Agent cursor: a violet pointer labelled Agent acts out control-channel and MCP commands. It glides to the command's toolbar button (or its panel) and clicks with a ripple, then to each pick (faces, edges and points projected to the screen, sketch points, a new sketch's plane, the profiles an extrude takes), then the command runs; the reply waits for it and later requests queue behind. Speed instant/normal/slow; follow camera turns to a new sketch and back on finish. View settings on the navigation bar (Show Agent Cursor, speed, follow camera; remembered, off by default); ui.agent_cursor {show, speed, follow_camera}; "animate": false per call. Tests: pick to screen mapping; scenario with the cursor on (replies wait for the animation) matching the cursor-off result
Fixes #35 Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -0,0 +1,339 @@
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//! The agent cursor (#35): a second, clearly marked pointer that acts out what an agent does
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//! over the control channel or MCP. Before an `engine.execute` runs, the pointer glides to the
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//! command's toolbar button (or its panel when the button sits in a drop-down) and clicks it,
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//! then glides to each pick in the parameters (faces, edges and points projected to the screen,
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//! sketch points, the plane of a new sketch), and only then does the command run. The reply
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//! waits for the animation, so an agent's timing stays honest. With "follow camera" on, a new
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//! sketch turns the view to face it and finishing the sketch turns back.
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//!
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//! The pointer is drawn by the app, so screen recordings capture it. It is off by default (View
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//! settings on the navigation bar, or `ui.agent_cursor {show, speed, follow_camera}`); a call
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//! with `"animate": false` skips it.
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use std::collections::VecDeque;
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use std::sync::mpsc::Sender;
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use egui::{Color32, FontId, Pos2, Shape, Stroke, pos2, vec2};
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use serde::{Deserialize, Serialize};
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use serde_json::{Value, json};
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use solvecraft_engine::geom::{Vec2, Vec3};
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use crate::SolveApp;
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use crate::control::ControlResponse;
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/// How fast the pointer moves.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "lowercase")]
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pub enum Speed {
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/// No animation: the command runs at once.
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Instant,
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#[default]
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Normal,
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Slow,
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}
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impl Speed {
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pub const ALL: [Speed; 3] = [Speed::Instant, Speed::Normal, Speed::Slow];
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pub fn label(self) -> &'static str {
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match self {
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Speed::Instant => "Instant",
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Speed::Normal => "Normal",
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Speed::Slow => "Slow",
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}
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}
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/// Seconds to glide to a stop, and to click there.
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fn times(self) -> (f64, f64) {
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match self {
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Speed::Instant => (0.0, 0.0),
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Speed::Normal => (0.45, 0.25),
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Speed::Slow => (0.9, 0.45),
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}
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}
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}
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/// The settings (kept with the other view settings).
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#[derive(Clone, Copy, Debug, Default, PartialEq, Serialize, Deserialize)]
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#[serde(default)]
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pub struct Settings {
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pub show: bool,
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pub speed: Speed,
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pub follow_camera: bool,
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}
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/// A request held back while the pointer acts it out.
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pub struct Job {
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method: String,
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params: Value,
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reply: Sender<ControlResponse>,
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stops: VecDeque<Pos2>,
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/// The leg under way: where it started and when.
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from: Pos2,
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started: f64,
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/// Clicked at the current stop (waiting out the click).
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clicked: bool,
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}
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/// The pointer's state.
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#[derive(Default)]
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pub struct AgentCursor {
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pub pos: Option<Pos2>,
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job: Option<Job>,
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/// Click ripples: where and when.
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ripples: Vec<(Pos2, f64)>,
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/// The view before a followed sketch (restored when it finishes).
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saved_view: Option<solvecraft_engine::render::Camera>,
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}
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impl AgentCursor {
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/// A request is being acted out (later requests wait behind it).
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pub fn busy(&self) -> bool {
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self.job.is_some()
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}
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}
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/// Keys whose [x, y, z] values are directions or amounts, not places to point at.
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const NOT_PLACES: [&str; 14] =
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["translate", "dir1", "dir2", "axis", "direction", "normal", "pull", "color", "x_dir", "y_dir", "scale", "values", "limits", "size"];
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/// Where the pointer goes for a command: its toolbar button (or its panel), then each pick.
