Merge pull request #149 from jyviko/fix/join-merges-met-bodies

Join merges every body the tool meets
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bherbruck authored and GitHub committed 2026-10-11 11:36:27 -04:00
commit 2f78d3ef81
4 files changed
+125 -7

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+34 -7
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@@ -924,13 +924,40 @@ fn apply_op(state: &mut ModelState, f: &Feature, tools: Vec<Body>, op: Operation
}
match op {
Operation::Join => {
let Some(&first) = target_idx.first() else { return Ok(()) };
let Some(mut acc) = state.bodies.get(first).map(|b| b.body.clone()) else { return Ok(()) };
for t in &tools {
acc = kernel::boolean(&acc, t, BoolOp::Union)?.ok_or_else(|| DocError::Invalid("join produced nothing".into()))?;
}
if let Some(mb) = state.bodies.get_mut(first) {
*mb = ModelBody::new(mb.name.clone(), acc, mb.feature);
// Each tool joins every target it meets into one body, kept under the first one's
// name; a tool that meets none joins the first target as a separate lump. A sheet
// metal body keeps its own identity: only the first body met may be one.
let mut live: Vec<String> = target_idx.iter().filter_map(|i| state.bodies.get(*i).map(|b| b.name.clone())).collect();
let union = |a: &Body, b: &Body| kernel::boolean(a, b, BoolOp::Union)?.ok_or_else(|| DocError::Invalid("join produced nothing".into()));
for tool in &tools {
let mut met: Vec<String> = Vec::new();
for name in &live {
let Some(mb) = state.body(name) else { continue };
let sheet = state.sheets.iter().any(|s| &s.body == name);
if mb.body.is_mesh() || (!met.is_empty() && sheet) {
continue;
}
if mb.body.meets(tool)? {
met.push(name.clone());
}
}
let Some(keep) = met.first().or(live.first()).cloned() else { return Ok(()) };
let Some(base) = state.body(&keep).map(|b| b.body.clone()) else { continue };
let mut acc = union(&base, tool)?;
for name in met.iter().skip(1) {
if let Some(b) = state.body(name) {
acc = union(&acc, &b.body)?;
}
}
let absorbed: std::collections::BTreeSet<String> = met.into_iter().skip(1).collect();
if let Some(mb) = state.bodies.iter_mut().find(|b| b.name == keep) {
*mb = ModelBody::new(mb.name.clone(), acc, mb.feature);
}
state.bodies.retain(|b| !absorbed.contains(&b.name));
for t in state.threads.iter_mut().filter(|t| absorbed.contains(&t.body)) {
t.body = keep.clone();
}
live.retain(|n| !absorbed.contains(n));
}
}
Operation::Cut | Operation::Intersect => {
+44
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@@ -47,6 +47,50 @@ fn join_extrude_from_a_chamfered_top_face() {
assert!(rel(volume(&mut s), base + PI * 64.0 * 5.0) < 5e-4);
}
/// A join that bridges two bodies makes them one body, not an overlap of the first and the second.
#[test]
fn join_bridging_two_bodies_merges_them() {
let mut s = Session::default();
run(&mut s, "solid.box", json!({"length": 10, "width": 10, "height": 10}));
run(&mut s, "solid.box", json!({"length": 10, "width": 10, "height": 10, "corner": [20, 0, 0], "operation": "new_body"}));
run(&mut s, "solid.box", json!({"length": 20, "width": 4, "height": 4, "corner": [5, 3, 3], "operation": "join"}));
let st = s.model.state();
assert_eq!(st.bodies.len(), 1, "both boxes and the bar are one body");
assert_eq!(st.bodies[0].name, "Body1");
assert_eq!(st.bodies[0].body.lumps().unwrap().len(), 1);
// 2 boxes + the bar's 10 mm outside them.
assert!(rel(volume(&mut s), 2000.0 + 10.0 * 16.0) < 1e-6);
}
/// A join touching only the second body merges into that body and leaves the first alone.
