test: failing regression test for #261: Rectangular pattern of a hole cut scales super-linearly (#276)
* test: reproduce #261 (Rectangular pattern of a hole cut scales super-linearly) * Patterns of many hole cuts scale near-linearly (#261) Two quadratic costs: - Meshing a face tested every point against every segment of every boundary loop, so a plate face with hundreds of holes meshed in quadratic time. The vendored truck-meshalgo inside test now skips loops whose parameter box is clear of the point (they wind zero times around it). - A pattern cut each copy in turn, rebuilding and re-checking an ever more complex target per copy. Copies whose boxes are clear of each other are now one tool of many pieces (kernel::union_apart, no intersection work), cut once. 512 holes now take ~7 s instead of not finishing. The test's volume tolerance is widened from 1e-6 relative to 0.1 % of each hole: the measure meshes the bores and reads each hole ~0.06 % small, on main too. Co-Authored-By: Claude Opus 5.5 <[email protected]> * Hole-pattern test: a budget CI can meet; coarser apart-box meshes (#261) CI runs every test binary at once and is about ten times slower than a machine running this test alone (15 tests passed 60 s in the last run), so the 512-hole pattern (about 6 s alone) hit the 60 s timeout there. The budget now only has to tell linear from the quadratic hang: 300 s timeout, 120 s budget. union_apart meshes each copy coarsely (2 % of its size, box grown by twice that). Co-Authored-By: Claude Opus 5.5 <[email protected]> * Hole-pattern test checks the scaling, not a wall-clock time (#261) CI runs every test binary at once: the 512-hole pattern (about 6 s alone, 10 s CPU single-threaded) took 177 s there, so no fixed time is reliable. The test now patterns 128 and then 512 holes and requires the second to take under 8x the first (linear is 4x, measured 3.5-4.2x here; the old quadratic cost was 16x or more), each with the volume check and a 900 s hang guard. Co-Authored-By: Claude Opus 5.5 <[email protected]> --------- Co-authored-by: bherbruck <[email protected]> Co-authored-by: Claude Opus 5.5 <[email protected]>
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@@ -2535,6 +2535,14 @@ fn replay(
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}
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}
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}
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// Many cut copies clear of each other: one tool of many pieces, so the target is cut
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// once instead of rebuilding an ever more complex body for every copy (#261).
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if op == Operation::Cut
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&& copies.len() >= 8
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&& let Ok(Some(one)) = kernel::union_apart(&copies)
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{
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copies = vec![one];
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}
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// New bodies from a pattern join their source when they touch it (as one feature would).
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if f.body_names.is_empty() {
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apply_op(st, f, copies, op, &targets)?;
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@@ -207,3 +207,48 @@ fn patterns_of_a_blind_hole_drill_every_copy() {
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));
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assert!((c - 2.0 * one).abs() < 1e-3 * one, "{c} vs 2 × {one}");
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}
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/// A plate with a `count1` × `count2` feature pattern of one through-hole cut: its volume and how
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/// long the pattern took. It runs on its own thread so a hang fails the test instead of CI.
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fn hole_pattern(count1: usize, count2: usize) -> (f64, std::time::Duration) {
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use std::time::{Duration, Instant};
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let mut s = Session::default();
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run(&mut s, "solid.box", json!({"length": 200, "width": 100, "height": 1, "operation": "new_body", "body_name": "Plate"}));
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run(&mut s, "sketch.create", json!({"plane": "XY", "offset": "2", "name": "H"}));
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run(&mut s, "sketch.circle.center", json!({"center": [4, 4], "diameter": 2}));
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run(&mut s, "sketch.finish", json!({}));
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run(
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&mut s,
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"solid.extrude",
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json!({"sketch": "H", "distance": "4", "direction": "negative", "operation": "cut", "targets": ["Plate"], "name": "Hole"}),
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);
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let (tx, rx) = std::sync::mpsc::channel();
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std::thread::spawn(move || {
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let t = Instant::now();
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let r = s.execute(
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"solid.pattern.rectangular",
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&json!({"features": ["Hole"], "dir1": [1, 0, 0], "count1": count1, "spacing1": 6, "dir2": [0, 1, 0], "count2": count2, "spacing2": 6}),
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);
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let took = t.elapsed();
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let v = r.map(|_| volume(&mut s)).map_err(|e| e.to_string());
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let _ = tx.send((v, took));
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});
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let (v, took) = rx.recv_timeout(Duration::from_secs(900)).expect("the hole pattern did not finish within 900 s");
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let n = (count1 * count2) as f64;
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let v = v.expect("pattern");
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// The measure meshes the bores: each hole reads about 0.06 % small, so allow 0.1 % a hole.
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assert!((v - (200.0 * 100.0 - n * PI)).abs() < n * PI * 1e-3, "{n} holes: {v}");
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(v, took)
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}
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/// 512 identical through-holes from a feature pattern of one cut (#261). 128 took 30 s and 512 did
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/// not finish in 150 s: each copy was cut into an ever more complex plate. The time must grow about
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/// linearly with the count. A ratio, not a time: CI runs every test binary at once and is many
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/// times slower than a machine running this alone (about 6 s for 512 holes there).
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#[test]
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fn pattern_of_512_hole_cuts_finishes_in_reasonable_time() {
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let (_, t128) = hole_pattern(16, 8);
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let (_, t512) = hole_pattern(32, 16);
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// Linear is 4×, the old quadratic cost 16× or more.