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pub fn stops(app: &SolveApp, command: &str, params: &Value) -> Vec<Pos2> {
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let mut out = Vec::new();
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if let Some(spec) = solvecraft_engine::find_command(command) {
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let button = crate::scenario::handle_at(&format!("toolbar:{}", spec.id))
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.or_else(|| crate::scenario::handle_at(&format!("panel:{}:{}", spec.tab, spec.panel)));
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out.extend(button);
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}
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let Some(rect) = app.viewport.rect else { return out };
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let proj = crate::viewport::projection(app, rect);
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for w in picks(app, command, params) {
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if let Some(p) = proj.to_screen(w).filter(|p| rect.contains(*p)) {
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out.push(p);
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}
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}
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out
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}
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/// The places a command's parameters pick, in the world: [x, y, z] points (faces, edges,
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/// vertices, positions), active-sketch [x, y] points, and a new sketch's plane.
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pub fn picks(app: &SolveApp, command: &str, params: &Value) -> Vec<Vec3> {
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let id = solvecraft_engine::find_command(command).map_or(command, |c| c.id);
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let mut out = Vec::new();
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if id == "sketch.create"
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&& let Some(n) = params.get("plane").and_then(Value::as_str)
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&& let Some((_, _, q)) = crate::viewport::origin_planes(app).into_iter().find(|(name, _, _)| *name == n)
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{
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out.push((q[0] + q[1] + q[2] + q[3]) / 4.0);
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}
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let st = app.session.world_state();
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let sketch = app.session.active_sketch.and_then(|s| st.sketch(s)).map(|ss| ss.plane);
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walk(params, None, &mut |key, v| {
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let num = |i: usize| v.get(i).and_then(Value::as_f64).filter(|x| x.is_finite());
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let place = !key.is_some_and(|k| NOT_PLACES.contains(&k));
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match (v.as_array().map(Vec::len), num(0), num(1), num(2)) {
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(Some(3), Some(x), Some(y), Some(z)) if place => out.push(Vec3::new(x, y, z)),
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(Some(2), Some(x), Some(y), None) if place => {
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if let Some(pl) = &sketch {
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out.push(pl.to_world(Vec2::new(x, y)));
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}
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}
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_ => {}
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}
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});
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// A profile feature without picks takes the profiles of the active (else the last) sketch:
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// point at them.
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if out.is_empty() && matches!(id, "solid.extrude" | "solid.revolve") {
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let ss = app.session.active_sketch.and_then(|s| st.sketch(s)).or_else(|| st.sketches.iter().rev().find(|s| !s.profiles.is_empty()));
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if let Some(ss) = ss {
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out.extend(ss.profiles.iter().take(4).map(|p| ss.plane.to_world(p.region.interior_point())));
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}
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}
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out
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}
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/// Visit every value with the key it sits under (array items inherit their array's key).
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fn walk<'a>(v: &'a Value, key: Option<&'a str>, f: &mut dyn FnMut(Option<&'a str>, &'a Value)) {
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match v {
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Value::Object(m) => {
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for (k, x) in m {
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walk(x, Some(k.as_str()), f);
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}
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}
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Value::Array(a) => {
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// A point is a leaf; a list of points or other values is walked.
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if a.len() >= 2 && a.len() <= 3 && a.iter().all(Value::is_number) {
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f(key, v);
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} else {
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for x in a {
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walk(x, key, f);
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}
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}
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}
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_ => {}
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}
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}
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/// Take over a control request when the pointer should act it out first: returns the request
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/// back when it should simply run.