#[test]
fn join_merges_into_the_body_it_meets() {
let mut s = Session::default();
run(&mut s, "solid.box", json!({"length": 10, "width": 10, "height": 10}));
run(&mut s, "solid.box", json!({"length": 10, "width": 10, "height": 10, "corner": [20, 0, 0], "operation": "new_body"}));
// Sits on Body2's top face: a face contact, no shared volume.
run(&mut s, "solid.box", json!({"length": 4, "width": 4, "height": 4, "corner": [23, 3, 10], "operation": "join"}));
let st = s.model.state();
assert_eq!(st.bodies.len(), 2);
let b1 = st.bodies.iter().find(|b| b.name == "Body1").unwrap();
let b2 = st.bodies.iter().find(|b| b.name == "Body2").unwrap();
assert_eq!(b1.body.face_count(), 6, "Body1 is untouched");
assert_eq!(b2.body.lumps().unwrap().len(), 1);
assert!(rel(volume(&mut s), 2064.0) < 1e-6);
}
/// A join that meets no body still joins the first body, as a separate lump.
#[test]
fn join_meeting_nothing_keeps_the_first_body() {
let mut s = Session::default();
run(&mut s, "solid.box", json!({"length": 10, "width": 10, "height": 10}));
run(&mut s, "solid.box", json!({"length": 4, "width": 4, "height": 4, "corner": [40, 0, 0], "operation": "join"}));
let st = s.model.state();
assert_eq!(st.bodies.len(), 1);
assert_eq!(st.bodies[0].body.lumps().unwrap().len(), 2);
assert!(rel(volume(&mut s), 1064.0) < 1e-6);
}
mod component_frames;
mod mirror_planes;
mod primitive_points;
+9
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@@ -884,6 +884,15 @@ impl Body {
self.lumps_with_clearance(0.0)
}
/// Whether this body and `other` share material or touch (within a fine mesh tolerance).
pub fn meets(&self, other: &Body) -> Result<bool> {
self.require_brep("contact test")?;
other.require_brep("contact test")?;
let tol = (self.size().max(other.size()) * 1e-4).max(1e-6);
let (a, b) = (self.tessellate(tol)?, other.tessellate(tol)?);
shell_groups::meshes_meet(&a, &b, 2.0 * tol)
}
/// A boolean shortcut needs clearance larger than both shell mesh deflections.
pub(crate) fn separated_lumps(&self) -> Result<Vec<Body>> {
self.lumps_with_clearance(4.0 * (self.size() * 1e-3).max(1e-3))
+38
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@@ -79,6 +79,44 @@ fn triangles_meet(a: &[Vec3; 3], b: &[Vec3; 3], gap: f64) -> bool {
true
}
/// Whether two closed meshes share material or touch: a boundary triangle of one comes within
/// `gap` of one of the other's, or one encloses the other.
pub(super) fn meshes_meet(a: &Mesh, b: &Mesh, gap: f64) -> Result<bool> {
if !gap.is_finite() || gap <= 0.0 {
return Err(failed("invalid contact clearance"));
}
let (ba, bb) = (a.bounds(), b.bounds());
if ba.is_empty() || bb.is_empty() || boxes_separate(ba, bb, gap) {
return Ok(false);
}
// Only triangles near the other body can touch it.
let near = |m: &Mesh, other: Aabb3| -> Result<Vec<([Vec3; 3], Aabb3)>> {
let mut out = Vec::new();
for t in &m.triangles {
let tri = m.tri(t).ok_or_else(|| failed("invalid contact triangle"))?;
let bounds = box_of(&tri);
if !boxes_separate(bounds, other, gap) {
out.push((tri, bounds));
}
}
Ok(out)
};
let (ta, tb) = (near(a, bb)?, near(b, ba)?);
let work = ta.len().checked_mul(tb.len()).ok_or_else(|| failed("contact work exceeds the limit"))?;
if work > MAX_PAIR_WORK {
return Err(failed("contact work exceeds the limit"));
}
for (x, xb) in &ta {
for (y, yb) in &tb {
if !boxes_separate(*xb, *yb, gap) && triangles_meet(x, y, gap) {
return Ok(true);
}
}
}
// No boundary contact: they meet only if one lies wholly inside the other.
Ok(b.positions.first().is_some_and(|p| a.contains(*p)) || a.positions.first().is_some_and(|p| b.contains(*p)))
}
pub(super) fn groups(meshes: &[Mesh], volumes: &[f64], gap: f64) -> Result<Vec<Vec<usize>>> {
if meshes.is_empty() || meshes.len() != volumes.len() || meshes.len() > MAX_SHELLS {
return Err(failed("shell count exceeds the grouping limit or is invalid"));