fix(kernel): revolving adjacent profiles on the axis makes no zero-area faces (#490)
Profiles revolved together merge into one region that keeps a vertex where each shared edge met the axis. With the axis edge in several pieces the loop skipped the builders for a profile with an edge on the axis, and the generic sweep turned each piece into a degenerate face that booleans failed on. Runs of collinear axis lines are merged into one first. Fixes #487 Co-authored-by: Claude Opus 5.5 <[email protected]>
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@@ -341,7 +341,15 @@ pub fn revolve(plane: &Plane, regions: &[Region2], axis_origin: Vec2, axis_dir:
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_ => nl,
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}
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};
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let given = numbered_region(r)?.map_loops(|l| reseam(snap_loop(l)));
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// Adjacent profiles revolved together leave the axis edge split where they met: one
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// edge again, so the builders for a profile with an edge on the axis take it (swept
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// pieces of the axis are zero-area faces that booleans fail on).
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let on_axis = |p: Vec2| d.cross(p - axis_origin).abs() < 1e-9;
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let axis_run = |s: &Seg2, t: &Seg2| {
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let (a, b, c) = (s.start(), s.end(), t.end());
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on_axis(a) && on_axis(b) && on_axis(c) && (b - a).dot(c - b) > 0.0
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};
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let given = numbered_region(r)?.map_loops(|l| reseam(snap_loop(l).merged_lines(axis_run)));
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let r = &given.region();
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// A half disc on the axis revolved fully is a sphere: build it without poles. Every
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// patch is swept from the half disc's arcs.
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@@ -388,7 +396,6 @@ pub fn revolve(plane: &Plane, regions: &[Region2], axis_origin: Vec2, axis_dir:
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// there, which truck only tessellates reliably with the axis through the world origin. Off
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// it, the body measured too large and booleans with it failed or removed the wrong side.
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// Build such a profile there and move it into place, as `revolve_touching_axis` does.
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let on_axis = |p: Vec2| d.cross(p - axis_origin).abs() < 1e-9;
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let axis_edges = r.outer.segs.iter().filter(|s| matches!(**s, Seg2::Line { a, b } if on_axis(a) && on_axis(b))).count();
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let shift = if axis_edges > 0 { o } else { Vec3::ZERO };
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let (profile, f) = if shift.len() > 0.0 {
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@@ -125,6 +125,35 @@ impl NumberedLoop {
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out
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}
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/// Each run of lines that `joins` says continue one another as a single line, over what
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/// they all ran over. (Adjacent profiles merged into one region keep a vertex where each
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/// shared edge met the outline.)
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pub(crate) fn merged_lines(&self, joins: impl Fn(&Seg2, &Seg2) -> bool) -> NumberedLoop {
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let n = self.lp.segs.len();
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let join = |i: usize, j: usize| match (self.lp.segs.get(i), self.lp.segs.get(j)) {
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(Some(s @ Seg2::Line { .. }), Some(t @ Seg2::Line { .. })) => joins(s, t),
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_ => false,
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};
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// Start where a run starts (a loop of nothing but one run stays as it is).
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let Some(k) = (0..n).find(|&i| !join((i + n - 1) % n, i)) else { return self.clone() };
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let mut out = NumberedLoop { lp: Loop2 { segs: Vec::new() }, from: Vec::new() };
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for j in 0..n {
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let i = (k + j) % n;
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let (Some(s), from) = (self.lp.segs.get(i).copied(), self.numbers(i)) else { continue };
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if j > 0
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&& join((i + n - 1) % n, i)
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&& let (Some(Seg2::Line { b, .. }), Some(prev)) = (out.lp.segs.last_mut(), out.from.last_mut())
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{
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*b = s.end();
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*prev = union([prev.as_slice(), from]);
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continue;
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}
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out.lp.segs.push(s);
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out.from.push(from.to_vec());
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}
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out
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}
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/// Split segment `k` in half, both halves over what it ran over.
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fn split_half(&mut self, k: usize) {
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if k >= self.lp.segs.len() || k >= self.from.len() {
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@@ -125,6 +125,32 @@ fn revolve_washer_and_sphere() {
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assert!(rel(ms.volume, 4.0 / 3.0 * PI * 1000.0) < 1e-3, "{}", ms.volume);
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}
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#[test]
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fn revolve_adjacent_profiles_on_the_axis() {
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// Two rectangles on the axis, revolved together: their merged outline keeps a vertex
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// where the shared edge met the axis. The swept axis pieces used to be zero-area faces,
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// and cutting the body's flat end out of another failed.
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let r = Region2 {
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outer: Loop2::polygon(&[
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Vec2::new(0.0, 0.0),
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Vec2::new(30.0, 0.0),
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Vec2::new(60.0, 0.0),
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Vec2::new(60.0, 20.0),
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Vec2::new(30.0, 20.0),
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Vec2::new(0.0, 20.0),
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]),
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holes: vec![],
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};
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let b = revolve(&Plane::XZ, &[r], Vec2::ZERO, Vec2::X, 2.0 * PI).unwrap().pop().unwrap();
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assert!(rel(measure(&b).unwrap().volume, PI * 400.0 * 60.0) < 5e-4);
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let faces = b.faces(1e-3).unwrap();
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assert!(faces.iter().all(|f| f.area > 1e-6), "{:?}", faces.iter().map(|f| f.area).collect::<Vec<_>>());
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let disc = cylinder(Vec3::new(-1.0, 0.0, 0.0), Vec3::X, 40.0, 3.0).unwrap();
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let cut = boolean(&disc, &b, BoolOp::Cut).unwrap().unwrap();
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let want = PI * 1600.0 * 3.0 - PI * 400.0 * 2.0;
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assert!(rel(measure(&cut).unwrap().volume, want) < 1e-3, "{} vs {want}", measure(&cut).unwrap().volume);
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}
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#[test]
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fn chamfer_and_step() {
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let b = box_solid(Vec3::ZERO, Vec3::new(20.0, 20.0, 20.0)).unwrap();
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