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pub fn intercept(app: &mut SolveApp, method: &str, params: &Value, reply: &Sender<ControlResponse>) -> bool {
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let s = app.ui.agent_cursor;
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if !s.show || s.speed == Speed::Instant || !matches!(method, "engine.execute" | "command") {
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return false;
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}
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if params.get("animate").and_then(Value::as_bool) == Some(false) {
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return false;
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}
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let Some(cmd) = params.get("command").or(params.get("id")).and_then(Value::as_str) else { return false };
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let inner = params.get("params").cloned().unwrap_or(json!({}));
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let stops: VecDeque<Pos2> = stops(app, cmd, &inner).into();
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if stops.is_empty() {
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return false;
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}
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let from = app.cursor_start();
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app.agent.job =
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Some(Job { method: method.to_string(), params: params.clone(), reply: reply.clone(), stops, from, started: app.now, clicked: false });
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true
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}
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impl SolveApp {
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/// Where the agent pointer starts: where it was, else the middle of the viewport.
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fn cursor_start(&self) -> Pos2 {
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self.agent.pos.or_else(|| self.viewport.rect.map(|r| r.center())).unwrap_or(pos2(600.0, 400.0))
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}
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}
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fn ease(t: f64) -> f64 {
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let t = t.clamp(0.0, 1.0);
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t * t * (3.0 - 2.0 * t)
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}
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/// Move the pointer along; when the last stop is clicked, run the held request and reply.
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pub fn step(app: &mut SolveApp, ctx: &egui::Context) {
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let now = app.now;
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app.agent.ripples.retain(|(_, t)| now - t < 0.6);
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if !app.agent.ripples.is_empty() {
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ctx.request_repaint();
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}
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let (glide, click) = app.ui.agent_cursor.speed.times();
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let Some(job) = app.agent.job.as_mut() else { return };
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ctx.request_repaint();
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let Some(&to) = job.stops.front() else {
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finish(app, ctx);
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return;
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};
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let t = if glide > 0.0 { (now - job.started) / glide } else { 1.0 };
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if !job.clicked {
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let e = ease(t) as f32;
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app.agent.pos = Some(job.from + (to - job.from) * e);
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if t >= 1.0 {
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job.clicked = true;
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job.started = now;
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app.agent.ripples.push((to, now));
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}
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return;
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}
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if now - job.started >= click {
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job.stops.pop_front();
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job.from = to;
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job.started = now;
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job.clicked = false;
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if job.stops.is_empty() {
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finish(app, ctx);
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}
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}
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}
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/// Run the held request now (as a call without animation) and send its reply.
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fn finish(app: &mut SolveApp, ctx: &egui::Context) {
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let Some(job) = app.agent.job.take() else { return };
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let mut params = job.params;
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params["animate"] = json!(false);
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let cmd = params.get("command").or(params.get("id")).and_then(Value::as_str).unwrap_or_default().to_string();
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let id = solvecraft_engine::find_command(&cmd).map_or(cmd.clone(), |c| c.id.to_string());
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let follow = app.ui.agent_cursor.follow_camera;
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if follow && id == "sketch.create" {
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app.agent.saved_view = Some(app.cam);
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}
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let (req, _rx) = crate::control::ControlRequest::new(job.method, params);
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let out = match crate::control::handle(app, ctx, &req) {
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crate::control::Outcome::Done(v) => v,
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crate::control::Outcome::Screenshot { .. } => json!({"ok": false, "error": "not a command"}),
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};
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let ran = out.get("ok").and_then(Value::as_bool).unwrap_or(false);
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if follow && ran {
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if id == "sketch.create" {
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crate::dialogs::look_at_sketch(app);
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} else if id == "sketch.finish"
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&& let Some(cam) = app.agent.saved_view.take()
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{
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app.animate_to(cam);
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}
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}
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let _ = job.reply.send(out);
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}
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/// The pointer's colour: a violet no part of the UI uses.
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const AGENT: Color32 = Color32::from_rgb(168, 85, 247);
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/// Draw the pointer, its "Agent" tag and the click ripples over everything.
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pub fn paint(app: &SolveApp, ctx: &egui::Context) {
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if !app.ui.agent_cursor.show {
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return;
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}
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let Some(p) = app.agent.pos else { return };
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let painter = ctx.layer_painter(egui::LayerId::new(egui::Order::Debug, egui::Id::new("sc_agent_cursor")));
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for (at, t0) in &app.agent.ripples {
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let k = ((app.now - t0) / 0.6).clamp(0.0, 1.0) as f32;
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painter.circle_stroke(*at, 6.0 + 22.0 * k, Stroke::new(3.0 * (1.0 - k) + 0.5, AGENT.gamma_multiply(1.0 - k)));
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}
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// An arrow pointer, tip at `p`.