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assert!(t512.as_secs_f64() < 8.0 * t128.as_secs_f64() + 2.0, "128 holes took {t128:?}, 512 took {t512:?}");
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}
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@@ -75,7 +75,7 @@ pub use measure::{BodyMeasure, measure};
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pub use mesh_convert::convert_prismatic_mesh;
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pub use meshbody::{MAX_TRIANGLES, mesh_body};
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pub use offset::with_same_surface;
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pub use ops::{BoolOp, boolean, can_join_touching_faces, split_by_plane, transform, transform_matrix};
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pub use ops::{BoolOp, boolean, can_join_touching_faces, split_by_plane, transform, transform_matrix, union_apart};
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pub use polybool::{faceted_boolean, planar_boolean};
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pub use polyhedron::{HalfSpace, convex_polyhedron, draft, offset_faces, shell};
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pub use prism::{extrude_planar_regions, planar_regions_boolean};
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@@ -588,6 +588,43 @@ fn by_lumps(la: Vec<Body>, lb: Vec<Body>, op: BoolOp) -> Result<Option<Body>> {
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join_pieces(out)
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}
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/// Bodies whose bounding boxes are clearly apart, as one body of several pieces, without any
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/// intersection work (many identical pattern tools, #261). `None` when any two may meet, or a
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/// body is a mesh: the caller unions those the usual way.
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pub fn union_apart(bodies: &[Body]) -> Result<Option<Body>> {
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if bodies.len() < 2 || bodies.len() > 10_000 || bodies.iter().any(Body::is_mesh) {
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return Ok(None);
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}
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let mut boxes = Vec::with_capacity(bodies.len());
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for b in bodies {
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// A coarse mesh is enough: the chord tolerance bounds how far the true surface lies
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// outside it, and the box grows by twice that.
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let tol = (b.size() * 0.02).max(1e-3);
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let bb = b.tessellate(tol)?.bounds();
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if bb.is_empty() {
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return Ok(None);
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}
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let pad = Vec3::new(1.0, 1.0, 1.0) * (2.0 * tol);
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boxes.push(solvecraft_geom::Aabb3 { min: bb.min - pad, max: bb.max + pad });
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}
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// Sweep along x: only boxes whose x ranges overlap are compared.
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let mut order: Vec<usize> = (0..boxes.len()).collect();
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order.sort_by(|&i, &j| boxes.get(i).map(|b| b.min.x).unwrap_or(0.0).total_cmp(&boxes.get(j).map(|b| b.min.x).unwrap_or(0.0)));
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for (k, &i) in order.iter().enumerate() {
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let Some(a) = boxes.get(i) else { continue };
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for &j in order.iter().skip(k + 1) {
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let Some(b) = boxes.get(j) else { continue };
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if b.min.x > a.max.x {
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break;
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}
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if a.min.y <= b.max.y && b.min.y <= a.max.y && a.min.z <= b.max.z && b.min.z <= a.max.z {
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return Ok(None);
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}
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}
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}
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join_pieces(bodies.to_vec())
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}
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/// Bodies (apart from each other) as one body of several pieces.
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pub(crate) fn join_pieces(pieces: Vec<Body>) -> Result<Option<Body>> {
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match pieces.len() {
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Vendored
+3
@@ -37,6 +37,9 @@ Changes:
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## truck-meshalgo 0.4.0 (Apache-2.0, © RICOS Co. Ltd., https://github.com/ricosjp/truck)
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Changes:
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- `tessellation/triangulation.rs`: the inside test of a face's boundary skips loops whose
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parameter box is clear of the point (it tested every segment of every loop, so a face with
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hundreds of holes meshed in quadratic time).
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- `tessellation/triangulation.rs`: meshed faces and edges are built unchecked: faces whose loop
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runs along a seam edge both ways and closed edges (a full circle on one vertex) are valid,
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but the debug-build checks rejected them (debug builds could not mesh them).
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+15
-3
@@ -344,8 +344,10 @@ fn get_mindiff(u: f64, u0: f64, up: f64) -> f64 {
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(-2..=2).map(closure).min_by(abs_diff(u0)).unwrap()
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}
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/// SolveCraft: the second field holds each loop's parameter box, so `include` skips loops that
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/// cannot hold the point (a face with hundreds of holes meshed in quadratic time).
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#[derive(Debug, Default, Clone)]
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struct PolyBoundary(Vec<Vec<Point2>>);
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struct PolyBoundary(Vec<Vec<Point2>>, Vec<BoundingBox<Point2>>);
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fn normalize_range(curve: &mut Vec<Point2>, compidx: usize, (u0, u1): (f64, f64)) {
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let p = curve[0];
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@@ -485,16 +487,26 @@ impl PolyBoundary {
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closed.push(connect_edges([vec0, vec1, vec2, vec3]));
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}
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}
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Self(closed)
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let boxes = closed.iter().map(|curve| curve.iter().collect()).collect();
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Self(closed, boxes)
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}
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/// whether `c` is included in the domain with boundary = `self`.
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fn include(&self, c: Point2) -> bool {
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let t = 2.0 * std::f64::consts::PI * HashGen::hash1(c);
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let r = Vector2::new(f64::cos(t), f64::sin(t));
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// SolveCraft: a closed loop whose box is clear of `c` winds zero times around it, and
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// no crossing with it lies within the tolerance of `c`: it changes nothing here.
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let margin = 2.0 * TOLERANCE;
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let near = |bdb: &BoundingBox<Point2>| {
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let (min, max) = (bdb.min(), bdb.max());
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!(c.x < min.x - margin || c.x > max.x + margin || c.y < min.y - margin || c.y > max.y + margin)
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};
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self.0
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.iter()
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.flat_map(|vec| vec.iter().circular_tuple_windows())
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.zip(&self.1)
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.filter(|(_, bdb)| near(bdb))
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.flat_map(|(vec, _)| vec.iter().circular_tuple_windows())
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.try_fold(0_i32, move |counter, (p0, p1)| {
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let a = p0 - c;
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let b = p1 - c;
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