- A new cut was clipped against the panel with every one of its cut-outs, so each hole of a perforation cost the square of all the holes before it and the second cut of 500 ran out of the flat budget. A tool is now clipped against only the cut-outs whose boxes meet its own (the same result). - The planar booleans' point-in-loop test now skips loops whose box is clear of the point, before the costly on-the-loop test; with a thousand holes that test was most of the time. The 1000-hole panel now takes about 15 s instead of failing. Co-authored-by: jonaswre <[email protected]> Co-authored-by: Claude Opus 5.5 <[email protected]>
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@@ -968,9 +968,13 @@ fn sheet_prism_cut(
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}
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modeled = true;
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} else if z1 > z0 {
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// Each tool meets only the panel's cut-outs near it: arranging every one of a
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// perforation's holes against every new hole would grow with their square (#732).
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let near = sheet::NearHoles::new(&panel)?;
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for flat in mapped {
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let local = near.around(&flat)?;
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let clipped =
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sheet::material_boolean(std::slice::from_ref(&panel), std::slice::from_ref(&flat), kernel::BoolOp::Intersect, &mut work)?;
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sheet::material_boolean(std::slice::from_ref(&local), std::slice::from_ref(&flat), kernel::BoolOp::Intersect, &mut work)?;
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if !clipped.is_empty() && !depth_resolved {
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return Err(DocError::Invalid(
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"sheet machining depth is below the supported 0.000001 mm extrusion resolution; increase the layer depth".into(),
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@@ -166,6 +166,46 @@ fn regions_complexity<'a>(regions: impl Iterator<Item = &'a Region2>) -> Result<
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Ok((edges, points))
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}
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/// A flat region's cut-outs by their bounding boxes, to clip tools against only the ones near
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/// them (the result is the same: a cut-out clear of a tool's box can't change what it meets).
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pub(crate) struct NearHoles<'a> {
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region: &'a Region2,
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boxes: Vec<(Vec2, Vec2)>,
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}
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/// A loop's bounding box, a little larger than its chords so arcs stay inside.
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fn loop_box(lp: &Loop2) -> Result<(Vec2, Vec2)> {
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let pts = flat_polyline(lp)?;
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let (lo, hi) = pts.iter().fold((Vec2::new(f64::MAX, f64::MAX), Vec2::new(f64::MIN, f64::MIN)), |(lo, hi), p| {
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(Vec2::new(lo.x.min(p.x), lo.y.min(p.y)), Vec2::new(hi.x.max(p.x), hi.y.max(p.y)))
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});
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let pad = 1e-3 + 1e-9 * (lo.x.abs() + lo.y.abs() + hi.x.abs() + hi.y.abs());
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Ok((lo - Vec2::new(pad, pad), hi + Vec2::new(pad, pad)))
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}
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impl<'a> NearHoles<'a> {
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pub(crate) fn new(region: &'a Region2) -> Result<Self> {
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Ok(Self { region, boxes: region.holes.iter().map(loop_box).collect::<Result<_>>()? })
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}
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/// The region with only the cut-outs whose boxes meet `tool`'s.
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pub(crate) fn around(&self, tool: &Region2) -> Result<Region2> {
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if self.region.holes.is_empty() {
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return Ok(self.region.clone());
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}
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let (lo, hi) = loop_box(&tool.outer)?;
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let holes = self
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.region
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.holes
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.iter()
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.zip(&self.boxes)
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.filter(|(_, (a, b))| a.x <= hi.x && b.x >= lo.x && a.y <= hi.y && b.y >= lo.y)
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.map(|(h, _)| h.clone())
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.collect();
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Ok(Region2 { outer: self.region.outer.clone(), holes })
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}
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}
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pub(crate) fn material_boolean(a: &[Region2], b: &[Region2], op: kernel::BoolOp, work: &mut FlatWork) -> Result<Vec<Region2>> {
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let (ae, ap) = region_complexity(a)?;
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let (be, bp) = region_complexity(b)?;
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@@ -3570,3 +3570,36 @@ fn every_flat_face_of_a_sheet_takes_an_attached_sketch() {
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let f = flat(&mut t);
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assert_eq!(f["cutouts"].as_array().map(Vec::len), Some(1), "{f}");
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}
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/// #732: a perforated panel. A 400 x 470 x 0.8 sheet with Ø1 holes on a 1.5 mm 60° staggered grid (DIN 24041
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/// Rv 1.0-1.5), cut in two sketches of 500 holes; 0.8.0 refuses the second cut ("sheet metal flat geometry exceeds
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/// the bounded processing budget"). A real mesh panel needs ~94 000 such holes; 1000 is the first step.