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let pts: Vec<Pos2> =
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[(0.0, 0.0), (0.0, 17.0), (4.5, 13.0), (7.5, 20.0), (10.5, 18.8), (7.5, 12.0), (13.0, 12.0)].iter().map(|(x, y)| p + vec2(*x, *y)).collect();
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painter.add(Shape::convex_polygon(pts.clone(), AGENT, Stroke::NONE));
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painter.add(Shape::closed_line(pts, Stroke::new(1.5, Color32::WHITE)));
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let label = painter.layout_no_wrap("Agent".into(), FontId::proportional(11.0), Color32::WHITE);
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let r = egui::Rect::from_min_size(p + vec2(15.0, 18.0), label.size() + vec2(10.0, 4.0));
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painter.rect_filled(r, 4.0, AGENT);
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painter.galley(r.min + vec2(5.0, 2.0), label, Color32::WHITE);
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::Services;
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use solvecraft_engine::Session;
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fn app() -> SolveApp {
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let mut s = Session::default();
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s.execute("solid.box", &json!({"length": 40, "width": 30, "height": 20})).unwrap();
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let mut a = SolveApp::new(s, Services::default());
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a.viewport.rect = Some(egui::Rect::from_min_size(pos2(250.0, 120.0), vec2(1100.0, 760.0)));
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a.fit_view();
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a
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}
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#[test]
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fn picks_are_the_places_in_the_parameters() {
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let a = app();
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// Points and lists of points, not directions or colours.
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let p = json!({"edges": [[20, 0, 20], [40, 15, 20]], "position": [5, 5, 20], "translate": [1, 2, 3], "color": [255, 0, 0], "radius": 2});
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let w = picks(&a, "solid.fillet", &p);
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assert_eq!(w.len(), 3, "{w:?}");
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assert!(w.contains(&Vec3::new(20.0, 0.0, 20.0)) && w.contains(&Vec3::new(5.0, 5.0, 20.0)));
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// A new sketch's origin plane is a place too (the middle of its square).
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assert_eq!(picks(&a, "sketch.create", &json!({"plane": "XY"})).len(), 1);
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}
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#[test]
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fn picks_land_where_the_viewport_draws_them() {
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let a = app();
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let rect = a.viewport.rect.unwrap();
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let proj = crate::viewport::projection(&a, rect);
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let at = Vec3::new(20.0, 15.0, 20.0);
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let s = stops(&a, "solid.hole", &json!({"position": [20, 15, 20], "diameter": 5}));
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let want = proj.to_screen(at).unwrap();
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assert!(s.iter().any(|p| p.distance(want) < 0.01), "{s:?} vs {want:?}");
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assert!(rect.contains(want));
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// Off-screen places are skipped rather than pointed at outside the view.
