Text | `sketch.edit_text` | – |
| Curvature | `sketch.constraint.curvature` | SKETCH › CONSTRAINTS |
@@ -364,6 +365,15 @@ SolidCraft's commands by area, generated by `cargo xtask features` from the comm
| List Contact Sets | `contact.list` | – |
| Check Contact | `contact.check` | – |
## `diagnostics.*` (4)
| Command | Id | Toolbar |
|---|---|---|
| Crash Reports | `diagnostics.crash_reports` | – |
| Crash Report | `diagnostics.crash_report` | – |
| Delete Crash Reports | `diagnostics.crash_reports.clear` | – |
| Crash Test | `diagnostics.crash_test` | – |
## `document.*` (2)
| Command | Id | Toolbar |
@@ -398,12 +408,15 @@ SolidCraft's commands by area, generated by `cargo xtask features` from the comm
|---|---|---|
| Delete Face | `face.delete` | SOLID › MODIFY |
## `material.*` (2)
## `material.*` (5)
| Command | Id | Toolbar |
|---|---|---|
| Physical Material | `material.assign` | SOLID › MODIFY |
| List Materials | `material.list` | – |
| New Physical Material | `material.create` | – |
| Edit Physical Material | `material.edit` | – |
| Delete Physical Material | `material.delete` | – |
## `mesh.*` (1)