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#[test]
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fn perforated_sheet_takes_a_thousand_round_holes() {
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let mut s = Session::default();
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outline_blank(&mut s, json!([[0, 0], [400, 0], [400, 470], [0, 470]]));
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let flat = volume(&mut s);
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let (p, dy) = (1.5_f64, 1.5_f64 * 3f64.sqrt() / 2.0);
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let mut holes = Vec::new();
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'grid: for r in 0..(450.0 / dy) as usize {
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for k in 0..(380.0 / p) as usize {
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let x = 10.0 + k as f64 * p + if r % 2 == 1 { p / 2.0 } else { 0.0 };
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holes.push([x, 10.0 + r as f64 * dy]);
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if holes.len() == 1000 {
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break 'grid;
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}
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}
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}
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for (g, chunk) in holes.chunks(500).enumerate() {
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let name = format!("Perforation {g}");
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run(&mut s, "sketch.create", json!({"plane": {"origin": [0, 0, 2], "x_dir": [1, 0, 0], "y_dir": [0, 1, 0]}, "name": name}));
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for c in chunk {
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run(&mut s, "sketch.circle.center", json!({"center": c, "radius": 0.5}));
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}
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run(&mut s, "sketch.finish", json!({}));
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run(&mut s, "solid.extrude", json!({"sketch": name, "distance": "4", "direction": "negative", "operation": "cut"}));
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}
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let removed = flat - volume(&mut s);
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let expected = 1000.0 * std::f64::consts::PI * 0.5 * 0.5 * 0.8;
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assert!((removed - expected).abs() / expected < 0.05, "removed {removed:.1} mm³, 1000 holes are {expected:.1} mm³");
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}
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File diff suppressed because it is too large.
Load diff
@@ -854,6 +854,14 @@ fn inside_loop(lp: &Loop2, p: Vec2) -> bool {
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// counts the touch and the other misses it. Move the ray off such points: a shift far below
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// any modelling tolerance cannot change the answer for a point that is not on the loop.
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let scale = 1.0 + p.x.abs().max(p.y.abs());
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// A point clear of the loop's box (by more than the ray shifts below) is outside it: skip
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// the costly tests, which a region with a thousand cut-outs runs for every probe (#732).
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if let Some((lo, hi)) = loop_box(lp) {
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let m = scale * 1e-6;
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if p.x < lo.x - m || p.x > hi.x + m || p.y < lo.y - m || p.y > hi.y + m {
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return false;
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}
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}
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// A point on the loop keeps the half-open answer.
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if lp.segs.iter().any(|s| s.point_at(s.closest_param(p)).dist(p) < scale * 1e-9) {
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return inside_loop_ray(lp, p);
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@@ -872,6 +880,24 @@ fn inside_loop(lp: &Loop2, p: Vec2) -> bool {
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inside_loop_ray(lp, ray)
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}
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/// A box holding a loop of lines and arcs (an arc's whole circle); None for other curves.
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fn loop_box(lp: &Loop2) -> Option<(Vec2, Vec2)> {
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let mut lo = Vec2::new(f64::MAX, f64::MAX);
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let mut hi = Vec2::new(f64::MIN, f64::MIN);
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let mut add = |a: Vec2, b: Vec2| {
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lo = Vec2::new(lo.x.min(a.x), lo.y.min(a.y));
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hi = Vec2::new(hi.x.max(b.x), hi.y.max(b.y));
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};
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for seg in &lp.segs {
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match *seg {
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Seg2::Line { a, b } => add(Vec2::new(a.x.min(b.x), a.y.min(b.y)), Vec2::new(a.x.max(b.x), a.y.max(b.y))),
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Seg2::Arc { center, radius, .. } => add(center - Vec2::new(radius.abs(), radius.abs()), center + Vec2::new(radius.abs(), radius.abs())),
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_ => return None,
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}
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}
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(lo.x <= hi.x && lo.y <= hi.y && [lo.x, lo.y, hi.x, hi.y].iter().all(|v| v.is_finite())).then_some((lo, hi))
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}
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/// [`inside_loop`] with the ray along +x from `p` taken as given.
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fn inside_loop_ray(lp: &Loop2, p: Vec2) -> bool {
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let mut odd = false;
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