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assert!(stops(&a, "solid.hole", &json!({"position": [1e6, 0, 0]})).iter().all(|p| rect.contains(*p)));
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}
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}
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@@ -27,6 +27,9 @@
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//! - `ui.prefs {...}`: the preferences (default_units, nav, zoom_reverse, orbit_cursor, msaa,
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//! length_decimals, angle_decimals); returns them all
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//! - `ui.capture {action?: capture|revert|cancel}`: the Capture Position question
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//! - `ui.agent_cursor {show?, speed?: instant|normal|slow, follow_camera?}`: the agent cursor
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//! (#35); while it is shown, `engine.execute` first glides to the command's button and picks
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//! and replies once the command has run (`"animate": false` skips that one call)
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//! - `ui.resize {width, height}`, `app.quit`
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|
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use std::sync::mpsc::Sender;
|
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@@ -95,6 +98,22 @@ pub fn handle(app: &mut SolveApp, ctx: &egui::Context, req: &ControlRequest) ->
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}
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wrap(r)
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}
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"ui.agent_cursor" => {
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let s = &mut app.ui.agent_cursor;
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if let Some(v) = p.get("show").and_then(Value::as_bool) {
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s.show = v;
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}
|
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if let Some(v) = p.get("follow_camera").and_then(Value::as_bool) {
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s.follow_camera = v;
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}
|
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if let Some(v) = p.get("speed") {
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match serde_json::from_value(v.clone()) {
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Ok(sp) => s.speed = sp,
|
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Err(_) => return err("speed must be instant, normal or slow"),
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||||
}
|
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}
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ok(json!(app.ui.agent_cursor))
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}
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"engine.script" => wrap(app.session.run_script(p).map(|v| json!(v)).map_err(|e| e.to_string())),
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"engine.commands" => wrap(app.session.execute("engine.commands", &json!({})).map_err(|e| e.to_string())),
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"document.inspect" => wrap(app.session.execute("document.inspect", p).map_err(|e| e.to_string())),
|
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|
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@@ -9,6 +9,7 @@
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#![forbid(unsafe_code)]
|
||||
|
||||
pub mod access;
|
||||
pub mod agent_cursor;
|
||||
pub mod browser;
|
||||
pub mod canvas;
|
||||
pub mod context_menu;
|
||||
@@ -104,6 +105,8 @@ pub struct UiState {
|
||||
pub shown_dims: Vec<u64>,
|
||||
/// Bodies locked in the browser (no move or delete).
|
||||
pub locked_bodies: Vec<String>,
|
||||
/// The agent cursor: shown, speed, follow camera (#35).
|
||||
pub agent_cursor: agent_cursor::Settings,
|
||||
}
|
||||
|
||||
impl Default for UiState {
|
||||
@@ -129,6 +132,7 @@ impl Default for UiState {
|
||||
hidden_profiles: Vec::new(),
|
||||
shown_dims: Vec::new(),
|
||||
locked_bodies: Vec::new(),
|
||||
agent_cursor: Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -199,6 +203,8 @@ pub struct SolveApp {
|
||||
/// The modifiers of the synthetic press in progress (a Ctrl-drag keeps Ctrl while it moves).
|
||||
pub synthetic_mods: egui::Modifiers,
|
||||
control_rx: Option<Receiver<ControlRequest>>,
|
||||
/// The agent cursor acting out control requests.
|
||||
pub agent: agent_cursor::AgentCursor,
|
||||
pending_shots: Vec<(u64, Option<String>, std::sync::mpsc::Sender<Value>, f64)>,
|
||||
queued_shots: Vec<(u64, f64, u32)>,
|
||||
shot_token: u64,
|
||||
@@ -248,6 +254,7 @@ impl SolveApp {
|
||||
synthetic: Vec::new(),
|
||||
synthetic_mods: egui::Modifiers::default(),
|
||||
control_rx: None,
|
||||
agent: Default::default(),
|
||||
pending_shots: Vec::new(),
|
||||
queued_shots: Vec::new(),
|
||||
shot_token: 0,
|
||||
@@ -653,6 +660,7 @@ impl SolveApp {
|
||||
self.now = ctx.input(|i| i.time);
|
||||
self.step_view_animation(ctx);
|
||||
self.drain_control(ctx);
|
||||
agent_cursor::step(self, ctx);
|
||||
if !self.synthetic.is_empty() {
|
||||
ctx.request_repaint();
|
||||
}
|
||||
@@ -732,13 +740,20 @@ impl SolveApp {
|
||||
shortcut_box::show(self, ui.ctx());
|
||||
keymap::show(self, ui.ctx());
|
||||
prefs::show(self, ui.ctx());
|
||||
agent_cursor::paint(self, ui.ctx());
|
||||
self.frame_ms = now_ms() - t0;
|
||||
}
|
||||
|
||||
fn drain_control(&mut self, ctx: &egui::Context) {
|
||||
let Some(rx) = self.control_rx.take() else { return };
|
||||
while let Ok(req) = rx.try_recv() {
|
||||
// While the agent cursor acts out a request, later ones wait their turn.
|
||||
while !self.agent.busy() {
|
||||
let Ok(req) = rx.try_recv() else { break };
|
||||
let reply = req.reply.clone();
|
||||
if agent_cursor::intercept(self, &req.method, &req.params, &reply) {
|
||||
ctx.request_repaint();
|
||||
continue;
|
||||
}
|
||||
match control::handle(self, ctx, &req) {
|
||||
control::Outcome::Done(v) => {
|
||||
let _ = reply.send(v);
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
//! - `{"click": AT, "double"?, "shift"?, "ctrl"?, "button"?}`, `{"move": AT}`,
|
||||
//! `{"drag": [AT, AT], "shift"?, "ctrl"?, "steps"?}` where AT is `[x, y]` (screen), `{"world": [x,y,z]}`
|
||||
//! or `{"sketch": [x,y]}` (the sketch being edited)
|
||||
//! - `{"queued": "engine.execute", "params": {…}, "min_frames"?: n}`: a request sent the way an
|
||||
//! agent's arrive (through the app's request queue, answered between frames, so the agent
|
||||
//! cursor can act it out first); fails if the answer came in fewer than `min_frames` frames
|
||||
//! - `{"call": "ui.view", "params": {…}}`: any other control request (`fail: true` expects an
|
||||
//! error)
|
||||
//! - `{"make_image": "pic.png"}`: a picture in the scenario's folder
|
||||
@@ -112,6 +115,8 @@ pub struct Harness {
|
||||
pub dir: PathBuf,
|
||||
/// The file the next Open picker returns (a `choose_file` step).
|
||||
next_file: Rc<RefCell<Option<String>>>,
|
||||
/// The app's request queue, opened by the first queued request.
|
||||
queue: Option<std::sync::mpsc::Sender<ControlRequest>>,
|
||||
time: f64,
|
||||
size: egui::Vec2,
|
||||
}
|
||||
@@ -139,6 +144,7 @@ impl Harness {
|
||||
output: Default::default(),
|
||||
dir: scratch_dir(),
|
||||
next_file: Rc::new(RefCell::new(None)),
|
||||
queue: None,
|
||||
time: 0.0,
|
||||
size: egui::vec2(1600.0, 1000.0),
|
||||
};
|
||||
@@ -201,6 +207,28 @@ impl Harness {
|
||||
}
|
||||
|
||||
/// One control request, then frames until its input has been handled.
|
||||
/// Send a request through the app's queue, as the control channel does, and run frames
|
||||
/// until it is answered: (the reply, frames it took).
|
||||
pub fn call_queued(&mut self, method: &str, params: Value) -> (Value, usize) {
|
||||
let tx = self.queue.get_or_insert_with(|| {
|
||||
let (tx, rx) = std::sync::mpsc::channel();
|
||||
self.app.control_rx = Some(rx);
|
||||
tx
|
||||
});
|
||||
let (req, rx) = ControlRequest::new(method, params);
|
||||
if tx.send(req).is_err() {
|
||||
return (json!({"ok": false, "error": "the request queue is closed"}), 0);
|
||||
}
|
||||
for n in 1..=3000 {
|
||||
self.frame();
|
||||
if let Ok(v) = rx.try_recv() {
|
||||
self.settle();
|
||||
return (v, n);
|
||||
}
|
||||
}
|
||||
(json!({"ok": false, "error": "no answer in 3000 frames"}), 3000)
|
||||
}
|
||||
|
||||
pub fn call(&mut self, method: &str, params: Value) -> Value {
|
||||
let (req, _rx) = ControlRequest::new(method, params);
|
||||
let out = match handle(&mut self.app, &self.ctx, &req) {
|
||||
@@ -328,6 +356,13 @@ impl Harness {
|
||||
let [x1, y1] = self.at(d.get(1).unwrap_or(&Value::Null))?;
|
||||
let steps = s.get("steps").cloned().unwrap_or(json!(8));
|
||||
self.call("ui.drag", json!({"x0": x0, "y0": y0, "x1": x1, "y1": y1, "steps": steps, "shift": flag("shift"), "ctrl": flag("ctrl")}))
|
||||
} else if let Some(m) = s.get("queued").and_then(Value::as_str) {
|
||||
let (v, frames) = self.call_queued(m, s.get("params").cloned().unwrap_or(json!({})));
|
||||
let min = s.get("min_frames").and_then(Value::as_u64).unwrap_or(0);
|
||||
if (frames as u64) < min {
|
||||
return Err(format!("{m} was answered after {frames} frames: the agent cursor did not act it out ({min})"));
|
||||
}
|
||||
v
|
||||
} else if let Some(m) = s.get("call").and_then(Value::as_str) {
|
||||
self.call(m, s.get("params").cloned().unwrap_or(json!({})))
|
||||
} else if s.get("note").is_some() || s.get("pending").is_some() {
|
||||
|
||||
@@ -1971,8 +1971,10 @@ fn nav_bar(app: &mut SolveApp, ui: &mut egui::Ui, rect: Rect) {
|
||||
("home", "Home view"),
|
||||
("perspective", "Perspective / orthographic"),
|
||||
("style", "Visual style: shaded with edges, shaded, wireframe, shaded with hidden edges"),
|
||||
("settings", "Grid on/off"),
|
||||
("settings", "View settings: grid, ground shadow, agent cursor"),
|
||||
];
|
||||
let menu_id = ui.id().with("nav_view_menu");
|
||||
let mut menu_open = ui.data(|d| d.get_temp::<bool>(menu_id)).unwrap_or(false);
|
||||
let w = items.len() as f32 * 30.0 + 10.0;
|
||||
let bar = Rect::from_center_size(pos2(rect.center().x, rect.bottom() - 22.0), vec2(w, 30.0));
|
||||
let painter = ui.painter_at(rect);
|
||||
@@ -1985,7 +1987,7 @@ fn nav_bar(app: &mut SolveApp, ui: &mut egui::Ui, rect: Rect) {
|
||||
"pan" => app.viewport.nav == Some(NavMode::Pan),
|
||||
"zoom" => app.viewport.nav == Some(NavMode::Zoom),
|
||||
"perspective" => app.ui.perspective,
|
||||
"settings" => app.ui.show_grid,
|
||||
"settings" => menu_open,
|
||||
"spin" => app.viewport.spin,
|
||||
_ => false,
|
||||
};
|
||||
@@ -2008,10 +2010,50 @@ fn nav_bar(app: &mut SolveApp, ui: &mut egui::Ui, rect: Rect) {
|
||||
"lookat" => look_at_selection(app),
|
||||
"style" => app.ui.visual_style = (app.ui.visual_style + 1) % 4,
|
||||
"perspective" => app.ui.perspective = !app.ui.perspective,
|
||||
_ => app.ui.show_grid = !app.ui.show_grid,
|
||||
_ => menu_open = !menu_open,
|
||||
}
|
||||
}
|
||||
if *icon == "settings" {
|
||||
crate::scenario::publish_handle("nav:view", br.center());
|
||||
if menu_open {
|
||||
menu_open = view_menu(app, ui, br);
|
||||
}
|
||||
}
|
||||
}
|
||||
ui.data_mut(|d| d.insert_temp(menu_id, menu_open));
|
||||
}
|
||||
|
||||
/// The View settings above the navigation bar's last button: grid, ground shadow and the agent
|
||||
/// cursor (#35). False once it should close (a click outside it).
|
||||
fn view_menu(app: &mut SolveApp, ui: &mut egui::Ui, button: Rect) -> bool {
|
||||
let area = egui::Area::new(egui::Id::new("sc_view_menu"))
|
||||
.order(egui::Order::Foreground)
|
||||
.pivot(Align2::RIGHT_BOTTOM)
|
||||
.fixed_pos(button.right_top() - vec2(0.0, 6.0));
|
||||
let r = area.show(ui.ctx(), |ui| {
|
||||
egui::Frame::popup(ui.style()).show(ui, |ui| {
|
||||
ui.set_width(220.0);
|
||||
ui.label(egui::RichText::new("VIEW").strong().size(11.5));
|
||||
ui.checkbox(&mut app.ui.show_grid, "Grid");
|
||||
ui.checkbox(&mut app.ui.ground_shadow, "Ground shadow");
|
||||
ui.separator();
|
||||
let s = &mut app.ui.agent_cursor;
|
||||
let show = ui.checkbox(&mut s.show, "Show Agent Cursor");
|
||||
crate::scenario::publish_handle("view:agent_cursor", show.rect.center());
|
||||
ui.add_enabled_ui(s.show, |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Speed");
|
||||
for sp in crate::agent_cursor::Speed::ALL {
|
||||
ui.selectable_value(&mut s.speed, sp, sp.label());
|
||||
}
|
||||
});
|
||||
ui.checkbox(&mut s.follow_camera, "Follow camera (Look At sketches)");
|
||||
});
|
||||
});
|
||||
});
|
||||
let clicked_out = ui.input(|i| i.pointer.any_pressed())
|
||||
&& ui.input(|i| i.pointer.interact_pos()).is_some_and(|p| !r.response.rect.contains(p) && !button.contains(p));
|
||||
!clicked_out
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
[
|
||||
{"note": "#35: with the agent cursor on, an agent's commands are acted out (the reply waits for the pointer) and give the same result as with it off"},
|
||||
{"call": "ui.agent_cursor", "params": {"show": true, "speed": "normal", "follow_camera": true}},
|
||||
{"queued": "engine.execute", "params": {"command": "sketch.create", "params": {"plane": "XY"}}, "min_frames": 30},
|
||||
{"queued": "engine.execute", "params": {"command": "sketch.rectangle.two_point", "params": {"p0": [0, 0], "p1": [40, 25]}}, "min_frames": 45},
|
||||
{"queued": "engine.execute", "params": {"command": "sketch.finish", "params": {}}, "min_frames": 30},
|
||||
{"queued": "engine.execute", "params": {"command": "solid.extrude", "params": {"distance": 10, "operation": "new"}}, "min_frames": 30},
|
||||
{"expect": {"errors": 0, "bodies": 1, "volume": [10000, 1e-6]}},
|
||||
{"note": "A call with animate: false runs at once"},
|
||||
{"queued": "engine.execute", "params": {"command": "sketch.create", "params": {"plane": "XY"}, "animate": false}},
|
||||
{"call": "ui.agent_cursor", "params": {"show": false}},
|
||||
{"note": "The same steps with the cursor off: a second, identical body"},
|
||||
{"queued": "engine.execute", "params": {"command": "sketch.rectangle.two_point", "params": {"p0": [0, 0], "p1": [40, 25]}}},
|
||||
{"queued": "engine.execute", "params": {"command": "sketch.finish", "params": {}}},
|
||||
{"queued": "engine.execute", "params": {"command": "solid.extrude", "params": {"distance": 10, "operation": "new"}}},
|
||||
{"expect": {"errors": 0, "bodies": 2, "volume": [20000, 1e-6]}}
|
||||
]
|
||||
@@ -52,6 +52,7 @@ Commands never open dialogs when run this way. `solvecraft-cli commands` prints
|
||||
| `ui.prefs` | any of `default_units`, `nav` (`fusion`, `solidworks`, `inventor`), `zoom_reverse`, `orbit_cursor`, `msaa`, `length_decimals`, `angle_decimals` | sets preferences (kept between runs), returns them all |
|
||||
| `ui.capture` | `action?`: `capture`, `revert`, `cancel` | answers the Capture Position question (asked when a command starts or the design is saved while components were moved without capturing); without `action`, what waits |
|
||||
| `ui.window` | `action`: minimize, maximize, restore, toggle, close | what the title bar's caption buttons do (on Windows and Linux the application bar is the title bar); close asks about unsaved designs first |
|
||||
| `ui.agent_cursor` | `show` (bool), `speed`: `instant`, `normal`, `slow`, `follow_camera` (bool); all optional | the settings. While the cursor is shown, `engine.execute` first glides to the command's toolbar button and to each pick, then runs and replies; later requests wait their turn. `"animate": false` on a call skips it |
|
||||
| `ui.resize` | `width`, `height` | |
|
||||
| `app.quit` | `force?` (quit without asking about unsaved designs) | `quitting` (the window closes), `asking` (a "save changes?" prompt is open) |
|
||||
|
||||
|
||||
Reference in new issue
Block a user